//= Le Livre d'Ymir http://www.bookofymir.net/ //= traduit par No Healing //===== eAthena Script ======================================== //= Izlude Arena lvl 50 //===== By: ================================================== //= SinSloth //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= Any Athena Version //===== Description: ========================================= //= Izlude Battle Arena Level 50 //===== Additional Comments: ================================= //= 1.0 First version. //= 1.1 Replaced effect numerics with constants. [Samuray22] //============================================================ arena_room,64,138,5 script Salle d'Attente Nv 50::lvl 50s Waiting Room 124,{ end; OnInit: waitingroom "Individuel - Niveau 50 ou plus",50,"lvl 50s Waiting Room::OnStartArena",1; enablewaitingroomevent; end; OnStartArena: warpwaitingpc "force_1-1",99,12; attachrid($@warpwaitingpc[0]); if(BaseLevel < 50 || BaseLevel > 69 || Zeny < 1000) { // Bugfix - sans ça les joueurs peuvent quand même entrer si ils gardent la fenêtre ouverte et cliquent sur la waiting room [No Healing] warp "arena_room",100,75; end; } enablenpc "ArenaFee#50"; donpcevent "arena#50::Onstart"; disablewaitingroomevent; end; Onstart: enablewaitingroomevent; end; } force_1-1,99,12,1 script ArenaFee#50 139,1,1,{ OnInit: disablenpc "ArenaFee#50"; end; OnTouch: set Zeny,Zeny -1000; disablenpc "ArenaFee#50"; end; } // Nom complètement inventé mais je ne voyais pas comment traduire Heel and Toe ("Course en Marchant" - je ne sais même pas si il y a un nom en français) en nom de perso [No Healing] force_1-1,99,20,4 script Lentinard::Heel and Toe#arena 124,{ end; OnInit: set $@mapcount50, 0; end; Onstart: initnpctimer; set $arena_min50st,gettime(2); set $arena_sec50st,gettime(1); end; OnTimer3000: mapannounce "force_1-1",( isday() ? "Bonjour" : "Bonsoir" ) + ", je m'appelle Lentinard, le guide de l'Arène de Combat de niveau 50!",0; end; OnTimer4000: mapannounce "force_1-1","Souvenez-vous bien que faire les bons choix vous permettra gagner beaucoup de temps!",0; end; OnTimer5000: mapannounce "force_1-1","Vous devrez commencer par la salle tout à gauche pour compléter cette course contre la montre, et continuer dans le sens des aiguilles d'une montre. Veuillez vous rendre sur la gauche. Vous avez 5 minutes pour combattre.",0; end; OnTimer60000: set $@mapcount50, getmapusers ("force_1-1"); if ($@mapcount50 == 0) { donpcevent "Heel and Toe#arena::Onfailclearstage"; } mapannounce "force_1-1","Temps Restant: 4 minutes ",0; end; OnTimer120000: set $@mapcount50, getmapusers ("force_1-1"); if ($@mapcount50 == 0) { donpcevent "Heel and Toe#arena::Onfailclearstage"; } mapannounce "force_1-1","Temps Restant: 3 minutes ",0; end; OnTimer180000: set $@mapcount50, getmapusers ("force_1-1"); if ($@mapcount50 == 0) { donpcevent "Heel and Toe#arena::Onfailclearstage"; } mapannounce "force_1-1","Temps Restant: 2 minutes ",0; end; OnTimer240000: set $@mapcount50, getmapusers ("force_1-1"); if ($@mapcount50 == 0) { donpcevent "Heel and Toe#arena::Onfailclearstage"; } mapannounce "force_1-1","Temps Restant: 1 minute ",0; end; OnTimer300000: mapannounce "force_1-1","Le temps imparti est écoulé! Nous espérons que vous avez passé un agréable moment~",0; end; OnTimer305000: OnTimer306000: OnTimer307000: OnTimer308000: OnTimer309000: OnTimer310000: OnTimer311000: OnTimer312000: OnTimer313000: OnTimer314000: mapwarp "force_1-1","prt_are_in",126,190,0,0; end; OnTimer315000: mapwarp "force_1-1","prt_are_in",126,190,0,0; donpcevent "Heel and Toe#arena::Onfailclearstage"; // donpcevent "#arn_timer_50::Onon"; // Bugfix (je rajoute cette ligne là mais ça aurait aussi bien pu être ailleurs) [No Healing] end; Ontimeroff: stopnpctimer; end; Onfailclearstage: donpcevent "cast#50::Ontimeover1"; mapwarp "force_1-1","prt_are_in",126,190,0,0; donpcevent "Heel and Toe#arena::Ontimeroff"; donpcevent "arena#50::Onreset_all"; donpcevent "alloff#50::Onon"; donpcevent "lvl 50s Waiting Room::Onstart"; end; On01_start: mapannounce "force_1-1","Vous devez tuer tous les Fumards pour compléter cette étape!",0; end; On01_end: mapannounce "force_1-1","Un portail vient de s'ouvrir au nord!",0; end; On02_start: mapannounce "force_1-1","Vous devez fuir de la salle en esquivant les monstres!",0; end; On02_end: mapannounce "force_1-1","Un portail vient de s'ouvrir au nord!",0; end; On03_start: mapannounce "force_1-1","Vous devez tuer tous les Karakasa pour compléter cette étape!",0; end; On03_end: mapannounce "force_1-1","Un portail vient de s'ouvrir à l'est!",0; end; On04_start: mapannounce "force_1-1","Vous devez tuer tous les Kobolds pour compléter cette étape et vous enfuir par l'est!",0; end; On04_end: mapannounce "force_1-1","Un portail vient de s'ouvrir à l'est!",0; end; On05_start: mapannounce "force_1-1","Vous devez tuer tous les monstres pour compléter cette étape!",0; end; On05_end: mapannounce "force_1-1","Un portail vient de s'ouvrir au sud!",0; end; On06_start: mapannounce "force_1-1","Vous devez tuer tous les Drops pour compléter cette étape, et vous enfuir par le sud pour compléter cette étape!",0; end; On06_end: mapannounce "force_1-1","Un portail vient de s'ouvrir au sud!",0; end; On07_start: mapannounce "force_1-1","Vous devez tuer la Plante Rouge au centre de la salle tout en esquivant les attaques des Hydres pour compléter cette étape!",0; end; On07_end: mapannounce "force_1-1","Un portail vient de s'ouvrir à l'ouest!",0; end; On08_start: mapannounce "force_1-1","Veuillez maintenant emprunter le portail au nord!",0; end; On09_start: mapannounce "force_1-1","Vous devez vaincre un Vocal pour compléter cette étape!",0; end; On09_end: mapannounce "force_1-1","Boss éliminé! - Un portail au nord vient de s'ouvrir. Merci.",0; end; } force_1-1,10,56,4 script arena#50 139,{ Onreset_01: donpcevent "force_01ex#50::Onreset"; donpcevent "force_02start#50::Onon"; enablenpc "force_01_02#50"; enablenpc "force_02_03#50"; end; Onreset_02: donpcevent "force_02mob#50::Onreset"; donpcevent "force_03start#50::Onon"; end; Onreset_03: enablenpc "force_03_04#50"; donpcevent "force_04start#50::Onon"; donpcevent "force_03ex#50::Onreset"; end; Onreset_04: enablenpc "force_04_05#50"; donpcevent "force_05start#50::Onon"; donpcevent "force_04ex#50::Onreset"; end; Onreset_05: enablenpc "force_05_06#50"; donpcevent "force_06start#50::Onon"; donpcevent "force_05ex#50::Onreset"; end; Onreset_06: enablenpc "force_06_07#50"; donpcevent "force_07start#50::Onon"; donpcevent "force_06ex#50::Onreset"; end; Onreset_07: enablenpc "force_07_08#50"; donpcevent "force_07ex#50::Onreset"; donpcevent "force_08start#50::Onon"; end; Onreset_08: donpcevent "force_09start#50::Onon"; enablenpc "force_08_09#50"; end; Onreset_09: enablenpc "force_exit#50"; end; Onstart: disablenpc "force_01_02#50"; disablenpc "force_02_03#50"; disablenpc "force_03_04#50"; disablenpc "force_04_05#50"; disablenpc "force_05_06#50"; disablenpc "force_06_07#50"; disablenpc "force_07_08#50"; disablenpc "force_08_09#50"; disablenpc "force_exit#50"; donpcevent "Heel and Toe#arena::Ontimeroff"; donpcevent "force_01mob#50::Onreset"; donpcevent "force_02mob#50::Onreset"; donpcevent "force_03mob#50::Onreset"; donpcevent "force_04mob#50::Onreset"; donpcevent "force_05mob#50::Onreset"; donpcevent "force_06mob#50::Onreset"; donpcevent "force_07mob#50::Onreset"; donpcevent "force_09mob#50::Onreset"; donpcevent "force_01ex#50::Onreset"; donpcevent "force_03ex#50::Onreset"; donpcevent "force_04ex#50::Onreset"; donpcevent "force_05ex#50::Onreset"; donpcevent "force_06ex#50::Onreset"; donpcevent "force_07ex#50::Onreset"; donpcevent "force_08ex#50::Onreset"; donpcevent "force_09ex#50::Onreset"; enablenpc "force_08_01#50"; donpcevent "force_01start#50::Onon"; donpcevent "Heel and Toe#arena::Onstart"; end; Onreset_all: donpcevent "force_01mob#50::Onreset"; donpcevent "force_02mob#50::Onreset"; donpcevent "force_03mob#50::Onreset"; donpcevent "force_04mob#50::Onreset"; donpcevent "force_05mob#50::Onreset"; donpcevent "force_06mob#50::Onreset"; donpcevent "force_07mob#50::Onreset"; donpcevent "force_09mob#50::Onreset"; donpcevent "force_01ex#50::Onreset"; donpcevent "force_03ex#50::Onreset"; donpcevent "force_04ex#50::Onreset"; donpcevent "force_05ex#50::Onreset"; donpcevent "force_06ex#50::Onreset"; donpcevent "force_07ex#50::Onreset"; donpcevent "force_08ex#50::Onreset"; donpcevent "force_09ex#50::Onreset"; end; } force_1-1,62,26,1 script force_08_01#50 45,1,1,{ OnTouch: donpcevent "Heel and Toe#arena::On01_start"; warp "force_1-1",40,26; end; } force_1-1,25,44,1 script force_01_02#50 45,1,1,{ OnTouch: donpcevent "Heel and Toe#arena::On02_start"; warp "force_1-1",25,69; end; } force_1-1,25,134,1 script force_02_03#50 45,1,1,{ OnTouch: donpcevent "arena#50::Onreset_02"; donpcevent "Heel and Toe#arena::On03_start"; warp "force_1-1",25,159; end; } force_1-1,44,174,1 script force_03_04#50 45,1,1,{ OnTouch: donpcevent "Heel and Toe#arena::On04_start"; warp "force_1-1",69,174; end; } force_1-1,134,174,1 script force_04_05#50 45,1,1,{ OnTouch: donpcevent "Heel and Toe#arena::On05_start"; warp "force_1-1",159,174; end; } force_1-1,174,155,1 script force_05_06#50 45,1,1,{ OnTouch: donpcevent "Heel and Toe#arena::On06_start"; warp "force_1-1",174,130; end; } force_1-1,174,65,1 script force_06_07#50 45,1,1,{ OnTouch: donpcevent "Heel and Toe#arena::On07_start"; warp "force_1-1",174,40; end; } force_1-1,155,26,1 script force_07_08#50 45,1,1,{ OnTouch: donpcevent "Heel and Toe#arena::On08_start"; warp "force_1-1",132,26; enablenpc "force_08_09#50"; end; } force_1-1,99,54,1 script force_08_09#50 45,1,1,{ OnTouch: donpcevent "Heel and Toe#arena::On09_start"; warp "force_1-1",99,82; end; } force_1-1,99,124,1 script force_exit#50 45,1,1,{ OnTouch: donpcevent "Heel and Toe#arena::Ontimeroff"; donpcevent "#arn_timer_50::Onon"; mapwarp "force_1-1","prt_are_in",22,191,0,0; end; } force_1-1,1,1,1 script force_01start#50 -1,{ Onon: donpcevent "force_01mob#50::Onon"; end; } force_1-1,10,56,4 script force_01ex#50 139,{ Onreset: killmonster "force_1-1","force_01ex#50::OnMobEx"; end; Onsummonmob1: monster "force_1-1",25,26,"--ja--",1572,1,"force_01ex#50::OnMobEx"; monster "force_1-1",15,25,"--ja--",1572,1,"force_01ex#50::OnMobEx"; monster "force_1-1",30,25,"--ja--",1572,1,"force_01ex#50::OnMobEx"; monster "force_1-1",25,31,"--ja--",1572,1,"force_01ex#50::OnMobEx"; monster "force_1-1",24,19,"--ja--",1572,1,"force_01ex#50::OnMobEx"; monster "force_1-1",25,28,"--ja--",1572,1,"force_01ex#50::OnMobEx"; monster "force_1-1",18,23,"--ja--",1572,1,"force_01ex#50::OnMobEx"; monster "force_1-1",24,25,"--ja--",1572,1,"force_01ex#50::OnMobEx"; monster "force_1-1",23,18,"--ja--",1572,1,"force_01ex#50::OnMobEx"; monster "force_1-1",20,18,"--ja--",1572,1,"force_01ex#50::OnMobEx"; monster "force_1-1",35,31,"--ja--",1579,1,"force_01ex#50::OnMobEx"; monster "force_1-1",35,28,"--ja--",1579,1,"force_01ex#50::OnMobEx"; monster "force_1-1",35,25,"--ja--",1579,1,"force_01ex#50::OnMobEx"; monster "force_1-1",35,21,"--ja--",1579,1,"force_01ex#50::OnMobEx"; monster "force_1-1",26,16,"--ja--",1556,1,"force_01ex#50::OnMobEx"; monster "force_1-1",26,15,"--ja--",1556,1,"force_01ex#50::OnMobEx"; monster "force_1-1",26,14,"--ja--",1556,1,"force_01ex#50::OnMobEx"; monster "force_1-1",23,17,"--ja--",1556,1,"force_01ex#50::OnMobEx"; monster "force_1-1",23,18,"--ja--",1556,1,"force_01ex#50::OnMobEx"; monster "force_1-1",23,19,"--ja--",1556,1,"force_01ex#50::OnMobEx"; monster "force_1-1",29,20,"--ja--",1556,1,"force_01ex#50::OnMobEx"; monster "force_1-1",23,16,"--ja--",1556,1,"force_01ex#50::OnMobEx"; monster "force_1-1",19,16,"--ja--",1556,1,"force_01ex#50::OnMobEx"; monster "force_1-1",32,19,"--ja--",1556,1,"force_01ex#50::OnMobEx"; end; OnMobEx: end; } force_1-1,10,56,4 