//= Le Livre d'Ymir http://www.bookofymir.net/ //= traduit par No Healing //===== eAthena Script ======================================== //= Izlude Arena lvl 60 //===== By: ================================================== //= SinSloth //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== //= Any Athena Version //===== Description: ========================================= //= Izlude Battle Arena Level 60 //===== Additional Comments: ================================= //= 1.0 First version. //= 1.1 Fixed coordinate typo. (bugreport:1663) [L0ne_W0lf] //= 1.2 Replaced effect numerics with constants. [Samuray22] //============================================================ arena_room,38,88,5 script Salle d'Attente Nv 60::lvl 60s Waiting Room 124,{ OnInit: waitingroom "Individuel - Niveau 60 ou plus",50,"lvl 60s Waiting Room::OnStartArena",1; enablewaitingroomevent; end; OnStartArena: warpwaitingpc "force_2-1",99,12; attachrid($@warpwaitingpc[0]); if(BaseLevel < 60 || BaseLevel > 79 || Zeny < 1000) { // Bugfix - sans ça les joueurs peuvent quand même entrer si ils gardent la fenêtre ouverte et cliquent sur la waiting room [No Healing] warp "arena_room",100,75; end; } donpcevent "arena#60::Onstart"; enablenpc "ArenaFee#60"; disablewaitingroomevent; end; Onstart: enablewaitingroomevent; end; } force_2-1,99,12,1 script ArenaFee#60 139,1,1,{ OnInit: disablenpc "ArenaFee#60"; end; OnTouch: set Zeny,Zeny -1000; disablenpc "ArenaFee#60"; end; } force_2-1,99,20,4 script Jeunamour::Minilover#arena 124,{ OnInit: set $@mapcount60, 0; end; Onstart: initnpctimer; set $arena_min60st,gettime(2); set $arena_sec60st,gettime(1); end; OnTimer3000: mapannounce "force_2-1",( isday() ? "Bonjour" : "Bonsoir" ) + ", je m'appelle Jeunamour. Je suis le guide de l'Arène de Combat de niveau 60!",0; end; OnTimer4000: mapannounce "force_2-1","Souvenez-vous bien que faire les bons choix vous permettra gagner beaucoup de temps!",0; end; OnTimer5000: mapannounce "force_2-1","Vous devrez commencer par la salle tout à gauche pour compléter cette course contre la montre, et continuer dans le sens des aiguilles d'une montre. Veuillez vous rendre sur la gauche. Vous avez 6 minutes pour combattre.",0; end; OnTimer60000: set $@mapcount60, getmapusers ("force_2-1"); if ($@mapcount60 == 0) { donpcevent "Minilover#arena::Onfailclearstage"; } mapannounce "force_2-1","Temps Restant: 5 minutes ",0; end; OnTimer120000: set $@mapcount60, getmapusers ("force_2-1"); if ($@mapcount60 == 0) { donpcevent "Minilover#arena::Onfailclearstage"; } mapannounce "force_2-1","Temps Restant: 4 minutes ",0; end; OnTimer180000: set $@mapcount60, getmapusers ("force_2-1"); if ($@mapcount60 == 0) { donpcevent "Minilover#arena::Onfailclearstage"; } mapannounce "force_2-1","Temps Restant: 3 minutes ",0; end; OnTimer240000: set $@mapcount60, getmapusers ("force_2-1"); if ($@mapcount60 == 0) { donpcevent "Minilover#arena::Onfailclearstage"; } mapannounce "force_2-1","Temps Restant: 2 minutes ",0; end; OnTimer300000: set $@mapcount60, getmapusers ("force_2-1"); if ($@mapcount60 == 0) { donpcevent "Minilover#arena::Onfailclearstage"; } mapannounce "force_2-1","Temps Restant: 1 minute ",0; end; OnTimer360000: mapannounce "force_2-1","Le temps imparti est écoulé! Nous espérons que vous avez passé un agréable moment~",0; end; OnTimer365000: OnTimer366000: OnTimer367000: OnTimer368000: OnTimer369000: OnTimer370000: OnTimer371000: OnTimer372000: OnTimer373000: OnTimer374000: mapwarp "force_2-1","prt_are_in",126,139,0,0; end; OnTimer375000: mapwarp "force_2-1","prt_are_in",126,139,0,0; donpcevent "Minilover#arena::Onfailclearstage"; // donpcevent "#arn_timer_60::Onon"; // Bugfix (je rajoute cette ligne là mais ça aurait aussi bien pu être ailleurs) [No Healing] end; Ontimeroff: stopnpctimer; end; Onfailclearstage: donpcevent "cast#60::Ontimeover1"; mapwarp "force_2-1","prt_are_in",126,139,0,0; donpcevent "Minilover#arena::Ontimeroff"; donpcevent "arena#60::Onreset_all"; donpcevent "alloff#60::Onon"; donpcevent "lvl 60s Waiting Room::Onstart"; end; On01_start: mapannounce "force_2-1","Vous devez tuer au moins 5 Gobelins en évitant le Rotar Zairos pour compléter cette étape!",0; end; On01_end: mapannounce "force_2-1","Un portail vient de s'ouvrir au nord!",0; end; On02_start: mapannounce "force_2-1","Vous devez fuir de la salle en esquivant les monstres!",0; end; On02_end: mapannounce "force_2-1","Un portail vient de s'ouvrir au nord!",0; end; On03_start: mapannounce "force_2-1","Vous devez tuer toutes les Mantes pour compléter cette étape!",0; end; On03_end: mapannounce "force_2-1","Un portail vient de s'ouvrir à l'est!",0; end; On04_start: mapannounce "force_2-1","Vous devez tuer tous les monstres passifs tout en évitant les monstres agressifs pour compléter cette étape!",0; end; On04_end: mapannounce "force_2-1","Un portail vient de s'ouvrir à l'est!",0; end; On05_start: mapannounce "force_2-1","Vous devez tuer tous les monstres, sauf les Hydres et les Kaphas pour compléter cette étape!",0; end; On05_end: mapannounce "force_2-1","Un portail vient de s'ouvrir au sud!",0; end; On06_start: mapannounce "force_2-1","Vous devez tuer toutes les Miyabis Ningyo et vous échapper par le sud pour compléter cette étape!",0; end; On06_end: mapannounce "force_2-1","Un portail vient de s'ouvrir au sud!",0; end; On07_start: mapannounce "force_2-1","Vous devez tuer tous les monstres pour compléter cette étape!",0; end; On07_end: mapannounce "force_2-1","Un portail vient de s'ouvrir à l'ouest!",0; end; On08_start: mapannounce "force_2-1","Veuillez maintenant emprunter le portail au nord!",0; end; On09_start: mapannounce "force_2-1","Vous devez vaincre un Chef Gobelin pour compléter cette étape!",0; end; On09_end: mapannounce "force_2-1","Boss éliminé! - Un portail au nord vient de s'ouvrir. Merci.",0; end; } force_2-1,10,56,4 script arena#60 139,{ Onreset_01: donpcevent "force_01ex#60::Onreset"; donpcevent "force_01mob#60::Onreset"; donpcevent "force_02start#60::Onon"; enablenpc "force_01_02#60"; enablenpc "force_02_03#60"; end; Onreset_02: donpcevent "force_02mob#60::Onreset"; donpcevent "force_03start#60::Onon"; end; Onreset_03: enablenpc "force_03_04#60"; donpcevent "force_04start#60::Onon"; donpcevent "force_03ex#60::Onreset"; end; Onreset_04: enablenpc "force_04_05#60"; donpcevent "force_05start#60::Onon"; donpcevent "force_04ex#60::Onreset"; end; Onreset_05: enablenpc "force_05_06#60"; donpcevent "force_06start#60::Onon"; donpcevent "force_05ex#60::Onreset"; donpcevent "force_05mob#60::Onreset"; end; Onreset_06: enablenpc "force_06_07#60"; donpcevent "force_07start#60::Onon"; donpcevent "force_06ex#60::Onreset"; donpcevent "force_06mob#60::Onreset"; end; Onreset_07: enablenpc "force_07_08#60"; donpcevent "force_08start#60::Onon"; end; Onreset_08: donpcevent "force_09start#60::Onon"; enablenpc "force_08_09#60"; end; Onreset_09: enablenpc "force_exit#60"; end; Onstart: disablenpc "force_01_02#60"; disablenpc "force_02_03#60"; disablenpc "force_03_04#60"; disablenpc "force_04_05#60"; disablenpc "force_05_06#60"; disablenpc "force_06_07#60"; disablenpc "force_07_08#60"; disablenpc "force_08_09#60"; disablenpc "force_exit#60"; donpcevent "Minilover#arena::Ontimeroff"; donpcevent "force_01mob#60::Onreset"; donpcevent "force_02mob#60::Onreset"; donpcevent "force_03mob#60::Onreset"; donpcevent "force_04mob#60::Onreset"; donpcevent "force_05mob#60::Onreset"; donpcevent "force_06mob#60::Onreset"; donpcevent "force_07mob#60::Onreset"; donpcevent "force_08mob#60::Onreset"; donpcevent "force_09mob#60::Onreset"; donpcevent "force_01ex#60::Onreset"; donpcevent "force_03ex#60::Onreset"; donpcevent "force_04ex#60::Onreset"; donpcevent "force_05ex#60::Onreset"; donpcevent "force_06ex#60::Onreset"; donpcevent "force_08ex#60::Onreset"; donpcevent "force_09ex#60::Onreset"; enablenpc "force_08_01#60"; donpcevent "force_01start#60::Onon"; donpcevent "Minilover#arena::Onstart"; end; Onreset_all: donpcevent "force_01mob#60::Onreset"; donpcevent "force_02mob#60::Onreset"; donpcevent "force_03mob#60::Onreset"; donpcevent "force_04mob#60::Onreset"; donpcevent "force_05mob#60::Onreset"; donpcevent "force_06mob#60::Onreset"; donpcevent "force_07mob#60::Onreset"; donpcevent "force_08mob#60::Onreset"; donpcevent "force_09mob#60::Onreset"; donpcevent "force_01ex#60::Onreset"; donpcevent "force_03ex#60::Onreset"; donpcevent "force_04ex#60::Onreset"; donpcevent "force_05ex#60::Onreset"; donpcevent "force_06ex#60::Onreset"; donpcevent "force_08ex#60::Onreset"; donpcevent "force_09ex#60::Onreset"; end; } force_2-1,62,26,1 script force_08_01#60 45,1,1,{ OnTouch: donpcevent "Minilover#arena::On01_start"; warp "force_2-1",40,26; end; } force_2-1,25,44,1 script force_01_02#60 45,1,1,{ OnTouch: donpcevent "Minilover#arena::On02_start"; warp "force_2-1",25,69; end; } force_2-1,25,134,1 script force_02_03#60 45,1,1,{ OnTouch: donpcevent "arena#60::Onreset_02"; donpcevent "Minilover#arena::On03_start"; warp "force_2-1",25,159; end; } force_2-1,44,174,1 script force_03_04#60 45,1,1,{ OnTouch: donpcevent "Minilover#arena::On04_start"; warp "force_2-1",69,174; end; } force_2-1,134,174,1 script force_04_05#60 45,1,1,{ OnTouch: donpcevent "Minilover#arena::On05_start"; warp "force_2-1",159,174; end; } force_2-1,174,155,1 script force_05_06#60 45,1,1,{ OnTouch: donpcevent "Minilover#arena::On06_start"; warp "force_2-1",174,130; end; } force_2-1,174,65,1 script force_06_07#60 45,1,1,{ OnTouch: donpcevent "Minilover#arena::On07_start"; warp "force_2-1",174,40; end; } force_2-1,155,26,1 script force_07_08#60 45,1,1,{ OnTouch: donpcevent "Minilover#arena::On08_start"; warp "force_2-1",132,26; enablenpc "force_08_09#60"; end; } force_2-1,99,54,1 script force_08_09#60 45,1,1,{ OnTouch: donpcevent "Minilover#arena::On09_start"; warp "force_2-1",99,82; end; } force_2-1,99,124,1 script force_exit#60 45,1,1,{ OnTouch: donpcevent "Minilover#arena::Ontimeroff"; donpcevent "#arn_timer_60::Onon"; mapwarp "force_2-1","prt_are_in",22,139,0,0; end; } force_2-1,1,1,1 script force_01start#60 -1,{ Onon: donpcevent "force_01mob#60::Onon"; end; } force_2-1,10,56,4 script force_01ex#60 139,{ Onreset: killmonster "force_2-1","force_01ex#60::OnMobEx"; end; Onon: monster "force_2-1",25,25,"Rotar Zairo",1392,1,"force_01ex#60::OnMobEx"; end; OnMobEx: end; } force_2-1,10,55,4 script force_01mob#60 139,{ Onreset: killmonster "force_2-1","force_01mob#60::OnMobDeath"; end; Onon: donpcevent "force_01ex#60::Onon"; monster "force_2-1",25,32,"--ja--",1577,1,"force_01mob#60::OnMobDeath"; monster "force_2-1",21,26,"--ja--",1534,1,"force_01mob#60::OnMobDeath"; monster "force_2-1",25,36,"--ja--",1536,1,"force_01mob#60::OnMobDeath"; monster "force_2-1",25,15,"--ja--",1534,1,"force_01mob#60::OnMobDeath"; monster "force_2-1",40,30,"--ja--",1536,1,"force_01mob#60::OnMobDeath"; monster "force_2-1",25,24,"--ja--",1534,1,"force_01mob#60::OnMobDeath"; monster "force_2-1",25,9,"--ja--",1536,1,"force_01mob#60::OnMobDeath"; monster "force_2-1",28,15,"--ja--",1577,1,"force_01mob#60::OnMobDeath"; monster "force_2-1",12,33,"--ja--",1536,1,"force_01mob#60::OnMobDeath"; monster "force_2-1",24,20,"--ja--",1535,1,"force_01mob#60::OnMobDeath"; set $force_01_60,5; end; OnMobDeath: set $force_01_60,$force_01_60 -1; if ($force_01_60 < 1) { donpcevent "Minilover#arena::On01_end"; donpcevent "arena#60::Onreset_01"; } end; } force_2-1,1,1,1 script force_02start#60 -1,{ Onon: donpcevent "force_02mob#60::Onon"; end; } force_2-1,10,54,4 script force_02mob#60 139,{ Onreset: killmonster "force_2-1","force_02mob#60::OnMobEx"; end; Onon: monster "force_2-1",24,76,"--ja--",1434,1,"force_02mob#60::OnMobEx"; monster "force_2-1",28,76,"--ja--",1434,1,"force_02mob#60::OnMobEx"; monster "force_2-1",24,86,"--ja--",1434,1,"force_02mob#60::OnMobEx"; monster "force_2-1",24,76,"--ja--",1434,1,"force_02mob#60::OnMobEx"; monster "force_2-1",28,76,"--ja--",1434,1,"force_02mob#60::OnMobEx"; monster "force_2-1",24,86,"--ja--",1434,1,"force_02mob#60::OnMobEx"; monster "force_2-1",24,76,"--ja--",1434,1,"force_02mob#60::OnMobEx"; monster "force_2-1",28,76,"--ja--",1434,1,"force_02mob#60::OnMobEx"; monster "force_2-1",23,76,"--ja--",1468,1,"force_02mob#60::OnMobEx"; monster "force_2-1",27,76,"--ja--",1468,1,"force_02mob#60::OnMobEx"; monster "force_2-1",25,86,"--ja--",1468,1,"force_02mob#60::OnMobEx"; monster "force_2-1",26,86,"--ja--",1423,1,"force_02mob#60::OnMobEx"; monster "force_2-1",25,100,"--ja--",1423,1,"force_02mob#60::OnMobEx"; monster "force_2-1",26,118,"--ja--",1423,1,"force_02mob#60::OnMobEx"; monster "force_2-1",25,100,"--ja--",1423,1,"force_02mob#60::OnMobEx"; monster "force_2-1",26,118,"--ja--",1423,1,"force_02mob#60::OnMobEx"; monster "force_2-1",28,79,"--ja--",1470,1,"force_02mob#60::OnMobEx"; monster "force_2-1",23,87,"--ja--",1470,1,"force_02mob#60::OnMobEx"; monster "force_2-1",28,99,"--ja--",1470,1,"force_02mob#60::OnMobEx"; monster "force_2-1",23,112,"--ja--",1470,1,"force_02mob#60::OnMobEx"; monster "force_2-1",28,128,"--ja--",1460,1,"force_02mob#60::OnMobEx"; monster "force_2-1",28,128,"--ja--",1460,1,"force_02mob#60::OnMobEx"; monster "force_2-1",28,128,"--ja--",1460,1,"force_02mob#60::OnMobEx"; monster "force_2-1",28,128,"--ja--",1463,1,"force_02mob#60::OnMobEx"; monster "force_2-1",28,128,"--ja--",1463,1,"force_02mob#60::OnMobEx"; monster "force_2-1",28,128,"--ja--",1463,1,"force_02mob#60::OnMobEx"; monster "force_2-1",28,128,"--ja--",1463,1,"force_02mob#60::OnMobEx"; monster "force_2-1",28,128,"--ja--",1463,1,"force_02mob#60::OnMobEx"; monster "force_2-1",28,128,"--ja--",1460,1,"force_02mob#60::OnMobEx"; monster "force_2-1",28,128,"--ja--",1460,1,"force_02mob#60::OnMobEx"; end; OnMobEx: end; } force_2-1,1,1,1 script force_03start#60 -1,{ Onon: donpcevent "force_03mob#60::Onon"; end; } force_2-1,10,53,4 script force_03ex#60 139,{ Onreset: killmonster "force_2-1","force_03ex#60::OnMobEx"; end; Onon: monster "force_2-1",26,173,"--ja--",1579,1,"force_03ex#60::OnMobEx"; monster "force_2-1",21,173,"--ja--",1579,1,"force_03ex#60::OnMobEx"; monster "force_2-1",31,173,"--ja--",1579,1,"force_03ex#60::OnMobEx"; monster "force_2-1",26,178,"--ja--",1579,1,"force_03ex#60::OnMobEx"; monster "force_2-1",21,178,"--ja--",1579,1,"force_03ex#60::OnMobEx"; monster "force_2-1",31,178,"--ja--",1579,1,"force_03ex#60::OnMobEx"; monster "force_2-1",19,174,"--ja--",1425,1,"force_03ex#60::OnMobEx"; monster "force_2-1",26,161,"--ja--",1425,1,"force_03ex#60::OnMobEx"; monster "force_2-1",13,173,"--ja--",1425,1,"force_03ex#60::OnMobEx"; monster "force_2-1",38,173,"--ja--",1425,1,"force_03ex#60::OnMobEx"; end; OnMobEx: end; } force_2-1,11,56,4 script force_03mob#60 139,{ Onon: donpcevent "force_03ex#60::Onon"; monster "force_2-1",23,174,"--ja--",1457,1,"force_03mob#60::OnMobDeath"; monster "force_2-1",18,173,"--ja--",1457,1,"force_03mob#60::OnMobDeath"; monster "force_2-1",33,173,"--ja--",1457,1,"force_03mob#60::OnMobDeath"; monster "force_2-1",26,181,"--ja--",1457,1,"force_03mob#60::OnMobDeath"; set $force_03_60,4; end; Onreset: killmonster "force_2-1","force_mob01#60::OnMobDeath"; end; OnMobDeath: set $force_03_60,$force_03_60 -1; if ($force_03_60 < 1) { donpcevent "Minilover#arena::On03_end"; donpcevent "arena#60::Onreset_03"; } end; } force_2-1,1,1,1 script force_04start#60 -1,{ Onon: donpcevent "force_04mob#60::Onon"; end; } force_2-1,10,56,4 script force_04ex#60 139,{ Onreset: killmonster "force_2-1","force_04ex#60::OnMobEx"; end; Onon: monster "force_2-1",84,177,"--ja--",1442,1,"force_04ex#60::OnMobEx"; monster "force_2-1",125,170,"--ja--",1442,1,"force_04ex#60::OnMobEx"; monster "force_2-1",109,172,"--ja--",1524,1,"force_04ex#60::OnMobEx"; monster "force_2-1",121,172,"--ja--",1524,1,"force_04ex#60::OnMobEx"; monster "force_2-1",104,173,"--ja--",1444,1,"force_04ex#60::OnMobEx"; monster "force_2-1",75,174,"--ja--",1491,1,"force_04ex#60::OnMobEx"; monster "force_2-1",102,176,"--ja--",1491,1,"force_04ex#60::OnMobEx"; end; OnMobEx: end; } force_2-1,11,57,4 script force_04mob#60 139,{ Onreset: killmonster "force_2-1","force_04mob#60::OnMobDeath"; end; Onon: donpcevent "force_04ex#60::Onon"; monster "force_2-1",79,174,"Golem",1540,1,"force_04mob#60::OnMobDeath"; monster "force_2-1",131,178,"Marse",1551,1,"force_04mob#60::OnMobDeath"; set $force_04_60,2; end; OnMobDeath: set $force_04_60,$force_04_60 -1; if ($force_04_60 < 1) { donpcevent "force_04ex#60::Onreset"; donpcevent "Minilover#arena::On04_end"; donpcevent "arena#60::Onreset_04"; } end; } force_2-1,1,1,1 script force_05start#60 -1,{ Onon: donpcevent "force_05mob#60::Onon"; end; } force_2-1,12,56,4 script force_05ex#60 139,{ Onreset: killmonster "force_2-1","force_05ex#60::OnMobEx"; end; Onsummonmob_05: monster "force_2-1",168,177,"--ja--",1579,1,"force_05ex#60::OnMobEx"; monster "force_2-1",170,179,"--ja--",1579,1,"force_05ex#60::OnMobEx"; monster "force_2-1",177,179,"--ja--",1579,1,"force_05ex#60::OnMobEx"; monster "force_2-1",179,178,"--ja--",1579,1,"force_05ex#60::OnMobEx"; monster "force_2-1",179,170,"--ja--",1579,1,"force_05ex#60::OnMobEx"; monster "force_2-1",177,168,"--ja--",1579,1,"force_05ex#60::OnMobEx"; monster "force_2-1",170,168,"--ja--",1579,1,"force_05ex#60::OnMobEx"; monster "force_2-1",173,174,"--ja--",1579,1,"force_05ex#60::OnMobEx"; monster "force_2-1",174,174,"--ja--",1579,1,"force_05ex#60::OnMobEx"; monster "force_2-1",173,173,"--ja--",1579,1,"force_05ex#60::OnMobEx"; monster "force_2-1",174,173,"--ja--",1579,1,"force_05ex#60::OnMobEx"; monster "force_2-1",173,181,"--ja--",1543,1,"force_05ex#60::OnMobEx"; end; OnMobEx: end; } force_2-1,24,56,4 script force_05mob#60 139,{ Onreset: killmonster "force_2-1","force_05mob#60::OnMobDeath"; end; Onon: donpcevent "force_05ex#60::Onsummonmob_05"; monster "force_2-1",163,173,"--ja--",1434,1,"force_05mob#60::OnMobDeath"; monster "force_2-1",173,173,"--ja--",1553,1,"force_05mob#60::OnMobDeath"; monster "force_2-1",181,173,"--ja--",1462,1,"force_05mob#60::OnMobDeath"; monster "force_2-1",171,177,"--ja--",1462,1,"force_05mob#60::OnMobDeath"; monster "force_2-1",173,181,"--ja--",1445,1,"force_05mob#60::OnMobDeath"; set $force_05_60,5; end; OnMobDeath: set $force_05_60,$force_05_60 -1; if ($force_05_60 < 1) { donpcevent "Minilover#arena::On05_end"; donpcevent "arena#60::Onreset_05"; } end; } force_2-1,1,1,1 script force_06start#60 -1,{ Onon: donpcevent "force_06mob#60::Onon"; end; } force_2-1,10,56,4 script force_06ex#60 139,{ Onreset: killmonster "force_2-1","force_06ex#60::OnMobEx"; end; Onon: monster "force_2-1",169,130,"--ja--",1541,1,"force_06ex#60::OnMobEx"; monster "force_2-1",178,130,"--ja--",1541,1,"force_06ex#60::OnMobEx"; monster "force_2-1",169,125,"--ja--",1541,1,"force_06ex#60::OnMobEx"; monster "force_2-1",178,125,"--ja--",1541,1,"force_06ex#60::OnMobEx"; monster "force_2-1",169,120,"--ja--",1541,1,"force_06ex#60::OnMobEx"; monster "force_2-1",178,120,"--ja--",1541,1,"force_06ex#60::OnMobEx"; monster "force_2-1",169,115,"--ja--",1541,1,"force_06ex#60::OnMobEx"; monster "force_2-1",178,115,"--ja--",1541,1,"force_06ex#60::OnMobEx"; monster "force_2-1",169,110,"--ja--",1541,1,"force_06ex#60::OnMobEx"; monster "force_2-1",178,110,"--ja--",1541,1,"force_06ex#60::OnMobEx"; monster "force_2-1",169,105,"--ja--",1541,1,"force_06ex#60::OnMobEx"; monster "force_2-1",178,105,"--ja--",1541,1,"force_06ex#60::OnMobEx"; monster "force_2-1",169,100,"--ja--",1541,1,"force_06ex#60::OnMobEx"; monster "force_2-1",178,100,"--ja--",1541,1,"force_06ex#60::OnMobEx"; monster "force_2-1",169,95,"--ja--",1541,1,"force_06ex#60::OnMobEx"; monster "force_2-1",178,95,"--ja--",1541,1,"force_06ex#60::OnMobEx"; monster "force_2-1",169,90,"--ja--",1541,1,"force_06ex#60::OnMobEx"; monster "force_2-1",178,90,"--ja--",1541,1,"force_06ex#60::OnMobEx"; monster "force_2-1",169,85,"--ja--",1541,1,"force_06ex#60::OnMobEx"; monster "force_2-1",178,85,"--ja--",1541,1,"force_06ex#60::OnMobEx"; monster "force_2-1",169,80,"--ja--",1541,1,"force_06ex#60::OnMobEx"; monster "force_2-1",178,80,"--ja--",1541,1,"force_06ex#60::OnMobEx"; monster "force_2-1",169,75,"--ja--",1541,1,"force_06ex#60::OnMobEx"; monster "force_2-1",178,75,"--ja--",1541,1,"force_06ex#60::OnMobEx"; end; Onsubon: set $@randmonster60,rand(1,3); switch($@randmonster60) { case 1: monster "force_2-1",rand(170,177),rand(70,120),"--ja--",1424,1,"force_06ex#60::OnMobEx"; break; case 2: monster "force_2-1",rand(170,177),rand(70,120),"--ja--",1565,1,"force_06ex#60::OnMobEx"; break; case 3: monster "force_2-1",rand(170,177),rand(70,120),"--ja--",1443,1,"force_06ex#60::OnMobEx"; break; } end; OnMobEx: end; } force_2-1,18,56,4 script force_06mob#60 139,{ Onreset: killmonster "force_2-1","force_06mob#60::OnMobDeath"; end; Onon: donpcevent "force_06ex#60::Onon"; monster "force_2-1",174,100,"--ja--",1552,1,"force_06mob#60::OnMobDeath"; monster "force_2-1",174,80,"--ja--",1552,1,"force_06mob#60::OnMobDeath"; set $force_06_60,2; end; OnMobDeath: set $force_06_60,$force_06_60 -1; if ($force_06_60 < 1) { // set door, 1; Bufix: On vire cette ligne qui ne sert à rien (reste de conversion Aegis) et qui fait planter le script avec des @killmonster [No Healing] donpcevent "Minilover#arena::On06_end"; donpcevent "arena#60::Onreset_06"; } else donpcevent "force_06ex#60::Onsubon"; end; } force_2-1,1,1,1 script force_07start#60 -1,{ Onon: donpcevent "force_07mob#60::Onon"; end; } force_2-1,19,56,4 script force_07mob#60 139,{ Onreset: killmonster "force_2-1","force_07mob#60::OnMobDeath"; end; Onon: monster "force_2-1",170,25,"Jack",1436,1,"force_07mob#60::OnMobDeath"; monster "force_2-1",170,25,"Jack",1436,1,"force_07mob#60::OnMobDeath"; monster "force_2-1",175,25,"Brume",1553,1,"force_07mob#60::OnMobDeath"; monster "force_2-1",179,25,"Isis",1421,1,"force_07mob#60::OnMobDeath"; set $force_07_50,4; end; OnMobDeath: set $force_07_50,$force_07_50 -1; if ($force_07_50 < 1) { donpcevent "Minilover#arena::On07_end"; donpcevent "arena#60::Onreset_07"; } end; } force_2-1,1,1,1 script force_08start#60 -1,{ Onon: donpcevent "force_08ex#60::Onon"; end; } force_2-1,18,57,4 script force_08ex#60 139,{ Onon: donpcevent "arena#60::Onreset_08"; end; } force_2-1,1,1,1 script force_09start#60 -1,{ Onon: donpcevent "force_09mob#60::Onon"; end; } force_2-1,10,59,4 script force_09ex#60 139,{ Onreset: killmonster "force_2-1","force_09ex#60::OnMobEx"; end; Onsummonmob_09: monster "force_2-1",90,100,"--ja--",1578,1,"force_09ex#60::OnMobEx"; monster "force_2-1",92,100,"--ja--",1578,1,"force_09ex#60::OnMobEx"; monster "force_2-1",99,100,"--ja--",1578,1,"force_09ex#60::OnMobEx"; monster "force_2-1",105,100,"--ja--",1578,1,"force_09ex#60::OnMobEx"; monster "force_2-1",91,108,"--ja--",1541,1,"force_09ex#60::OnMobEx"; monster "force_2-1",91,104,"--ja--",1541,1,"force_09ex#60::OnMobEx"; monster "force_2-1",91,100,"--ja--",1541,1,"force_09ex#60::OnMobEx"; monster "force_2-1",91,96,"--ja--",1541,1,"force_09ex#60::OnMobEx"; monster "force_2-1",91,92,"--ja--",1541,1,"force_09ex#60::OnMobEx"; monster "force_2-1",95,108,"--ja--",1541,1,"force_09ex#60::OnMobEx"; monster "force_2-1",99,108,"--ja--",1541,1,"force_09ex#60::OnMobEx"; monster "force_2-1",100,108,"--ja--",1541,1,"force_09ex#60::OnMobEx"; monster "force_2-1",104,108,"--ja--",1541,1,"force_09ex#60::OnMobEx"; monster "force_2-1",108,108,"--ja--",1541,1,"force_09ex#60::OnMobEx"; monster "force_2-1",108,104,"--ja--",1541,1,"force_09ex#60::OnMobEx"; monster "force_2-1",108,100,"--ja--",1541,1,"force_09ex#60::OnMobEx"; monster "force_2-1",108,96,"--ja--",1541,1,"force_09ex#60::OnMobEx"; monster "force_2-1",108,92,"--ja--",1541,1,"force_09ex#60::OnMobEx"; monster "force_2-1",104,102,"--ja--",1541,1,"force_09ex#60::OnMobEx"; monster "force_2-1",196,102,"--ja--",1541,1,"force_09ex#60::OnMobEx"; monster "force_2-1",114,100,"--ja--",1541,1,"force_09ex#60::OnMobEx"; monster "force_2-1",121,100,"--ja--",1541,1,"force_09ex#60::OnMobEx"; monster "force_2-1",85,100,"--ja--",1541,1,"force_09ex#60::OnMobEx"; monster "force_2-1",78,100,"--ja--",1541,1,"force_09ex#60::OnMobEx"; monster "force_2-1",96,118,"--ja--",1541,1,"force_09ex#60::OnMobEx"; monster "force_2-1",103,118,"--ja--",1541,1,"force_09ex#60::OnMobEx"; end; OnMobEx: end; } force_2-1,16,56,4 script force_09mob#60 139,{ Onon: donpcevent "force_09ex#60::Onsummonmob_09"; monster "force_2-1",99,99,"--ja--",1539,1,"force_09mob#60::OnMobDeath"; set $force_09_60,1; end; Onreset: killmonster "force_2-1","force_09mob#60::OnMobDeath"; end; OnMobDeath: set $force_09_60,$force_09_60 -1; if ($force_09_60 < 1) { donpcevent "Minilover#arena::On09_end"; donpcevent "arena#60::Onreset_09"; donpcevent "arena#60::Onreset_all"; set $arena_min60end,gettime(2); set $arena_sec60end,gettime(1); } end; } prt_are_in,129,135,3 script Personnel::Staff#60-1 67,{ mes "[Personnel]"; mes "Vous avez fait du très beau travail. Même si vous n'avez pas réussi à terminer à temps, je vais vous récompenser avec quelques Points de l'Arène."; next; if (arena_point == 30000) { mes "[Personnel]"; mes "Uh uh! Vous avez déjà suffisamment de Points de l'Arène. Vous devriez en dépenser pour que je puisse vous récompenser la prochaine fois."; next; } else set arena_point, arena_point + 1; mes "[Personnel]"; mes "Laissez-moi vous reconduire à l'extérieur. J'espère que vous avez passé un agréable moment."; close2; specialeffect2 EF_EXIT; warp "arena_room",100,75; end; } prt_are_in,25,135,3 script Personnel::Staff#60-2 67,{ if($arena_min60end < $arena_min60st) { if($arena_sec60end < $arena_sec60st) { set @record_min60,60 - $arena_min60st + $arena_min60end -1; set @record_sec60,60 - $arena_sec60st + $arena_sec60end; } else { set @record_min60,60 - $arena_min60st + $arena_min60end; set @record_sec60,$arena_sec60end - $arena_sec60st; } } else { if($arena_sec60end < $arena_sec60st) { set @record_min60,$arena_min60end - $arena_min60st -1; set @record_sec60,60 - $arena_sec60st + $arena_sec60end; } else { set @record_min60,$arena_min60end - $arena_min60st; set @record_sec60,$arena_sec60end - $arena_sec60st; } } set @gap60,(60 * $top_60min + $top_60sec) - (60 * @record_min60 + @record_sec60); mes "[Personnel]"; mes "Huhu, Vous avez fait du très beau travail~ "; mes "Vous vous appelez...^3131FF" + strcharinfo(0) +"^000000, n'est-ce pas?"; mes "^3131FF"+ strcharinfo(0) +"^000000, vous avez complété le jeu en..."; next; mes "[Personnel]"; mes @record_min60+" minutes "+@record_sec60+" secondes."; mes "Félicitations!"; next; mes "[Personnel]"; mes "Le record de l'Arène de Niveau 60 est détenu par ^3131FF"+$arena_60topn$+"^000000."; next; mes "[Personnel]"; mes "^3131FF"+$arena_60topn$+"^000000 a complété le jeu en ^3131FF"+$top_60min+"^000000 minutes ^3131FF"+$top_60sec+"^000000 secondes."; next; if (@gap60 < 0) { mes "[Personnel]"; mes "Vous n'avez pas établi de nouveau record, mais vous ferez peut-être mieux la prochaine fois."; next; if (arena_point > 29980) { mes "[Personnel]"; mes "Laissez-moi vous récompenser en vous donnant quelques Points de l'Arène....eh?"; mes "Vous avez déjà atteint le nombre maximum de points. Je ne peux pas vous en donner plus tant que vous n'en aurez pas dépensé quelques-uns."; next; mes "[Personnel]"; mes "Vous pouvez consulter votre nombre actuel de points dans la salle d'attente."; next; mes "[Personnel]"; mes "J'espère que vous avez passé un agréable moment. Laissez-moi vous reconduire à l'extérieur. Merci."; close2; } else { set arena_point, arena_point + 20; mes "[Personnel]"; mes "Laissez-moi vous récompenser en vous donnant quelques Points de l'Arène."; mes "Vous pouvez consulter votre nombre actuel de points en vous adressant à ^3131FFVendigos^000000 à l'entrée de l'arène."; next; mes "[Personnel]"; mes "Laissez-moi vous reconduire à l'extérieur. À bientôt~"; close2; } specialeffect2 EF_EXIT; donpcevent "cast#60::Onnomal1"; warp "arena_room",100,75; donpcevent "#arn_timer_60::Onstop"; donpcevent "alloff#60::Onon"; donpcevent "lvl 60s Waiting Room::Onstart"; end; } else { emotion e_omg; mes "[Personnel]"; mes "Huhu! Vous venez d'établir un nouveau record! Vous avez vraiment fait du très bon travail!"; next; mes "[Personnel]"; mes "Vous êtes désormais