//Le Livre d'Ymir http://www.bookofymir.net/ //traduit par No Healing //===== eAthena Script ======================================= //= Falicious Okolnir - Nidhoggr 4 //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= God Item SE Creation scipt (Brynhild) //===== Additional Comments: ================================= //= 1.0 First version. [L0ne_W0lf] //= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf] //= Fixed two spawn locations of the key stones in Piamete's room. //= Fixed calling an event that doesn't exist when killing Piamete. //= Fixed the Wish Maiden not enabling when the boss is killed. //= fixed two NPC named that were missed when translating. //= 1.2 More bug fixes, sorry it took so long. [L0ne_W0lf] //= Fixed message on the portal when the okolnir section is full. //= Corrected non-angry Piamette not disabling. //= 1.3 Corrected invalid coordinates in maze. (bugreport:4220) //= Corrected typo in Guard of Shadow NPC. //============================================================ schg_cas04,376,307,3 script Guide#gq_sch04 899,{ set .@GID, GetCastleData("schg_cas04",1); if (getcharid(2) == .@GID) { if ($siz_sch04_on == 0) { mes "[Guide]"; mes "Ce château renferme un secret bien gardé."; mes "Il s'agit de l'^4d4dff'Okolnir'^000000."; next; switch(select("A propos d'Okolnir.:Se rendre à Okolnir.:Annuler.")) { case 1: mes "[Guide]"; mes "Okolnir est une sorte de royaume imaginaire..."; mes "Je ne sais pas si il existe véritablement - je crois que seules les Valkyries ont la réponse à cette question."; next; mes "[Guide]"; mes "Il s'agit d'un lieu créé pour tester les aventuriers créé par les Valkyries..."; mes "Vous connaissez peut-être les prérequis pour se rendre à Okolnir."; next; select("Des prérequis?"); mes "[Guide]"; mes "Oui, les Valkyries ne prêtent attention qu'à de braves et vaillants aventuriers."; mes "Seuls ceux qui en sont dignes pourront accéder à Okolnir et au Walhalla."; next; mes "[Guide]"; mes "Ses portes ne s'ouvrent que lorsque tout le monde oeuvre dans ce but."; mes "Ce château en est la clé."; next; mes "[Guide]"; mes "Vous ne pourrez y accéder que lorsque ^4d4dffl'économie est supérieure à 65 et la défense supérieure à 30^000000."; next; mes "[Guide]"; mes "Vous recevrez une récompense si vous surmontez toutes les épreuves que vous réserve la Valkyrie d'Okolnir."; next; mes "[Guide]"; mes "Voudriez-vous tenter d'y accéder?"; close; case 2: set .@Defence,GetCastleData("schg_cas04",3); set .@Economy,GetCastleData("schg_cas04",2); if ((.@Economy > 64) && (.@Defence > 29)) { mes "[Guide]"; mes "L'économie et la défense du château sont convenables... Vous pouvez vous y rendre."; mes "Voulez-vous vous y rendre maintenant?"; next; switch(select("Allons-y!:Non.")) { case 1: if (countitem(7839) > 0) { delitem 7839,countitem(7839); //Crystal_Key } mes "[Guide]"; mes "Bien......"; mes "Veuillez me suivre..."; close2; warp "que_qsch04",346,32; end; case 2: mes "[Guide]"; mes "Vous pourrez vous y rendre quand vous voudrez... Tant que ce château reste le vôtre."; close; } } else { mes "[Guide]"; mes "Vous ne pouvez pas encore vous y rendre. Il vous faudra d'abord consolider l'économie et les défenses de ce château."; close; } } } else if ($siz_sch04_on == 1) { mes "[Guide]"; mes "... Bien..."; mes "Bonne chance."; next; switch(select("S'y rendre maintenant.:Rester ici.")) { case 1: if (countitem(7839) > 0) { delitem 7839,countitem(7839); //Crystal_Key } mes "[Guide]"; mes "J'espère que vous y trouverez ce que vous cherchez..."; close2; warp "que_qsch04",346,32; end; case 2: mes "[Guide]"; mes "Vraiment?"; mes "J'espère que vous changerez d'avis."; close; } } else if ($siz_sch04_on == 2) { mes "[Guide]"; mes "Même si Okolnir est un royaume imaginaire, bâtir ce lieu demande énormément de temps."; next; mes "[Guide]"; mes "Recréer ce royaume imaginaire prend environ 12 -13 heures."; close; } else { mes "[Guide]"; mes "Il vous faudra encore attendre."; close; } } else { mes "[Guide]"; mes "... Je ne vous ai jamais vu auparavant."; mes "Vous êtes un étranger en ces lieux. Vous feriez mieux de sortir sans attendre."; close; } end; OnInit: set $gqse_sch04_miro,0; set $gqse_sch04_pcc,0; set $gqse_sch04_gd,0; set $gqse_sch04_nm,0; if ($siz_sch04_on == 1) { set $siz_sch04_on,0; } enablenpc "Guide#gq_sch04"; end; } que_qsch04,345,23,0 warp Gate02#gq_sch04 1,1,schg_cas04,369,306 que_qsch04,345,82,3 script Dame aux Souhaits::Wish Maiden#gq_sch04 403,{ set .@GID, GetCastleData("schg_cas04",1); if (getcharid(2) == .@GID) { cutin "wish_maiden31",1; if (strcharinfo(0) == getguildmaster(.@GID)) { mes "[Dame aux Souhaits]"; mes "Je suis la Dame aux Souhaits, celle qui porte le deuil dans ce royaume imaginaire au nom des êtres humains qui vainquirent ici les dieux."; next; if ((countitem(7830) > 0) && (countitem(7831) > 0) && (countitem(7832) > 0) && (countitem(7833) > 0) && (countitem(7834) > 0) && (countitem(2357) > 0) && (countitem(7510) > 99) && (countitem(969) > 9) && (countitem(985) > 19)) { cutin "wish_maiden11",1; mes "[Dame aux Souhaits]"; mes "Êtes-vous prêt à surmonter les épreuves qui vous attendent ici pour obtenir les splendeurs de la déesse?"; next; switch(select("Oui, je suis prêt:Désolé, j'essaierai plus tard")) { case 1: cutin "wish_maiden12",1; mes "[Dame aux Souhaits]"; mes "Je vais vous mettre à l'épreuve afin de déterminer si vous méritez de recevoir la lumière divine..."; mes "Simple, n'est-ce pas?"; next; mes "[Dame aux Souhaits]"; mes "Okolnir est un royaume imaginaire où il n'y a pas de place pour l'erreur."; mes "^ff0000Vous n'aurez qu'une heure.^000000"; next; cutin "wish_maiden31",1; mes "[Dame aux Souhaits]"; mes "Si vous n'en avez pas terminé dans le temps imparti, Okolnir sera détruit, et vous retournerez dans le monde réel."; mes "Il vous faudra alors patienter à nouveau avant d'y retourner..."; next; mes "[Dame aux Souhaits]"; mes "Êtes-vous prêt à relever ce défi?"; mes "^4d4dffIl faudra que 16 à 20 membres de la guilde soient présents^000000."; next; cutin "wish_maiden11",1; mes "[Dame aux Souhaits]"; mes "Je vais vous ouvrir les portes d'Okolnir si les membres de votre guilde sont prêts."; next; switch(select("Nous sommes prêts.:Il nous faut plus de temps.")) { case 1: set .@saram,getmapusers("que_qsch04"); if (((.@saram > 15) && (.@saram < 21)) || (getgmlevel() == 99)) { cutin "wish_maiden12",1; mes "[Dame aux Souhaits]"; mes "Bien, dans ce cas je vais vous ouvrir les portes d'Okolnir."; mes "Je vous attendrai au sommet d'Okolnir..."; next; mes "[Dame aux Souhaits]"; mes "J'espère que vous pourrez compléter toutes les épreuves avant que le royaume ne soit détruit."; mes "Bonne chance."; mapannounce "que_qsch04","Dame aux Souhaits: Les portes d'Okolnir viennent de s'ouvrir! N'oubliez pas que vous n'avez qu'une heure.",bc_map,"0x00ff00"; close2; set $gqse_sch04_pcc,.@saram; set $siz_sch04_on,1; donpcevent "#okolnir_sch04::OnEnable"; disablenpc "Wish Maiden#gq_sch04"; cutin "wish_maiden11",255; announce "["+ strcharinfo(0) +"], de la guilde ["+ GetGuildName(.