script force_01mob#50 139,{ Onon: donpcevent "force_01ex#50::Onsummonmob1"; monster "force_1-1",25,25,"--ja--",1561,1,"force_01mob#50::OnMobDeath"; monster "force_1-1",18,25,"--ja--",1561,1,"force_01mob#50::OnMobDeath"; monster "force_1-1",32,25,"--ja--",1561,1,"force_01mob#50::OnMobDeath"; monster "force_1-1",25,32,"--ja--",1561,1,"force_01mob#50::OnMobDeath"; monster "force_1-1",25,18,"--ja--",1561,1,"force_01mob#50::OnMobDeath"; set $force_01_50,5; end; Onreset: killmonster "force_1-1","force_01mob#50::OnMobDeath"; end; OnMobDeath: set $force_01_50,$force_01_50 -1; if ($force_01_50 < 1) { donpcevent "Heel and Toe#arena::On01_end"; donpcevent "arena#50::Onreset_01"; } end; } force_1-1,1,1,1 script force_02start#50 -1,{ Onon: donpcevent "force_02mob#50::Onsummonmob2"; end; } force_1-1,10,56,4 script force_02mob#50 139,{ Onreset: killmonster "force_1-1","force_02mob#50::OnMobEx"; end; Onsummonmob2: monster "force_1-1",24,76,"--ja--",1419,1,"force_02mob#50::OnMobEx"; monster "force_1-1",28,76,"--ja--",1419,1,"force_02mob#50::OnMobEx"; monster "force_1-1",24,86,"--ja--",1419,1,"force_02mob#50::OnMobEx"; monster "force_1-1",26,86,"--ja--",1423,1,"force_02mob#50::OnMobEx"; monster "force_1-1",25,100,"--ja--",1423,1,"force_02mob#50::OnMobEx"; monster "force_1-1",26,118,"--ja--",1423,1,"force_02mob#50::OnMobEx"; monster "force_1-1",28,79,"--ja--",1393,1,"force_02mob#50::OnMobEx"; monster "force_1-1",23,87,"--ja--",1393,1,"force_02mob#50::OnMobEx"; monster "force_1-1",28,99,"--ja--",1393,1,"force_02mob#50::OnMobEx"; monster "force_1-1",23,112,"--ja--",1393,1,"force_02mob#50::OnMobEx"; monster "force_1-1",28,128,"--ja--",1393,1,"force_02mob#50::OnMobEx"; end; OnMobEx: end; } force_1-1,1,1,1 script force_03start#50 -1,{ Onon: donpcevent "force_03mob#50::Onon"; end; } force_1-1,10,56,4 script force_03ex#50 139,{ Onreset: killmonster "force_1-1","force_03ex#50::OnMobEx"; end; Onsummonmob_03: monster "force_1-1",26,173,"--ja--",1579,1,"force_03ex#50::OnMobEx"; monster "force_1-1",21,173,"--ja--",1579,1,"force_03ex#50::OnMobEx"; monster "force_1-1",31,173,"--ja--",1579,1,"force_03ex#50::OnMobEx"; monster "force_1-1",26,186,"--ja--",1551,1,"force_03ex#50::OnMobEx"; monster "force_1-1",26,161,"--ja--",1551,1,"force_03ex#50::OnMobEx"; monster "force_1-1",13,173,"--ja--",1551,1,"force_03ex#50::OnMobEx"; monster "force_1-1",38,173,"--ja--",1551,1,"force_03ex#50::OnMobEx"; monster "force_1-1",29,174,"--ja--",1551,1,"force_03ex#50::OnMobEx"; end; OnMobEx: end; } force_1-1,20,56,4 script force_03mob#50 139,{ Onon: donpcevent "force_03ex#50::Onsummonmob_03"; monster "force_1-1",23,174,"Karakasa",1544,1,"force_03mob#50::OnMobDeath"; monster "force_1-1",18,173,"Karakasa",1544,1,"force_03mob#50::OnMobDeath"; monster "force_1-1",33,173,"Karakasa",1544,1,"force_03mob#50::OnMobDeath"; monster "force_1-1",26,181,"Karakasa",1544,1,"force_03mob#50::OnMobDeath"; monster "force_1-1",26,166,"Karakasa",1544,1,"force_03mob#50::OnMobDeath"; set $force_03_50,5; end; Onreset: killmonster "force_1-1","force_03mob#50::OnMobDeath"; end; OnMobDeath: set $force_03_50,$force_03_50 -1; donpcevent "force_03mob#50::Onsummonmob_03"; if ($force_03_50 < 1) { donpcevent "Heel and Toe#arena::On03_end"; donpcevent "arena#50::Onreset_03"; } end; } force_1-1,1,1,1 script force_04start#50 -1,{ Onon: donpcevent "force_04mob#50::Onon"; end; } force_1-1,10,56,4 script force_04ex#50 139,{ Onreset: killmonster "force_1-1","force_04ex#50::OnMobEx"; end; Onsummonmob_04: monster "force_1-1",99,174,"--ja--",1419,1,"force_04ex#50::OnMobEx"; monster "force_1-1",103,174,"--ja--",1419,1,"force_04ex#50::OnMobEx"; monster "force_1-1",107,174,"--ja--",1419,1,"force_04ex#50::OnMobEx"; monster "force_1-1",111,176,"--ja--",1419,1,"force_04ex#50::OnMobEx"; monster "force_1-1",115,176,"--ja--",1419,1,"force_04ex#50::OnMobEx"; monster "force_1-1",119,172,"--ja--",1419,1,"force_04ex#50::OnMobEx"; monster "force_1-1",95,178,"--ja--",1419,1,"force_04ex#50::OnMobEx"; monster "force_1-1",100,178,"--ja--",1419,1,"force_04ex#50::OnMobEx"; monster "force_1-1",105,172,"--ja--",1419,1,"force_04ex#50::OnMobEx"; monster "force_1-1",110,172,"--ja--",1575,1,"force_04ex#50::OnMobEx"; monster "force_1-1",115,172,"--ja--",1575,1,"force_04ex#50::OnMobEx"; monster "force_1-1",120,172,"--ja--",1575,1,"force_04ex#50::OnMobEx"; monster "force_1-1",125,172,"--ja--",1575,1,"force_04ex#50::OnMobEx"; monster "force_1-1",105,178,"--ja--",1575,1,"force_04ex#50::OnMobEx"; end; OnMobEx: end; } force_1-1,22,56,4 script force_04mob#50 139,{ Onon: donpcevent "force_04ex#50::Onsummonmob_04"; monster "force_1-1",85,172,"Kobold",1547,1,"force_04mob#50::OnMobDeath"; monster "force_1-1",95,172,"Kobold",1547,1,"force_04mob#50::OnMobDeath"; monster "force_1-1",120,172,"Kobold",1545,1,"force_04mob#50::OnMobDeath"; set $force_04_50,3; end; Onreset: killmonster "force_1-1","force_04mob#50::OnMobDeath"; end; OnMobDeath: set $force_04_50,$force_04_50 -1; if ($force_04_50 < 1) { donpcevent "Heel and Toe#arena::On04_end"; donpcevent "arena#50::Onreset_04"; } end; } force_1-1,1,1,1 script force_05start#50 -1,{ Onon: donpcevent "force_05mob#50::Onon"; end; } force_1-1,10,56,4 script force_05ex#50 139,{ Onreset: killmonster "force_1-1","force_05ex#50::OnMobEx"; end; Onsummonmob_05: set $@randmonster50,rand(1,2); switch($@randmonster50) { case 1: monster "force_1-1",174,174,"--ja--",1432,1,"force_05ex#50::OnMobEx"; break; case 2: monster "force_1-1",173,173,"--ja--",1470,1,"force_05ex#50::OnMobEx"; break; } end; OnMobEx: end; } force_1-1,24,56,4 script force_05mob#50 139,{ Onon: monster "force_1-1",173,166,"--ja--",1579,1,"force_05mob#50::OnMobDeath"; monster "force_1-1",171,170,"--ja--",1579,1,"force_05mob#50::OnMobDeath"; monster "force_1-1",177,170,"--ja--",1579,1,"force_05mob#50::OnMobDeath"; monster "force_1-1",183,173,"--ja--",1452,1,"force_05mob#50::OnMobDeath"; monster "force_1-1",173,173,"--ja--",1452,1,"force_05mob#50::OnMobDeath"; monster "force_1-1",181,173,"--ja--",1540,1,"force_05mob#50::OnMobDeath"; monster "force_1-1",171,177,"--ja--",1540,1,"force_05mob#50::OnMobDeath"; set $force_05_50,7; end; Onreset: killmonster "force_1-1","force_05mob#50::OnMobDeath"; end; OnMobDeath: set $force_05_50,$force_05_50 -1; if ($force_05_50 < 1) { donpcevent "Heel and Toe#arena::On05_end"; donpcevent "arena#50::Onreset_05"; } else donpcevent "force_05ex#50::Onsummonmob_05"; end; } force_1-1,1,1,1 script force_06start#50 -1,{ Onon: donpcevent "force_06mob#50::Onon"; end; } force_1-1,10,56,4 script force_06ex#50 139,{ Onreset: killmonster "force_1-1","force_06ex#50::OnMobEx"; end; Onsummonmob_06: monster "force_1-1",173,118,"--ja--",1561,1,"force_06ex#50::OnMobEx"; monster "force_1-1",173,108,"--ja--",1561,1,"force_06ex#50::OnMobEx"; monster "force_1-1",173,99,"--ja--",1561,1,"force_06ex#50::OnMobEx"; monster "force_1-1",171,108,"--ja--",1540,1,"force_06ex#50::OnMobEx"; monster "force_1-1",171,99,"--ja--",1469,1,"force_06ex#50::OnMobEx"; monster "force_1-1",171,85,"--ja--",1469,1,"force_06ex#50::OnMobEx"; monster "force_1-1",171,90,"--ja--",1540,1,"force_06ex#50::OnMobEx"; monster "force_1-1",171,79,"--ja--",1559,1,"force_06ex#50::OnMobEx"; monster "force_1-1",175,118,"--ja--",1559,1,"force_06ex#50::OnMobEx"; monster "force_1-1",175,108,"--ja--",1558,1,"force_06ex#50::OnMobEx"; monster "force_1-1",175,99,"--ja--",1558,1,"force_06ex#50::OnMobEx"; end; OnMobEx: end; } force_1-1,18,56,4 script force_06mob#50 139,{ Onon: donpcevent "force_06ex#50::Onsummonmob_06"; monster "force_1-1",173,90,"Drops",1572,1,"force_06mob#50::OnMobDeath"; monster "force_1-1",173,79,"Drops",1572,1,"force_06mob#50::OnMobDeath"; monster "force_1-1",172,70,"Drops",1572,1,"force_06mob#50::OnMobDeath"; monster "force_1-1",175,70,"Drops",1572,1,"force_06mob#50::OnMobDeath"; monster "force_1-1",171,118,"Drops",1572,1,"force_06mob#50::OnMobDeath"; set $force_06_50,5; end; Onreset: killmonster "force_1-1","force_06mob#50::OnMobDeath"; end; OnMobDeath: set $force_06_50,$force_06_50 -1; if ($force_06_50 < 1) { donpcevent "Heel and Toe#arena::On06_end"; donpcevent "arena#50::Onreset_06"; } end; } force_1-1,1,1,1 script force_07start#50 -1,{ Onon: donpcevent "force_07mob#50::Onon"; end; } force_1-1,12,56,4 script force_07ex#50 139,{ Onreset: killmonster "force_1-1","force_07ex#50::OnMobEx"; end; Onsummonmob_07: monster "force_1-1",163,36,"--ja--",1579,1,"force_07ex#50::OnMobEx"; monster "force_1-1",167,36,"--ja--",1579,1,"force_07ex#50::OnMobEx"; monster "force_1-1",171,36,"--ja--",1579,1,"force_07ex#50::OnMobEx"; monster "force_1-1",175,36,"--ja--",1579,1,"force_07ex#50::OnMobEx"; monster "force_1-1",179,36,"--ja--",1579,1,"force_07ex#50::OnMobEx"; monster "force_1-1",183,36,"--ja--",1579,1,"force_07ex#50::OnMobEx"; monster "force_1-1",183,32,"--ja--",1579,1,"force_07ex#50::OnMobEx"; monster "force_1-1",183,28,"--ja--",1579,1,"force_07ex#50::OnMobEx"; monster "force_1-1",183,24,"--ja--",1579,1,"force_07ex#50::OnMobEx"; monster "force_1-1",183,20,"--ja--",1579,1,"force_07ex#50::OnMobEx"; monster "force_1-1",183,16,"--ja--",1579,1,"force_07ex#50::OnMobEx"; monster "force_1-1",179,16,"--ja--",1579,1,"force_07ex#50::OnMobEx"; monster "force_1-1",175,16,"--ja--",1579,1,"force_07ex#50::OnMobEx"; monster "force_1-1",171,16,"--ja--",1579,1,"force_07ex#50::OnMobEx"; monster "force_1-1",167,16,"--ja--",1579,1,"force_07ex#50::OnMobEx"; monster "force_1-1",163,16,"--ja--",1579,1,"force_07ex#50::OnMobEx"; monster "force_1-1",163,20,"--ja--",1579,1,"force_07ex#50::OnMobEx"; monster "force_1-1",163,24,"--ja--",1579,1,"force_07ex#50::OnMobEx"; monster "force_1-1",163,28,"--ja--",1579,1,"force_07ex#50::OnMobEx"; monster "force_1-1",163,32,"--ja--",1579,1,"force_07ex#50::OnMobEx"; monster "force_1-1",163,31,"--ja--",1481,1,"force_07ex#50::OnMobEx"; monster "force_1-1",163,23,"--ja--",1481,1,"force_07ex#50::OnMobEx"; end; OnMobEx: end; } force_1-1,18,56,4 script force_07mob#50 139,{ Onon: donpcevent "force_07ex#50::Onsummonmob_07"; monster "force_1-1",174,25,"--ja--",1078,1,"force_07mob#50::OnMobDeath"; set $force_07_50,1; end; Onreset: killmonster "force_1-1","force_07mob#50::OnMobDeath"; end; OnMobDeath: set $force_07_50,$force_07_50 -1; if ($force_07_50 < 1) { donpcevent "Heel and Toe#arena::On07_end"; donpcevent "arena#50::Onreset_07"; } end; } force_1-1,1,1,1 script force_08start#50 -1,{ Onon: donpcevent "force_08ex#50::Onon"; end; } force_1-1,18,56,4 script force_08ex#50 139,{ Onon: donpcevent "arena#50::Onreset_08"; end; } force_1-1,1,1,1 script force_09start#50 -1,{ Onon: donpcevent "force_09mob#50::Onon"; end; } force_1-1,10,56,4 script force_09ex#50 139,{ Onreset: killmonster "force_1-1","force_09ex#50::OnMobEx"; end; Onsummonmob_09: monster "force_1-1",110,110,"--ja--",1419,1,"force_09ex#50::OnMobEx"; monster "force_1-1",89,110,"--ja--",1419,1,"force_09ex#50::OnMobEx"; monster "force_1-1",89,89,"--ja--",1419,1,"force_09ex#50::OnMobEx"; monster "force_1-1",110,89,"--ja--",1419,1,"force_09ex#50::OnMobEx"; monster "force_1-1",105,105,"--ja--",1419,1,"force_09ex#50::OnMobEx"; monster "force_1-1",94,105,"--ja--",1419,1,"force_09ex#50::OnMobEx"; monster "force_1-1",94,94,"--ja--",1419,1,"force_09ex#50::OnMobEx"; monster "force_1-1",110,110,"--ja--",1419,1,"force_09ex#50::OnMobEx"; monster "force_1-1",89,110,"--ja--",1419,1,"force_09ex#50::OnMobEx"; monster "force_1-1",89,89,"--ja--",1419,1,"force_09ex#50::OnMobEx"; monster "force_1-1",110,89,"--ja--",1419,1,"force_09ex#50::OnMobEx"; monster "force_1-1",105,105,"--ja--",1419,1,"force_09ex#50::OnMobEx"; monster "force_1-1",94,105,"--ja--",1419,1,"force_09ex#50::OnMobEx"; monster "force_1-1",94,94,"--ja--",1419,1,"force_09ex#50::OnMobEx"; monster "force_1-1",105,94,"--ja--",1419,1,"force_09ex#50::OnMobEx"; end; OnMobEx: end; } force_1-1,16,56,4 script force_09mob#50 139,{ Onon: monster "force_1-1",99,99,"Vocal",1581,1,"force_09mob#50::OnMobDeath"; donpcevent "force_09ex#50::Onsummonmob_09"; set $force_09_50,1; end; Onreset: killmonster "force_1-1","force_09mob#50::OnMobDeath"; end; OnMobDeath: set $force_09_50,$force_09_50 -1; if ($force_09_50 < 1) { donpcevent "Heel and Toe#arena::On09_end"; donpcevent "arena#50::Onreset_09"; donpcevent "arena#50::Onreset_all"; set $arena_min50end,gettime(2); set $arena_sec50end,gettime(1); } end; } prt_are_in,129,188,3 script Personnel::Staff#50-1 67,{ mes "[Personnel]"; mes "Vous avez fait du très beau travail. Même si vous n'avez pas réussi à terminer à temps, je vais vous récompenser avec quelques Points de l'Arène."; next; if (arena_point == 30000) { mes "[Personnel]"; mes "Uh uh! Vous avez déjà suffisamment de Points de l'Arène. Vous devriez en dépenser pour que je puisse vous récompenser la prochaine fois."; next; } else set arena_point, arena_point + 1; mes "[Personnel]"; mes "Laissez-moi vous reconduire à l'extérieur. J'espère que vous avez passé un agréable moment."; close2; specialeffect2 EF_EXIT; warp "arena_room",100,75; end; } prt_are_in,25,188,3 script Personnel::Staff#50-2 67,{ if($arena_min50end < $arena_min50st) { if($arena_sec50end < $arena_sec50st) { set @record_min50,60 - $arena_min50st + $arena_min50end -1; set @record_sec50,60 - $arena_sec50st + $arena_sec50end; } else { set @record_min50,60 - $arena_min50st + $arena_min50end; set @record_sec50,$arena_sec50end - $arena_sec50st; } } else { if($arena_sec50end < $arena_sec50st) { set @record_min50,$arena_min50end - $arena_min50st -1; set @record_sec50,60 - $arena_sec50st + $arena_sec50end; } else { set @record_min50,$arena_min50end - $arena_min50st; set @record_sec50,$arena_sec50end - $arena_sec50st; } } set @gap50,(60 * $top_50min + $top_50sec) - (60 * @record_min50 + @record_sec50); mes "[Personnel]"; mes "Huhu, Vous avez fait du très beau travail~ "; mes "Vous vous appelez...^3131FF" + strcharinfo(0) +"^000000, n'est-ce pas?"; mes "^3131FF"+ strcharinfo(0) +"^000000, vous avez complété le jeu en..."; next; mes "[Personnel]"; mes @record_min50+" minutes "+@record_sec50+" secondes."; mes "Félicitations!"; next; mes "[Personnel]"; mes "Le record de l'Arène de Niveau 50 est détenu par ^3131FF"+$arena_50topn$+"^000000."; next; mes "[Personnel]"; mes "^3131FF"+$arena_50topn$+"^000000 a complété le jeu en ^3131FF"+$top_50min+"^000000 minutes ^3131FF"+$top_50sec+"^000000 secondes."; next; if (@gap50 < 0) { mes "[Personnel]"; mes "Vous n'avez pas établi de nouveau record, mais vous ferez peut-être mieux la prochaine fois."; next; if (arena_point > 29980) { mes "[Personnel]"; mes "Laissez-moi vous récompenser en vous donnant quelques Points de l'Arène....eh?"; mes "Vous avez déjà atteint le nombre maximum de points. Je ne peux pas vous en donner plus tant que vous n'en aurez pas dépensé quelques-uns."; next; mes "[Personnel]"; mes "Vous pouvez consulter votre nombre actuel de points dans la salle d'attente."; next; mes "[Personnel]"; mes "J'espère que vous avez passé un agréable moment. Laissez-moi vous reconduire à l'extérieur. Merci."; close2; } else { set arena_point, arena_point + 20; mes "[Personnel]"; mes "Laissez-moi vous récompenser en vous donnant quelques Points de l'Arène."; mes "Vous pouvez consulter votre nombre actuel de points en vous adressant à ^3131FFVendigos^000000 à l'entrée de l'arène."; next; mes "[Personnel]"; mes "Laissez-moi vous reconduire à l'extérieur. À bientôt~"; close2; } specialeffect2 EF_EXIT; donpcevent "cast#50::Onnomal1"; warp "arena_room",100,75; donpcevent "#arn_timer_50::Onstop"; donpcevent "alloff#50::Onon"; donpcevent "lvl 50s Waiting Room::Onstart"; end; } else { emotion e_omg; mes "[Personnel]"; mes "Huhu! Vous venez d'établir un nouveau record! Vous avez vraiment fait du très bon travail!"; next; mes "[Personnel]"; mes "Vous êtes désormais le détenteur du record de l'^FF0000Arène