le détenteur du record de l'^FF0000Arène de Combat Niveau 60^000000, ^3131FF"+strcharinfo(0)+"^000000."; set $top_60min, @record_min60; set $top_60sec, @record_sec60; set $arena_60topn$,strcharinfo(0); donpcevent "Vendigos::Onlinerec_60"; next; if (arena_point > 29950) { mes "[Personnel]"; mes "Laissez-moi vous récompenser en vous donnant quelques Points de l'Arène....eh?"; mes "Vous avez déjà atteint le nombre maximum de points. Je ne peux pas vous en donner plus tant que vous n'en aurez pas dépensé quelques-uns."; next; mes "[Personnel]"; mes "Vous pouvez consulter votre nombre actuel de points dans la salle d'attente."; next; mes "[Personnel]"; mes "J'espère que vous avez passé un agréable moment. Laissez-moi vous reconduire à l'extérieur. Merci."; close2; } else { mes "[Personnel]"; mes "Laissez-moi vous récompenser en vous donnant quelques Points de l'Arène. Vous recevrez des points supplémentaires pour avoir battu le record précédent."; next; set arena_point, arena_point + 50; mes "[Personnel]"; mes "Vous pouvez consulter votre nombre actuel de points en vous adressant à ^3131FFVendigos^000000 à l'entrée de l'arène."; next; mes "[Personnel]"; mes "Laissez-moi vous reconduire à l'extérieur. À bientôt~"; close2; } specialeffect2 EF_HIT5; donpcevent "cast#60::Onnomal2"; warp "arena_room",100,75; donpcevent "#arn_timer_60::Onstop"; donpcevent "alloff#60::Onon"; donpcevent "lvl 60s Waiting Room::Onstart"; end; } } prt_are_in,14,143,3 script #arn_timer_60 139,{ Onon: initnpctimer; end; OnTimer2000: mapannounce "prt_are_in","Ce message marque la fin du jeu dans l'Arène de Niveau 60.",0,0xFFCE00; end; OnTimer3000: mapannounce "prt_are_in","Vous serez automatiquement reconduit vers la sortie dans une minute.",0,0xFFCE00; end; OnTimer4000: mapannounce "prt_are_in","Veuillez sortir dès que possible afin d'éviter d'être pénalisé. Merci de votre coopération.",0,0xFFCE00; end; OnTimer60000: donpcevent "cast#60::Ontimeover2"; // Bugfix: "On" rajouté avant [No Healing] donpcevent "arn_warp_60::Onout"; donpcevent "#arn_timer_60::Onstop"; donpcevent "alloff#60::Onon"; donpcevent "lvl 60s Waiting Room::Onstart"; end; Onstop: stopnpctimer; end; } prt_are_in,1,1,1 script arn_warp_60 -1,{ Onout: areawarp "prt_are_in",14,126,29,143,"arena_room",100,75; // Bugfix: coordonnées du warp [No Healing] end; } force_2-1,10,55,4 script cast#60 139,{ Ontimeover1: mapannounce "force_2-1","L'Arène va être remise à zéro du fait d'une erreur pendant le combat.",0,0xFFCE00; end; Onnomal1: mapannounce "force_2-1","L'Arène va être remise à zéro.",0,0xFFCE00; end; Onnomal2: mapannounce "force_2-1","L'Arène va être remise à zéro.",0,0xFFCE00; end; Ontimeover2: mapannounce "force_2-1","L'Arène va être remise à zéro du fait d'une erreur dans la salle d'attente.",0,0xFFCE00; end; } force_2-1,100,60,3 script alloff#60 139,{ Onon: mapwarp "force_2-1","prt_are_in",126,139,0,0; donpcevent "force_01mob#60::Onreset"; donpcevent "force_02mob#60::Onreset"; donpcevent "force_03mob#60::Onreset"; donpcevent "force_04mob#60::Onreset"; donpcevent "force_05mob#60::Onreset"; donpcevent "force_06mob#60::Onreset"; donpcevent "force_07mob#60::Onreset"; donpcevent "force_08mob#60::Onreset"; donpcevent "force_09mob#60::Onreset"; donpcevent "force_01ex#60::Onreset"; donpcevent "force_03ex#60::Onreset"; donpcevent "force_04ex#60::Onreset"; donpcevent "force_05ex#60::Onreset"; donpcevent "force_06ex#60::Onreset"; donpcevent "force_08ex#60::Onreset"; donpcevent "force_09ex#60::Onreset"; donpcevent "Minilover#arena::Ontimeroff"; disablenpc "Minilover#arena"; disablenpc "force_01_02#60"; disablenpc "force_02_03#60"; disablenpc "force_03_04#60"; disablenpc "force_04_05#60"; disablenpc "force_05_06#60"; disablenpc "force_06_07#60"; disablenpc "force_07_08#60"; disablenpc "force_08_09#60"; disablenpc "force_exit#60"; disablenpc "arena#60"; donpcevent "#arn_timer_60::Onstop"; enablenpc "Minilover#arena"; enablenpc "arena#60"; end; OnInit: if(!$top_60min && !$top_60sec) set $top_60min,6; end; }