//===== eAthena Script ======================================= //= Brasilis Town //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Brasilis Town Script //===== Additional Comments: ================================= //= 1.0 First version. Transportation and Basic NPCs. //= 1.1 Fixed Zeny not being removed for payment. [Kisuka] //= 1.2 Updated dialog, added Ice Cream Maker. [L0ne_W0lf] //============================================================ alberta,247,115,3 script Crewman#bra2 100,{ mes "[Crewman]"; mes "Hey, have you heard of a place called Brasilis?"; mes "It's a tropical city that's hot like the desert but also rainy. It is a very mysterious place."; next; mes "[Crewman]"; mes "We recently found a new ocean route to get there easily."; mes "It's just 10,000 zeny for a round trip! So do you want to go?"; next; switch(select("Take me to Brasilis!:I'll stay here.")) { case 1: if (Zeny > 9999) { mes "[Crewman]"; mes "Cool~!! Let's go~!"; set zeny,zeny-10000; close2; warp "brasilis",314,60; end; } else { mes "[Crewman]"; mes "I said 10,000 zeny."; close; } case 2: mes "[Crewman]"; mes "Well if you're ever interested, let me know and I can take you there."; close; } } brasilis,316,57,3 script Crewman#bra1 100,{ mes "[Crewman]"; mes "My ship is going to back to Alberta, do you want to join us?"; next; switch(select("Go back to Alberta.:Not yet~.")) { case 1: mes "[Crewman]"; mes "I sure do miss home."; close2; warp "alberta",244,115; end; case 2: mes "[Crewman]"; mes "Ok, suit yourself. We'll see you when we get back then."; close; } } brasilis,155,165,3 script Signpost#bra1 858,{ mes ":: Art Museum ::"; close; } brasilis,195,231,3 script Signpost#bra2 858,{ mes ":: Verass Monument ::"; close; } brasilis,240,247,3 script Signpost#bra3 858,{ mes ":: Market ::"; mes " "; mes "- For your Potions and Weaponry -"; close; } brasilis,303,309,3 script Signpost#bra4 858,{ mes ":: Jungle Cable ::"; mes ""; mes "- Not for the faint of heart -"; close; } brasilis,278,137,3 script Signpost#bra5 858,{ mes ":: Brasilis Hotel ::"; close; } brasilis,137,77,5 script Ice-Cream Maker 85,{ mes "[Ice Cream Maker]"; mes "Come~come~"; mes "Ice cream is the perfect snack for a hot day~"; mes "It's just ^3355FF100 Zeny^000000~"; mes "Ice Cream~"; mes "Get 'yer Ice Cream!"; next; switch(select("Give me one!:Ice Cream?:Cancel.")) { case 1: mes "[Ice Cream Maker]"; mes "Since there are so many people want to get a cool ice cream you can order only 5 at a time."; mes "So how many d'ya want?"; next; while(1) { input .@input; //,1,5; if (.@input == 0) { mes "[Ice Cream Maker]"; mes "None?"; mes "Fine get outta the way, I have customers to serve."; close; } else if ((.@input < 0) || (.@input > 5)) { mes "[Ice Cream Maker]"; mes "Wow."; mes "You ordered too much."; mes "If you eat over 5 you might need to fight with a monster in your stomach. Calm down buddy."; next; } else break; } set .@icecream_hap,.@input*100; if (Zeny < .@icecream_hap) { mes "[Ice Cream Maker]"; mes "Dood~! You don't have enough money."; mes "It's only ^3355FF100 Zeny^000000~ Seriously!"; close; } if (!checkweight(536,.@input)) { mes "[Ice Cream Maker]"; mes "You seem to have too much stuff."; mes "Lighten your pack before buying this."; close; } set zeny,zeny-.@icecream_hap; getitem 536,.@input; //Ice_Cream close; case 2: mes "[Ice Cream Maker]"; mes "'Ice cream is..."; mes "Wait, don't you know"; mes "what Ice Cream is?"; mes "What rock have you"; mes "been living under?"; next; mes "[Ice Cream Maker]"; mes "I'm not going to even start with how weird that sounds."; mes "Anyway, get 'yer Ice Cream right here while it's nice and cold."; close; case 3: mes "[Ice Cream Maker]"; mes "Don't miss your chance to eat the greatest Ice Cream in all the land~!"; close; } }