de Combat Niveau 50^000000, ^3131FF"+strcharinfo(0)+"^000000."; set $top_50min, @record_min50; set $top_50sec, @record_sec50; set $arena_50topn$,strcharinfo(0); donpcevent "Vendigos::Onlinerec_50"; next; if (arena_point > 29950) { mes "[Personnel]"; mes "Laissez-moi vous récompenser en vous donnant quelques Points de l'Arène....eh?"; mes "Vous avez déjà atteint le nombre maximum de points. Je ne peux pas vous en donner plus tant que vous n'en aurez pas dépensé quelques-uns."; next; mes "[Personnel]"; mes "Vous pouvez consulter votre nombre actuel de points dans la salle d'attente."; next; mes "[Personnel]"; mes "J'espère que vous avez passé un agréable moment. Laissez-moi vous reconduire à l'extérieur. Merci."; close2; } else { mes "[Personnel]"; mes "Laissez-moi vous récompenser en vous donnant quelques Points de l'Arène. Vous recevrez des points supplémentaires pour avoir battu le record précédent."; next; set arena_point, arena_point + 50; mes "[Personnel]"; mes "Vous pouvez consulter votre nombre actuel de points en vous adressant à ^3131FFVendigos^000000 à l'entrée de l'arène."; next; mes "[Personnel]"; mes "Laissez-moi vous reconduire à l'extérieur. À bientôt~"; close2; } specialeffect2 EF_HIT5; donpcevent "cast#50::Onnomal2"; warp "arena_room",100,75; donpcevent "#arn_timer_50::Onstop"; donpcevent "alloff#50::Onon"; donpcevent "lvl 50s Waiting Room::Onstart"; end; } } prt_are_in,14,195,3 script #arn_timer_50 139,{ Onon: initnpctimer; end; OnTimer2000: mapannounce "prt_are_in","Ce message marque la fin du jeu dans l'Arène de Niveau 50.",0,0xFFCE00; end; OnTimer3000: mapannounce "prt_are_in","Vous serez automatiquement reconduit vers la sortie dans une minute.",0,0xFFCE00; end; OnTimer4000: mapannounce "prt_are_in","Veuillez sortir dès que possible afin d'éviter d'être pénalisé. Merci de votre coopération.",0,0xFFCE00; end; OnTimer60000: donpcevent "cast#50::Ontimeover2"; donpcevent "arn_warp_50::Onout"; donpcevent "#arn_timer_50::Onstop"; donpcevent "alloff#50::Onon"; donpcevent "lvl 50s Waiting Room::Onstart"; end; Onstop: stopnpctimer; end; } prt_are_in,1,1,1 script arn_warp_50 -1,{ Onout: areawarp "prt_are_in",14,178,29,195,"arena_room",100,75; // Bugfix: coordonnées du warp [No Healing] end; } force_1-1,10,55,4 script cast#50 139,{ Ontimeover1: mapannounce "force_1-1","L'Arène va être remise à zéro du fait d'une erreur pendant le combat.",0,0xFFCE00; end; Ontimeover2: mapannounce "force_1-1","L'Arène va être remise à zéro du fait d'une erreur dans la salle d'attente.",0,0xFFCE00; end; Onnomal1: mapannounce "force_1-1","L'Arène va être remise à zéro.",0,0xFFCE00; end; Onnomal2: mapannounce "force_1-1","L'Arène va être remise à zéro.",0,0xFFCE00; end; } force_1-1,100,60,3 script alloff#50 139,{ Onon: mapwarp "force_1-1","prt_are_in",126,190,0,0; donpcevent "force_01mob#50::Onreset"; donpcevent "force_02mob#50::Onreset"; donpcevent "force_03mob#50::Onreset"; donpcevent "force_04mob#50::Onreset"; donpcevent "force_05mob#50::Onreset"; donpcevent "force_06mob#50::Onreset"; donpcevent "force_07mob#50::Onreset"; donpcevent "force_09mob#50::Onreset"; donpcevent "force_01ex#50::Onreset"; donpcevent "force_03ex#50::Onreset"; donpcevent "force_04ex#50::Onreset"; donpcevent "force_05ex#50::Onreset"; donpcevent "force_06ex#50::Onreset"; donpcevent "force_07ex#50::Onreset"; donpcevent "force_08ex#50::Onreset"; donpcevent "force_09ex#50::Onreset"; donpcevent "Heel and Toe#arena::Ontimeroff"; disablenpc "Heel and Toe#arena"; disablenpc "force_01_02#50"; disablenpc "force_02_03#50"; disablenpc "force_03_04#50"; disablenpc "force_04_05#50"; disablenpc "force_05_06#50"; disablenpc "force_06_07#50"; disablenpc "force_07_08#50"; disablenpc "force_08_09#50"; disablenpc "force_exit#50"; disablenpc "arena#50"; donpcevent "#arn_timer_50::Onstop"; enablenpc "Heel and Toe#arena"; enablenpc "arena#50"; end; OnInit: if(!$top_50min && !$top_50sec) set $top_50min,5; end; }