@GID) +"] vient d'ouvrir les portes du royaume d'Okolnir.",bc_all,"0x70dbdb"; end; } else { cutin "wish_maiden13",1; mes "[Dame aux Souhaits]"; mes "Il faut que de 16 à 20 membres de la guilde soient présents pour ouvrir les portes d'Okolnir."; mes "Revenez quand vous serez prêt."; close2; } break; case 2: cutin "wish_maiden13",1; mes "[Dame aux Souhaits]"; mes "Vous ne devriez pas hésiter et tenter votre chance tant que vous le pouvez. Vous n'avez qu'à rassembler les autres membres de votre guilde."; close2; } break; case 2: cutin "wish_maiden32",1; mes "[Dame aux Souhaits]"; mes "Avez-vous peur des épreuves que j'ai préparées pour vous?"; mes "...."; next; cutin "wish_maiden13",1; mes "[Dame aux Souhaits]"; mes "Pensiez-vous pouvoir recevoir la lumière divine sans vous en montrer digne? Vous me décevez affreusement. Partez, maintenant."; } } else { cutin "wish_maiden11",1; mes "[Dame aux Souhaits]"; mes "Désirez-vous entrer?"; mes "Seuls ceux qui y seront préparés pourront pénétrer dans le royaume d'Okolnir. Vous devrez m'apportez plusieurs objets avant que je n'ouvre ses portes."; next; mes "[Dame aux Souhaits]"; mes "1 Larme de Déesse"; mes "1 Relique de Valkyrie"; mes "1 Morceau d'Armure de Brynhild"; mes "1 urne de Restes de Héros"; mes "1 Armure de Valkyrie"; mes "1 Anneau Andvari."; next; mes "[Dame aux Souhaits]"; mes "En plus de cela, il me faudra 10 Lingots, 20 Eluniums, et plusieurs Fleurs du Walhalla en guise d'offrande."; next; mes "[Dame aux Souhaits]"; mes "J'ouvrirai les portes lorsque vous aurez tout cela."; next; mes "[Dame aux Souhaits]"; mes ".... "; mes "...........N'oubliez pas que la déesse a posé son regard sur vous. Vous devez faire preuve de vaillance et de bravoure pour mériter ses faveurs..."; next; mes "[Dame aux Souhaits]"; mes "Gardez bien à l'esprit que vous devez m'apporter autant de Fleurs du Walhalla que vous pouvez. J'espère que vos rêves se réaliseront."; mes "[Dame aux Souhaits]"; mes "Je répondrai à vos souhaits lorsque vous m'aurez apporté tout cela."; close2; } } else { cutin "wish_maiden31",1; mes "[Dame aux Souhaits]"; mes "Je suis la Dame aux Souhaits, celle qui porte le deuil dans ce royaume imaginaire au nom des êtres humains qui vainquirent ici les dieux."; next; mes "[Dame aux Souhaits]"; mes "Conduisez-moi à celui qui vous a introduit ici."; mes ".. Laissez-moi décider de son sort."; close2; } } else { cutin "wish_maiden13",1; mes "[Dame aux Souhaits]"; mes "...Vous n'êtes pas digne de vous trouver ici."; close2; percentheal -100,0; cutin "wish_maiden11",255; end; } cutin "wish_maiden11",255; end; OnInit: if ($siz_sch04_on == 0) { enablenpc "Wish Maiden#gq_sch04"; } else { disablenpc "Wish Maiden#gq_sch04"; } end; } que_qsch04,346,81,0 script Gate01#gq_sch04 45,1,1,{ end; OnInit: disablenpc "Gate01#gq_sch04"; end; OnEnable: enablenpc "Gate01#gq_sch04"; setcell "que_qsch04",58,302,63,302,cell_walkable,0; setcell "que_qsch04",58,302,63,302,cell_shootable,0; end; OnDisable: disablenpc "Gate01#gq_sch04"; killmonsterall "que_qsch04"; end; OnTouch: set .@saram,getmapusers("que_qsch04"); if (.@saram < 21) { if ($gqse_sch04_miro == $gqse_sch04_pcc) { set .@point,rand(1,5); if (.@point == 1) { warp "que_qsch04",72,271; end; } else if (.@point == 2) { warp "que_qsch04",45,243; end; } else if (.@point == 3) { warp "que_qsch04",102,248; end; } else if (.@point == 4) { warp "que_qsch04",102,300; end; } else { warp "que_qsch04",46,300; end; } } else if ($gqse_sch04_miro == 0) { if (BaseClass == Job_Swordman) { monster "que_qsch04",77,271,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch04",77,271,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch04",77,271,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch04",77,271,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch04",77,271,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch04",77,271,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; } else { monster "que_qsch04",77,271,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } set $gqse_sch04_miro,1; warp "que_qsch04",72,271; end; } else if ($gqse_sch04_miro == 1) { if (BaseClass == Job_Swordman) { monster "que_qsch04",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch04",63,278,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch04",63,278,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch04",63,278,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch04",63,278,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch04",63,278,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; } else { monster "que_qsch04",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } set $gqse_sch04_miro,2; warp "que_qsch04",63,282; end; } else if ($gqse_sch04_miro == 2) { if (BaseClass == Job_Swordman) { monster "que_qsch04",63,294,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch04",63,294,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch04",63,294,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch04",63,294,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch04",63,294,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch04",63,294,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; } else { monster "que_qsch04",63,294,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } set $gqse_sch04_miro,3; warp "que_qsch04",59,294; end; } else if ($gqse_sch04_miro == 3) { if (BaseClass == Job_Swordman) { monster "que_qsch04",50,300,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch04",50,300,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch04",50,300,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch04",50,300,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch04",50,300,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch04",50,300,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; } else { monster "que_qsch04",50,300,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } set $gqse_sch04_miro,4; warp "que_qsch04",46,300; end; } else if ($gqse_sch04_miro == 4) { if (BaseClass == Job_Swordman) { monster "que_qsch04",51,280,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch04",51,280,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch04",51,280,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch04",51,280,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch04",51,280,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch04",51,280,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; } else { monster "que_qsch04",51,280,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } set $gqse_sch04_miro,5; warp "que_qsch04",51,285; end; } else if ($gqse_sch04_miro == 5) { if (BaseClass == Job_Swordman) { monster "que_qsch04",51,258,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch04",51,258,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch04",51,258,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch04",51,258,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch04",51,258,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch04",51,258,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; } else { monster "que_qsch04",51,258,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } set $gqse_sch04_miro,6; warp "que_qsch04",51,262; end; } else if ($gqse_sch04_miro == 6) { if (BaseClass == Job_Swordman) { monster "que_qsch04",49,243,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch04",49,243,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch04",49,243,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch04",49,243,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch04",49,243,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch04",49,243,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; } else { monster "que_qsch04",49,243,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } set $gqse_sch04_miro,7; warp "que_qsch04",45,243; end; } else if ($gqse_sch04_miro == 7) { if (BaseClass == Job_Swordman) { monster "que_qsch04",86,249,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch04",86,249,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch04",86,249,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch04",86,249,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch04",86,249,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch04",86,249,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; } else { monster "que_qsch04",86,249,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } set $gqse_sch04_miro,8; warp "que_qsch04",82,249; end; } else if ($gqse_sch04_miro == 8) { if (BaseClass == Job_Swordman) { monster "que_qsch04",102,243,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch04",102,243,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch04",102,243,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch04",102,243,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch04",102,243,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch04",102,243,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; } else { monster "que_qsch04",102,243,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } set $gqse_sch04_miro,9; warp "que_qsch04",102,248; end; } else if ($gqse_sch04_miro == 9) { if (BaseClass == Job_Swordman) { monster "que_qsch04",90,256,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch04",90,256,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch04",90,256,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch04",90,256,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch04",90,256,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch04",90,256,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; } else { monster "que_qsch04",90,256,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } set $gqse_sch04_miro,10; warp "que_qsch04",90,260; end; } else if ($gqse_sch04_miro == 10) { if (BaseClass == Job_Swordman) { monster "que_qsch04",90,283,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch04",90,283,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch04",90,283,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch04",90,283,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch04",90,283,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch04",90,283,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; } else { monster "que_qsch04",90,283,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } set $gqse_sch04_miro,11; warp "que_qsch04",90,280; end; } else if ($gqse_sch04_miro == 11) { if (BaseClass == Job_Swordman) { monster "que_qsch04",102,295,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch04",102,295,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch04",102,295,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch04",102,295,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch04",102,295,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch04",102,295,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; } else { monster "que_qsch04",102,295,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } set $gqse_sch04_miro,12; warp "que_qsch04",102,300; end; } else if ($gqse_sch04_miro == 12) { if (BaseClass == Job_Swordman) { monster "que_qsch04",96,285,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch04",96,285,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch04",96,285,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch04",96,285,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch04",96,285,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch04",96,285,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; } else { monster "que_qsch04",96,285,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } set $gqse_sch04_miro,13; warp "que_qsch04",96,290; end; } else if ($gqse_sch04_miro == 13) { if (BaseClass == Job_Swordman) { monster "que_qsch04",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch04",63,278,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch04",63,278,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch04",63,278,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch04",63,278,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch04",63,278,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; } else { monster "que_qsch04",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } set $gqse_sch04_miro,14; warp "que_qsch04",63,282; end; } else if ($gqse_sch04_miro == 14) { if (BaseClass == Job_Swordman) { monster "que_qsch04",65,243,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch04",65,243,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch04",65,243,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch04",65,243,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch04",65,243,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch04",65,243,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; } else { monster "que_qsch04",65,243,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } set $gqse_sch04_miro,15; warp "que_qsch04",61,243; end; } else if ($gqse_sch04_miro == 15) { if (BaseClass == Job_Swordman) { monster "que_qsch04",73,249,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch04",73,249,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch04",73,249,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch04",73,249,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch04",73,249,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch04",73,249,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; } else { monster "que_qsch04",73,249,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } set $gqse_sch04_miro,16; warp "que_qsch04",70,249; end; } else if ($gqse_sch04_miro == 16) { if (BaseClass == Job_Swordman) { monster "que_qsch04",102,275,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch04",102,275,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch04",102,275,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch04",102,275,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch04",102,275,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; end; } else if (BaseClass == Job_Acolyte) { monster "que_qsch04",102,275,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; } else { monster "que_qsch04",102,275,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } set $gqse_sch04_miro,17; warp "que_qsch04",102,282; end; } else if ($gqse_sch04_miro == 17) { if (BaseClass == Job_Swordman) { monster "que_qsch04",70,300,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch04",70,300,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch04",70,300,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch04",70,300,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch04",70,300,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch04",70,300,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; } else { monster "que_qsch04",70,300,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } set $gqse_sch04_miro,18; warp "que_qsch04",66,300; end; } else if ($gqse_sch04_miro == 18) { if (BaseClass == Job_Swordman) { monster "que_qsch04",57,255,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch04",57,255,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch04",57,255,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch04",57,255,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch04",57,255,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch04",57,255,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; } else { monster "que_qsch04",57,255,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } set $gqse_sch04_miro,19; warp "que_qsch04",57,258; end; } else if ($gqse_sch04_miro == 19) { if (BaseClass == Job_Swordman) { monster "que_qsch04",84,277,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch04",84,277,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch04",84,277,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch04",84,277,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch04",84,277,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch04",84,277,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; } else { monster "que_qsch04",84,277,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; } set $gqse_sch04_miro,20; warp "que_qsch04",84,280; end; } } else { mes "Il y a déjà trop de participants. Vous ne pouvez pas entrer."; close; } end; } que_qsch04,1,4,0 script #Gate_manager_sch04 844,{ OnMyMobDead: if ($gqse_sch04_miro == $gqse_sch04_pcc) { if (mobcount("que_qsch04","#Gate_manager_sch04::OnMyMobDead") == 0) { donpcevent "#gq_miromob2_sch04::OnEnable"; } } end; } que_qsch04,1,4,0 script #gq_miromob2_sch04 844,{ OnEnable: initnpctimer; end; OnTimer1000: mapannounce "que_qsch04","Dame aux Souhaits: Comment vous sentez-vous aux côtés des fantômes du passé? Ce n'est qu'un début...",bc_map,"0x00ff00"; end; OnTimer6000: mapannounce "que_qsch04","Dame aux Souhaits: Les choses que vous voyez ne sont pas réelles. Ne laissez pas votre esprit s'égarer dans le Jardin Mystique.",bc_map,"0x00ff00"; monster "que_qsch04",72,271,"--ja--",1640,1,"#gq_miromob2_sch04::OnMyMobDead"; monster "que_qsch04",63,282,"--ja--",1645,1,"#gq_miromob2_sch04::OnMyMobDead"; monster "que_qsch04",59,294,"--ja--",1644,1,"#gq_miromob2_sch04::OnMyMobDead"; monster "que_qsch04",46,300,"--ja--",1643,1,"#gq_miromob2_sch04::OnMyMobDead"; monster "que_qsch04",51,285,"--ja--",1641,1,"#gq_miromob2_sch04::OnMyMobDead"; monster "que_qsch04",51,262,"--ja--",1642,1,"#gq_miromob2_sch04::OnMyMobDead"; monster "que_qsch04",45,243,"--ja--",1640,1,"#gq_miromob2_sch04::OnMyMobDead"; monster "que_qsch04",82,249,"--ja--",1645,1,"#gq_miromob2_sch04::OnMyMobDead"; monster "que_qsch04",102,248,"--ja--",1644,1,"#gq_miromob2_sch04::OnMyMobDead"; monster "que_qsch04",90,260,"--ja--",1643,1,"#gq_miromob2_sch04::OnMyMobDead"; monster "que_qsch04",90,280,"--ja--",1641,1,"#gq_miromob2_sch04::OnMyMobDead"; monster "que_qsch04",102,300,"--ja--",1642,1,"#gq_miromob2_sch04::OnMyMobDead"; monster "que_qsch04",63,282,"--ja--",1640,1,"#gq_miromob2_sch04::OnMyMobDead"; monster "que_qsch04",61,243,"--ja--",1645,1,"#gq_miromob2_sch04::OnMyMobDead"; monster "que_qsch04",70,249,"--ja--",1644,1,"#gq_miromob2_sch04::OnMyMobDead"; monster "que_qsch04",102,282,"--ja--",1643,1,"#gq_miromob2_sch04::OnMyMobDead"; monster "que_qsch04",66,300,"--ja--",1641,1,"#gq_miromob2_sch04::OnMyMobDead"; monster "que_qsch04",57,258,"--ja--",1642,1,"#gq_miromob2_sch04::OnMyMobDead"; stopnpctimer; end; Onreset: killmonster "que_qsch04","#gq_miromob2_sch04::OnMyMobDead"; stopnpctimer; end; OnMyMobDead: if (mobcount("que_qsch04","#gq_miromob2_sch04::OnMyMobDead") == 0) { mapannounce "que_qsch04","La sortie du Jardin Mystique vient de s'ouvrir.",bc_map,"0x00ff00"; setcell "que_qsch04",58,302,63,302,cell_walkable,1; setcell "que_qsch04",58,302,63,302,cell_shootable,1; donpcevent "#Maze_Manager_sch04::OnDisable"; } end; } que_qsch04,1,1,0 script #okolnir_sch04 844,{ OnEnable: donpcevent "Gate01#gq_sch04::OnEnable"; donpcevent "#Maze_Manager_sch04::OnEnable"; donpcevent "#event_start01_sch04::OnEnable"; donpcevent "#gd_sch04_mobctrl::OnEnable"; enablenpc "Guard of Shadow#sch04_01"; enablenpc "Guard of Shadow#sch04_02"; enablenpc "Guard of Shadow#sch04_03"; enablenpc "Guard of Shadow#sch04_04"; enablenpc "Temple Guard#sch04_ac01"; enablenpc "Temple Guard#sch04_ac02"; enablenpc "Temple Guard#sch04_ac03"; enablenpc "Temple Guard#sch04_ac04"; enablenpc "Temple Keeper#sch04_ac01"; enablenpc "Temple Keeper#sch04_ac02"; initnpctimer; end; OnDisable: disablenpc "Wish Maiden#gq_sch04"; donpcevent "#gq_miromob2_sch04::Onreset"; disablenpc "Piamette#sch04"; donpcevent "#gdtimer01_sch04::Onstop"; donpcevent "#gdtimer02_sch04::Onstop"; donpcevent "#piamette_sch04::Onreset"; donpcevent "Wish Maiden#sch04_boss::OnDisable"; donpcevent "Wish Maiden#sch04_gift::OnDisable"; donpcevent "#gd_sch04_mobctrl::Onreset"; donpcevent "Gate01#gq_sch04::OnDisable"; donpcevent "#Maze_Manager_sch04::OnDisable"; donpcevent "#event_start01_sch04::OnDisable"; donpcevent "#nm_switch_sch04::OnDisable"; donpcevent "#nmsomsch04_jin01::OnDisable"; donpcevent "#nmsomsch04_jin02::OnDisable"; donpcevent "#nmsomsch04_jin03::OnDisable"; donpcevent "Guard of Shadow#sch04_01::OnDisable"; donpcevent "Guard of Shadow#sch04_02::OnDisable"; donpcevent "Guard of Shadow#sch04_03::OnDisable"; donpcevent "Guard of Shadow#sch04_04::OnDisable"; donpcevent "Temple Guard#sch04_ac01::OnDisable"; donpcevent "Temple Guard#sch04_ac02::OnDisable"; donpcevent "Temple Guard#sch04_ac03::OnDisable"; donpcevent "Temple Guard#sch04_ac04::OnDisable"; donpcevent "Temple Keeper#sch04_ac01::OnDisable"; donpcevent "Temple Keeper#sch04_ac02::OnDisable"; disablenpc "#to_agit_sch04_gate"; donpcevent "#sch04_stone01::Onreset"; donpcevent "#sch04_stone02::Onreset"; donpcevent "#sch04_stone03::Onreset"; disablenpc "#sch04_cage01"; disablenpc "#sch04_cage02"; disablenpc "#sch04_cage03"; disablenpc "#sch04_cage04"; disablenpc "#sch04_cage05"; disablenpc "#sch04_cage06"; disablenpc "windpath03_sch04"; disablenpc "windpath04_sch04"; set $gqse_sch04_miro,0; set $gqse_sch04_pcc,0; set $gqse_sch04_gd,0; set $gqse_sch04_nm,0; stopnpctimer; end; Onstop: stopnpctimer; end; OnTimer1000: mapannounce "que_qsch04","Dame aux Souhaits: Okolnir disparaîtra dans une heure. Faites de votre mieux!",bc_map,"0x00ff00"; end; OnTimer1800000: mapannounce "que_qsch04","Okolnir disparaîtra dans 30 minutes.",bc_map,"0xff0000"; end; OnTimer2400000: mapannounce "que_qsch04","Okolnir disparaîtra dans 20 minutes.",bc_map,"0xff0000"; end; OnTimer3000000: mapannounce "que_qsch04","Okolnir disparaîtra dans 10 minutes.",bc_map,"0xff0000"; end; OnTimer3300000: mapannounce "que_qsch04","Okolnir disparaîtra dans 5 minutes.",bc_map,"0xff0000"; end; OnTimer3360000: mapannounce "que_qsch04","Okolnir disparaîtra dans 4 minutes.",bc_map,"0xff0000"; end; OnTimer3420000: mapannounce "que_qsch04","Okolnir disparaîtra dans 3 minutes.",bc_map,"0xff0000"; end; OnTimer3480000: mapannounce "que_qsch04","Okolnir disparaîtra dans 2 minutes.",bc_map,"0xff0000"; end; OnTimer3540000: mapannounce "que_qsch04","Okolnir disparaîtra dans 1 minute.",bc_map,"0xff0000"; end; OnTimer3600000: mapannounce "que_qsch04","Okolnir commence à disparaître.",bc_map,"0x4d4dff"; disablenpc "Wish Maiden#gq_sch04"; donpcevent "#gq_miromob2_sch04::Onreset"; disablenpc "Piamette#sch04"; donpcevent "#gdtimer01_sch04::Onstop"; donpcevent "#gdtimer02_sch04::Onstop"; donpcevent "#piamette_sch04::Onreset"; donpcevent "Wish Maiden#sch04_boss::onDisable"; donpcevent "Wish Maiden#sch04_gift::OnDisable"; donpcevent "#gd_sch04_mobctrl::Onreset"; donpcevent "Gate01#gq_sch04::OnDisable"; donpcevent "#Maze_Manager_sch04::OnDisable"; donpcevent "#event_start01_sch04::OnDisable"; donpcevent "#nm_switch_sch04::OnDisable"; donpcevent "#nmsomsch04_jin01::OnDisable"; donpcevent "#nmsomsch04_jin02::OnDisable"; donpcevent "#nmsomsch04_jin03::OnDisable"; donpcevent "Guard of Shadow#sch04_01::OnDisable"; donpcevent "Guard of Shadow#sch04_02::OnDisable"; donpcevent "Guard of Shadow#sch04_03::OnDisable"; donpcevent "Guard of Shadow#sch04_04::OnDisable"; donpcevent "Temple Guard#sch04_ac01::OnDisable"; donpcevent "Temple Guard#sch04_ac02::OnDisable"; donpcevent "Temple Guard#sch04_ac03::OnDisable"; donpcevent "Temple Guard#sch04_ac04::OnDisable"; donpcevent "Temple Keeper#sch04_ac01::OnDisable"; donpcevent "Temple Keeper#sch04_ac02::OnDisable"; disablenpc "#to_agit_sch04_gate"; donpcevent "#sch04_stone01::Onreset"; donpcevent "#sch04_stone02::Onreset"; donpcevent "#sch04_stone03::Onreset"; disablenpc "#sch04_cage01"; disablenpc "#sch04_cage02"; disablenpc "#sch04_cage03"; disablenpc "#sch04_cage04"; disablenpc "#sch04_cage05"; disablenpc "#sch04_cage06"; disablenpc "windpath03_sch04"; disablenpc "windpath04_sch04"; end; OnTimer3605000: mapannounce "que_qsch04","Dame aux Souhaits: ... Vous sombrez dans un profond sommeil à l'intérieur d'Okolnir... ",bc_map,"0x00ff00"; end; OnTimer3608000: mapannounce "que_qsch04","Dame aux Souhaits: ... Gardez courage ... et tentez à nouveau votre chance... ",bc_map,"0x00ff00"; end; OnTimer3610000: set $gqse_sch04_miro,0; set $gqse_sch04_pcc,0; set $gqse_sch04_gd,0; set $gqse_sch04_nm,0; mapwarp "que_qsch04","schg_cas04",369,306; end; OnTimer3611000: donpcevent "#okolnir_sch04_time01::OnEnable"; stopnpctimer; end; } que_qsch04,1,2,0 script #Maze_Manager_sch04 844,{ OnInit: donpcevent "#miro_bf_sch04::OnDisable"; donpcevent "#miro_rf_sch04::OnDisable"; donpcevent "#miro_yf_sch04::OnDisable"; end; OnEnable: initnpctimer; end; OnDisable: donpcevent "#miro_bf_sch04::OnDisable"; donpcevent "#miro_rf_sch04::OnDisable"; donpcevent "#miro_yf_sch04::OnDisable"; stopnpctimer; end; OnTimer1000: donpcevent "#miro_rf_sch04::OnDisable"; end; OnTimer2000: donpcevent "#miro_yf_sch04::OnDisable"; end; OnTimer3000: donpcevent "#miro_bf_sch04::OnEnable"; end; OnTimer120000: donpcevent "#miro_bf_sch04::OnDisable"; end; OnTimer121000: donpcevent "#miro_yf_sch04::OnDisable"; end; OnTimer123000: donpcevent "#miro_rf_sch04::OnEnable"; end; OnTimer240000: donpcevent "#miro_bf_sch04::OnDisable"; end; OnTimer241000: donpcevent "#miro_rf_sch04::OnDisable"; end; OnTimer242000: donpcevent "#miro_yf_sch04::OnEnable"; end; OnTimer360000: donpcevent "#Maze_Manager_sch04::OnEnable"; end; } que_qsch04,2,1,0 script #miro_bf_sch04 844,{ OnEnable: monster "que_qsch04",44,270," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",46,270," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",50,287," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",52,287," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",50,265," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",52,265," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",56,279," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",58,279," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",64,301," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",64,298," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",62,272," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",64,272," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",58,245," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",58,243," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",72,289," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",72,287," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",68,257," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",68,255," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",73,263," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",73,261," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",75,251," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",75,249," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",79,283," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",79,281," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",82,271," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",84,271," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",89,295," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",89,293," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",88,276," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",90,276," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",88,266," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",90,266," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",94,256," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",96,256," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",64,301," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",64,299," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",100,251," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; monster "que_qsch04",102,251," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; setcell "que_qsch04",44,270,47,270,cell_walkable,0; setcell "que_qsch04",44,270,47,270,cell_shootable,0; setcell "que_qsch04",50,287,53,287,cell_walkable,0; setcell "que_qsch04",50,287,53,287,cell_shootable,0; setcell "que_qsch04",50,265,53,265,cell_walkable,0; setcell "que_qsch04",50,265,53,265,cell_shootable,0; setcell "que_qsch04",56,279,59,279,cell_walkable,0; setcell "que_qsch04",56,279,59,279,cell_shootable,0; setcell "que_qsch04",64,298,64,301,cell_walkable,0; setcell "que_qsch04",64,298,64,301,cell_shootable,0; setcell "que_qsch04",62,272,65,272,cell_walkable,0; setcell "que_qsch04",62,272,65,272,cell_shootable,0; setcell "que_qsch04",58,242,58,245,cell_walkable,0; setcell "que_qsch04",58,242,58,245,cell_shootable,0; setcell "que_qsch04",72,286,72,289,cell_walkable,0; setcell "que_qsch04",72,286,72,289,cell_shootable,0; setcell "que_qsch04",68,254,68,259,cell_walkable,0; setcell "que_qsch04",68,254,68,259,cell_shootable,0; setcell "que_qsch04",73,260,73,263,cell_walkable,0; setcell "que_qsch04",73,260,73,263,cell_shootable,0; setcell "que_qsch04",75,248,75,251,cell_walkable,0; setcell "que_qsch04",75,248,75,251,cell_shootable,0; setcell "que_qsch04",79,280,79,283,cell_walkable,0; setcell "que_qsch04",79,280,79,283,cell_shootable,0; setcell "que_qsch04",82,271,85,271,cell_walkable,0; setcell "que_qsch04",82,271,85,271,cell_shootable,0; setcell "que_qsch04",89,292,89,295,cell_walkable,0; setcell "que_qsch04",89,292,89,295,cell_shootable,0; setcell "que_qsch04",88,276,91,276,cell_walkable,0; setcell "que_qsch04",88,276,91,276,cell_shootable,0; setcell "que_qsch04",88,266,91,266,cell_walkable,0; setcell "que_qsch04",88,266,91,266,cell_shootable,0; setcell "que_qsch04",94,256,97,256,cell_walkable,0; setcell "que_qsch04",94,256,97,256,cell_shootable,0; setcell "que_qsch04",64,298,64,301,cell_walkable,0; setcell "que_qsch04",64,298,64,301,cell_shootable,0; setcell "que_qsch04",100,251,103,251,cell_walkable,0; setcell "que_qsch04",100,251,103,251,cell_shootable,0; end; OnDisable: killmonster "que_qsch04","#miro_bf_sch04::OnMyMobDead"; setcell "que_qsch04",44,270,47,270,cell_walkable,1; setcell "que_qsch04",44,270,47,270,cell_shootable,1; setcell "que_qsch04",50,287,53,287,cell_walkable,1; setcell "que_qsch04",50,287,53,287,cell_shootable,1; setcell "que_qsch04",50,265,53,265,cell_walkable,1; setcell "que_qsch04",50,265,53,265,cell_shootable,1; setcell "que_qsch04",56,279,59,279,cell_walkable,1; setcell "que_qsch04",56,279,59,279,cell_shootable,1; setcell "que_qsch04",64,298,64,301,cell_walkable,1; setcell "que_qsch04",64,298,64,301,cell_shootable,1; setcell "que_qsch04",62,272,65,272,cell_walkable,1; setcell "que_qsch04",62,272,65,272,cell_shootable,1; setcell "que_qsch04",58,242,58,245,cell_walkable,1; setcell "que_qsch04",58,242,58,245,cell_shootable,1; setcell "que_qsch04",72,286,72,289,cell_walkable,1; setcell "que_qsch04",72,286,72,289,cell_shootable,1; setcell "que_qsch04",68,254,68,259,cell_walkable,1; setcell "que_qsch04",68,254,68,259,cell_shootable,1; setcell "que_qsch04",73,260,73,263,cell_walkable,1; setcell "que_qsch04",73,260,73,263,cell_shootable,1; setcell "que_qsch04",75,248,75,251,cell_walkable,1; setcell "que_qsch04",75,248,75,251,cell_shootable,1; setcell "que_qsch04",79,280,79,283,cell_walkable,1; setcell "que_qsch04",79,280,79,283,cell_shootable,1; setcell "que_qsch04",82,271,85,271,cell_walkable,1; setcell "que_qsch04",82,271,85,271,cell_shootable,1; setcell "que_qsch04",89,292,89,295,cell_walkable,1; setcell "que_qsch04",89,292,89,295,cell_shootable,1; setcell "que_qsch04",88,276,91,276,cell_walkable,1; setcell "que_qsch04",88,276,91,276,cell_shootable,1; setcell "que_qsch04",88,266,91,266,cell_walkable,1; setcell "que_qsch04",88,266,91,266,cell_shootable,1; setcell "que_qsch04",94,256,97,256,cell_walkable,1; setcell "que_qsch04",94,256,97,256,cell_shootable,1; setcell "que_qsch04",64,298,64,301,cell_walkable,1; setcell "que_qsch04",64,298,64,301,cell_shootable,1; setcell "que_qsch04",100,251,103,251,cell_walkable,1; setcell "que_qsch04",100,251,103,251,cell_shootable,1; end; OnMyMobDead: end; } que_qsch04,2,2,0 script #miro_rf_sch04 844,{ OnEnable: monster "que_qsch04",57,301," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",57,299," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",48,291," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",48,289," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",68,290," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",70,290," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",72,295," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",72,293," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",90,296," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",92,296," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",56,282," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",58,282," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",66,283," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",66,281," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",80,284," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",82,284," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",44,273," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",46,273," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",50,273," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",52,273," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",54,269," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",54,267," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",66,271," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",66,270," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",81,273," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",81,272," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",88,276," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",90,276," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",94,276," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",96,276," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",64,258," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",66,258," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",76,263," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",76,261," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",87,265," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",87,263," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",50,252," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",52,252," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",76,252," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",78,252," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",99,255," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",99,253," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",53,245," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; monster "que_qsch04",53,243," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; setcell "que_qsch04",57,298,57,301,cell_walkable,0; setcell "que_qsch04",57,298,57,301,cell_shootable,0; setcell "que_qsch04",48,288,48,291,cell_walkable,0; setcell "que_qsch04",48,288,48,291,cell_shootable,0; setcell "que_qsch04",68,290,71,290,cell_walkable,0; setcell "que_qsch04",68,290,71,290,cell_shootable,0; setcell "que_qsch04",72,292,72,295,cell_walkable,0; setcell "que_qsch04",72,292,72,295,cell_shootable,0; setcell "que_qsch04",90,296,93,296,cell_walkable,0; setcell "que_qsch04",90,296,93,296,cell_shootable,0; setcell "que_qsch04",56,282,59,282,cell_walkable,0; setcell "que_qsch04",56,282,59,282,cell_shootable,0; setcell "que_qsch04",66,280,66,283,cell_walkable,0; setcell "que_qsch04",66,280,66,283,cell_shootable,0; setcell "que_qsch04",80,284,83,284,cell_walkable,0; setcell "que_qsch04",80,284,83,284,cell_shootable,0; setcell "que_qsch04",44,273,47,273,cell_walkable,0; setcell "que_qsch04",44,273,47,273,cell_shootable,0; setcell "que_qsch04",50,273,53,273,cell_walkable,0; setcell "que_qsch04",50,273,53,273,cell_shootable,0; setcell "que_qsch04",54,266,54,269,cell_walkable,0; setcell "que_qsch04",54,266,54,269,cell_shootable,0; setcell "que_qsch04",66,270,66,271,cell_walkable,0; setcell "que_qsch04",66,270,66,271,cell_shootable,0; setcell "que_qsch04",81,272,81,273,cell_walkable,0; setcell "que_qsch04",81,272,81,273,cell_shootable,0; setcell "que_qsch04",88,276,91,276,cell_walkable,0; setcell "que_qsch04",88,276,91,276,cell_shootable,0; setcell "que_qsch04",94,276,97,276,cell_walkable,0; setcell "que_qsch04",94,276,97,276,cell_shootable,0; setcell "que_qsch04",64,258,67,258,cell_walkable,0; setcell "que_qsch04",64,258,67,258,cell_shootable,0; setcell "que_qsch04",76,260,76,263,cell_walkable,0; setcell "que_qsch04",76,260,76,263,cell_shootable,0; setcell "que_qsch04",87,262,87,265,cell_walkable,0; setcell "que_qsch04",87,262,87,265,cell_shootable,0; setcell "que_qsch04",50,252,53,252,cell_walkable,0; setcell "que_qsch04",50,252,53,252,cell_shootable,0; setcell "que_qsch04",76,252,79,252,cell_walkable,0; setcell "que_qsch04",76,252,79,252,cell_shootable,0; setcell "que_qsch04",99,252,99,255,cell_walkable,0; setcell "que_qsch04",99,252,99,255,cell_shootable,0; setcell "que_qsch04",53,242,53,245,cell_walkable,0; setcell "que_qsch04",53,242,53,245,cell_shootable,0; end; OnDisable: killmonster "que_qsch04","#miro_rf_sch04::OnMyMobDead"; setcell "que_qsch04",57,298,57,301,cell_walkable,1; setcell "que_qsch04",57,298,57,301,cell_shootable,1; setcell "que_qsch04",48,288,48,291,cell_walkable,1; setcell "que_qsch04",48,288,48,291,cell_shootable,1; setcell "que_qsch04",68,290,71,290,cell_walkable,1; setcell "que_qsch04",68,290,71,290,cell_shootable,1; setcell "que_qsch04",72,292,72,295,cell_walkable,1; setcell "que_qsch04",72,292,72,295,cell_shootable,1; setcell "que_qsch04",90,296,93,296,cell_walkable,1; setcell "que_qsch04",90,296,93,296,cell_shootable,1; setcell "que_qsch04",56,282,59,282,cell_walkable,1; setcell "que_qsch04",56,282,59,282,cell_shootable,1; setcell "que_qsch04",66,280,66,283,cell_walkable,1; setcell "que_qsch04",66,280,66,283,cell_shootable,1; setcell "que_qsch04",80,284,83,284,cell_walkable,1; setcell "que_qsch04",80,284,83,284,cell_shootable,1; setcell "que_qsch04",44,273,47,273,cell_walkable,1; setcell "que_qsch04",44,273,47,273,cell_shootable,1; setcell "que_qsch04",50,273,53,273,cell_walkable,1; setcell "que_qsch04",50,273,53,273,cell_shootable,1; setcell "que_qsch04",54,266,54,269,cell_walkable,1; setcell "que_qsch04",54,266,54,269,cell_shootable,1; setcell "que_qsch04",66,270,66,271,cell_walkable,1; setcell "que_qsch04",66,270,66,271,cell_shootable,1; setcell "que_qsch04",81,272,81,273,cell_walkable,1; setcell "que_qsch04",81,272,81,273,cell_shootable,1; setcell "que_qsch04",88,276,91,276,cell_walkable,1; setcell "que_qsch04",88,276,91,276,cell_shootable,1; setcell "que_qsch04",94,276,97,276,cell_walkable,1; setcell "que_qsch04",94,276,97,276,cell_shootable,1; setcell "que_qsch04",64,258,67,258,cell_walkable,1; setcell "que_qsch04",64,258,67,258,cell_shootable,1; setcell "que_qsch04",76,260,76,263,cell_walkable,1; setcell "que_qsch04",76,260,76,263,cell_shootable,1; setcell "que_qsch04",87,262,87,265,cell_walkable,1; setcell "que_qsch04",87,262,87,265,cell_shootable,1; setcell "que_qsch04",50,252,53,252,cell_walkable,1; setcell "que_qsch04",50,252,53,252,cell_shootable,1; setcell "que_qsch04",76,252,79,252,cell_walkable,1; setcell "que_qsch04",76,252,79,252,cell_shootable,1; setcell "que_qsch04",99,252,99,255,cell_walkable,1; setcell "que_qsch04",99,252,99,255,cell_shootable,1; setcell "que_qsch04",53,242,53,245,cell_walkable,1; setcell "que_qsch04",53,242,53,245,cell_shootable,1; end; OnMyMobDead: end; } que_qsch04,2,3,0 script #miro_yf_sch04 844,{ OnEnable: monster "que_qsch04",44,292," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",46,292," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",67,295," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",67,293," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",94,301," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",94,299," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",79,289," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",79,287," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",56,282," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",58,282," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",71,283," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",71,281," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",100,281," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",102,281," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",44,261," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",46,261," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",50,265," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",52,265," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",56,270," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",58,270," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",72,278," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",73,278," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",82,266," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",84,266," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",88,266," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",90,266," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",94,271," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",96,271," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",60,257," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",60,255," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",73,263," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",73,261," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",75,257," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",75,255," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",87,257," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",87,255," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",58,251," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",58,249," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",80,251," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",80,249," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",53,245," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",53,243," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",75,245," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",75,243," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",100,251," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",102,251," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",100,256," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; monster "que_qsch04",102,256," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; setcell "que_qsch04",44,292,47,292,cell_walkable,0; setcell "que_qsch04",44,292,47,292,cell_shootable,0; setcell "que_qsch04",67,292,67,295,cell_walkable,0; setcell "que_qsch04",67,292,67,295,cell_shootable,0; setcell "que_qsch04",94,298,94,301,cell_walkable,0; setcell "que_qsch04",94,298,94,301,cell_shootable,0; setcell "que_qsch04",79,286,79,289,cell_walkable,0; setcell "que_qsch04",79,286,79,289,cell_shootable,0; setcell "que_qsch04",56,282,59,282,cell_walkable,0; setcell "que_qsch04",56,282,59,282,cell_shootable,0; setcell "que_qsch04",71,280,71,283,cell_walkable,0; setcell "que_qsch04",71,280,71,283,cell_shootable,0; setcell "que_qsch04",100,281,103,281,cell_walkable,0; setcell "que_qsch04",100,281,103,281,cell_shootable,0; setcell "que_qsch04",44,261,47,261,cell_walkable,0; setcell "que_qsch04",44,261,47,261,cell_shootable,0; setcell "que_qsch04",50,265,53,265,cell_walkable,0; setcell "que_qsch04",50,265,53,265,cell_shootable,0; setcell "que_qsch04",56,270,59,270,cell_walkable,0; setcell "que_qsch04",56,270,59,270,cell_shootable,0; setcell "que_qsch04",72,278,73,278,cell_walkable,0; setcell "que_qsch04",72,278,73,278,cell_shootable,0; setcell "que_qsch04",82,266,85,266,cell_walkable,0; setcell "que_qsch04",82,266,85,266,cell_shootable,0; setcell "que_qsch04",88,266,91,266,cell_walkable,0; setcell "que_qsch04",88,266,91,266,cell_shootable,0; setcell "que_qsch04",94,271,97,271,cell_walkable,0; setcell "que_qsch04",94,271,97,271,cell_shootable,0; setcell "que_qsch04",60,254,60,257,cell_walkable,0; setcell "que_qsch04",60,254,60,257,cell_shootable,0; setcell "que_qsch04",73,260,73,263,cell_walkable,0; setcell "que_qsch04",73,260,73,263,cell_shootable,0; setcell "que_qsch04",75,254,75,257,cell_walkable,0; setcell "que_qsch04",75,254,75,257,cell_shootable,0; setcell "que_qsch04",87,254,87,257,cell_walkable,0; setcell "que_qsch04",87,254,87,257,cell_shootable,0; setcell "que_qsch04",58,248,58,251,cell_walkable,0; setcell "que_qsch04",58,248,58,251,cell_shootable,0; setcell "que_qsch04",80,248,80,251,cell_walkable,0; setcell "que_qsch04",80,248,80,251,cell_shootable,0; setcell "que_qsch04",53,242,53,245,cell_walkable,0; setcell "que_qsch04",53,242,53,245,cell_shootable,0; setcell "que_qsch04",75,242,75,245,cell_walkable,0; setcell "que_qsch04",75,242,75,245,cell_shootable,0; setcell "que_qsch04",100,251,103,251,cell_walkable,0; setcell "que_qsch04",100,251,103,251,cell_shootable,0; setcell "que_qsch04",100,256,103,256,cell_walkable,0; setcell "que_qsch04",100,256,103,256,cell_shootable,0; end; OnDisable: killmonster "que_qsch04","#miro_yf_sch04::OnMyMobDead"; setcell "que_qsch04",44,292,47,292,cell_walkable,1; setcell "que_qsch04",44,292,47,292,cell_shootable,1; setcell "que_qsch04",67,292,67,295,cell_walkable,1; setcell "que_qsch04",67,292,67,295,cell_shootable,1; setcell "que_qsch04",94,298,94,301,cell_walkable,1; setcell "que_qsch04",94,298,94,301,cell_shootable,1; setcell "que_qsch04",79,286,79,289,cell_walkable,1; setcell "que_qsch04",79,286,79,289,cell_shootable,1; setcell "que_qsch04",56,282,59,282,cell_walkable,1; setcell "que_qsch04",56,282,59,282,cell_shootable,1; setcell "que_qsch04",71,280,71,283,cell_walkable,1; setcell "que_qsch04",71,280,71,283,cell_shootable,1; setcell "que_qsch04",100,281,103,281,cell_walkable,1; setcell "que_qsch04",100,281,103,281,cell_shootable,1; setcell "que_qsch04",44,261,47,261,cell_walkable,1; setcell "que_qsch04",44,261,47,261,cell_shootable,1; setcell "que_qsch04",50,265,53,265,cell_walkable,1; setcell "que_qsch04",50,265,53,265,cell_shootable,1; setcell "que_qsch04",56,270,59,270,cell_walkable,1; setcell "que_qsch04",56,270,59,270,cell_shootable,1; setcell "que_qsch04",72,278,73,278,cell_walkable,1; setcell "que_qsch04",72,278,73,278,cell_shootable,1; setcell "que_qsch04",82,266,85,266,cell_walkable,1; setcell "que_qsch04",82,266,85,266,cell_shootable,1; setcell "que_qsch04",88,266,91,266,cell_walkable,1; setcell "que_qsch04",88,266,91,266,cell_shootable,1; setcell "que_qsch04",94,271,97,271,cell_walkable,1; setcell "que_qsch04",94,271,97,271,cell_shootable,1; setcell "que_qsch04",60,254,60,257,cell_walkable,1; setcell "que_qsch04",60,254,60,257,cell_shootable,1; setcell "que_qsch04",73,260,73,263,cell_walkable,1; setcell "que_qsch04",73,260,73,263,cell_shootable,1; setcell "que_qsch04",75,254,75,257,cell_walkable,1; setcell "que_qsch04",75,254,75,257,cell_shootable,1; setcell "que_qsch04",87,254,87,257,cell_walkable,1; setcell "que_qsch04",87,254,87,257,cell_shootable,1; setcell "que_qsch04",58,248,58,251,cell_walkable,1; setcell "que_qsch04",58,248,58,251,cell_shootable,1; setcell "que_qsch04",80,248,80,251,cell_walkable,1; setcell "que_qsch04",80,248,80,251,cell_shootable,1; setcell "que_qsch04",53,242,53,245,cell_walkable,1; setcell "que_qsch04",53,242,53,245,cell_shootable,1; setcell "que_qsch04",75,242,75,245,cell_walkable,1; setcell "que_qsch04",75,242,75,245,cell_shootable,1; setcell "que_qsch04",100,251,103,251,cell_walkable,1; setcell "que_qsch04",100,251,103,251,cell_shootable,1; setcell "que_qsch04",100,256,103,256,cell_walkable,1; setcell "que_qsch04",100,256,103,256,cell_shootable,1; end; OnMyMobDead: end; } que_qsch04,132,172,0 script windpath01_sch04 45,1,1,{ OnTouch: if (countitem(7839) > 0) { mes "La Clé de Cristal réagit au Portail."; delitem 7839,1; //Crystal_Key close2; warp "que_qsch04",114,158; end; } else { mes "Il vous faut une Clé de Cristal pour ouvrir ce Portail."; close; } } que_qsch04,113,165,0 warp windpath02_sch04 1,1,que_qsch04,139,172 que_qsch04,131,136,3 script Piamette#sch04 1930,{ OnInit: enablenpc "Piamette#sch04"; end; } que_qsch04,114,158,0 script #event_start01_sch04 -1,1,1,{ OnInit: disablenpc "#event_start01_sch04"; end; OnEnable: enablenpc "#event_start01_sch04"; end; OnDisable: disablenpc "#event_start01_sch04"; stopnpctimer; end; OnTouch: initnpctimer; disablenpc "#event_start01_sch04"; end; OnTimer2000: mapannounce "que_qsch04","Piamette marmonne : ... Il y avait six oiseaux, Téo. Mais il y en a un qui...",bc_map,"0xdb7093"; end; OnTimer6000: mapannounce "que_qsch04","Piamette marmonne : ...Shh.. Téo. Les oiseaux sont tous revenus... Y a-t-il déjà eu des oiseux qui se soient enfuis...? Ou bien est-ce à cause de ces casseurs déguisés en aventuriers?",bc_map,"0xdb7093"; end; OnTimer10000: mapannounce "que_qsch04","Piamette marmonne : Ah! Ils sont en cage.",bc_map,"0xdb7093"; end; OnTimer14000: mapannounce "que_qsch04","Piamette : Téo, attrape ces oiseaux! Mets la cage ailleurs!",bc_map,"0x00ff00"; donpcevent "#gdtimer01_sch04::OnEnable"; stopnpctimer; end; } que_qsch04,2,2,0 script #gdtimer01_sch04 844,{ OnEnable: initnpctimer; end; Onstop: donpcevent "#getspell01_sch04::OnDisable"; donpcevent "#getspell02_sch04::OnDisable"; donpcevent "#getspell03_sch04::OnDisable"; donpcevent "#getspell04_sch04::OnDisable"; donpcevent "#getspell05_sch04::OnDisable"; donpcevent "#getspell06_sch04::OnDisable"; donpcevent "#getspell07_sch04::OnDisable"; donpcevent "#getspell08_sch04::OnDisable"; stopnpctimer; end; OnTimer1000: donpcevent "#getspell08_sch04::OnDisable"; donpcevent "#getspell01_sch04::OnEnable"; end; OnTimer10000: donpcevent "#getspell01_sch04::OnDisable"; donpcevent "#getspell02_sch04::OnEnable"; end; OnTimer20000: donpcevent "#getspell02_sch04::OnDisable"; donpcevent "#getspell03_sch04::OnEnable"; end; OnTimer30000: donpcevent "#getspell03_sch04::OnDisable"; donpcevent "#getspell04_sch04::OnEnable"; end; OnTimer40000: donpcevent "#getspell04_sch04::OnDisable"; donpcevent "#getspell05_sch04::OnEnable"; end; OnTimer50000: donpcevent "#getspell05_sch04::OnDisable"; donpcevent "#getspell06_sch04::OnEnable"; end; OnTimer60000: donpcevent "#getspell06_sch04::OnDisable"; donpcevent "#getspell07_sch04::OnEnable"; end; OnTimer70000: donpcevent "#getspell07_sch04::OnDisable"; donpcevent "#getspell08_sch04::OnEnable"; end; OnTimer75000: if ($gqse_sch04_gd < 6) { mapannounce "que_qsch04","Piamette : Stupides oiseaux! Stupides Téo! Pourquoi tu ne les mets pas en cage maintenant?!",bc_map,"0x00ff00"; enablenpc "#sch04_cage01"; enablenpc "#sch04_cage02"; enablenpc "#sch04_cage03"; enablenpc "#sch04_cage04"; enablenpc "#sch04_cage05"; enablenpc "#sch04_cage06"; set $gqse_sch04_gd,0; } end; OnTimer76000: disablenpc "#sch04_cage01"; disablenpc "#sch04_cage02"; disablenpc "#sch04_cage03"; disablenpc "#sch04_cage04"; disablenpc "#sch04_cage05"; disablenpc "#sch04_cage06"; end; OnTimer80000: donpcevent "#gdtimer01_sch04::OnEnable"; end; } que_qsch04,2,3,0 script #gdtimer02_sch04 844,{ OnEnable: initnpctimer; end; Onstop: stopnpctimer; killmonster "que_qsch04","#gdtimer02_sch04::OnMyMobDead"; end; OnTimer4000: mapannounce "que_qsch04","Piamette : On les a tous attrapés!",bc_map,"0xdb7093"; end; OnTimer8000: mapannounce "que_qsch04","Piamette : Appelons le Gardien des Clés pour que les oiseaux ne s'enfuient pas trop loin.",bc_map,"0xdb7093"; end; OnTimer12000: mapannounce "que_qsch04","Piamette : Ouiii! Le Gardien des Clés surveille ma cage!",bc_map,"0xdb7093"; monster "que_qsch04",108,151,"Pierre des Clés",1905,1,"#gdtimer02_sch04::OnMyMobDead"; monster "que_qsch04",109,135,"Pierre des Clés",1905,1,"#gdtimer02_sch04::OnMyMobDead"; monster "que_qsch04",115,116,"Pierre des Clés",1905,1,"#gdtimer02_sch04::OnMyMobDead"; monster "que_qsch04",158,106,"Pierre des Clés",1905,1,"#gdtimer02_sch04::OnMyMobDead"; monster "que_qsch04",163,133,"Pierre des Clés",1905,1,"#gdtimer02_sch04::OnMyMobDead"; monster "que_qsch04",150,154,"Pierre des Clés",1905,1,"#gdtimer02_sch04::OnMyMobDead"; end; OnTimer112000: mapannounce "que_qsch04","Piamette : Ouiii!!! On va encore s'amuser! Partez maintenant! Je vous rattrape!",bc_map,"0xdb7093"; killmonster "que_qsch04","#gdtimer02_sch04::OnMyMobDead"; enablenpc "#sch04_cage01"; enablenpc "#sch04_cage02"; enablenpc "#sch04_cage03"; enablenpc "#sch04_cage04"; enablenpc "#sch04_cage05"; enablenpc "#sch04_cage06"; set $gqse_sch04_gd,0; end; OnTimer113000: disablenpc "#sch04_cage01"; disablenpc "#sch04_cage02"; disablenpc "#sch04_cage03"; disablenpc "#sch04_cage04"; disablenpc "#sch04_cage05"; disablenpc "#sch04_cage06"; donpcevent "#gdtimer01_sch04::OnEnable"; stopnpctimer; end; Onreset: killmonster "que_qsch04","#gdtimer02_sch04::OnMyMobDead"; end; OnMyMobDead: if (mobcount("que_qsch04","#gdtimer02_sch04::OnMyMobDead") == 0) { enablenpc "#sch04_cage01"; enablenpc "#sch04_cage02"; enablenpc "#sch04_cage03"; enablenpc "#sch04_cage04"; enablenpc "#sch04_cage05"; enablenpc "#sch04_cage06"; donpcevent "#piamette_sch04::OnEnable"; stopnpctimer; } end; } que_qsch04,1,4,0 script #piamette_sch04 844,{ OnEnable: initnpctimer; end; Onreset: killmonster "que_qsch04","#piamette_sch04::OnMyMobDead"; stopnpctimer; end; OnTimer1000: mapannounce "que_qsch04","Piamette : Tous les Gardiens des Clés sont morts maintenant? Qui a libéré moi oiseaux? Hein? Téo, qui a fait ça?",bc_map,"0xdb7093"; end; OnTimer5000: mapannounce "que_qsch04","Piamette : Je vais m'énerver maintenant!",bc_map,"0xdb7093"; disablenpc "Piamette#sch04"; monster "que_qsch04",131,135,"Piamette en Colère",1930,1,"#piamette_sch04::OnMyMobDead"; stopnpctimer; end; OnMyMobDead: mapannounce "que_qsch04","Piamette a été repoussée. Le Portail Sud vient de s'ouvrir.",bc_map,"0x00ff00"; enablenpc "windpath03_sch04"; enablenpc "windpath04_sch04"; donpcevent "#nm_switch_sch04::OnEnable"; end; } que_qsch04,113,135,0 script #getspell01_sch04 -1,1,1,{ OnInit: disablenpc "#getspell01_sch04"; end; OnEnable: enablenpc "#getspell01_sch04"; specialeffect EF_LOCKON; end; OnDisable: disablenpc "#getspell01_sch04"; end; OnTouch: sc_start2 SC_Stone,300000,0,10000; if ($gqse_sch04_gd == 0) { warp "que_qsch04",103,153; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,1; mapannounce "que_qsch04","Piamette : Un petit oiseau vient de tomber, une flèche dans l'aile.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 1) { warp "que_qsch04",102,135; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,2; mapannounce "que_qsch04","Piamette : Un petit oiseau est tombé dans un piège, et coule au fond du lac.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 2) { warp "que_qsch04",113,111; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,3; mapannounce "que_qsch04","Piamette : Un petit oiseau vient de mourir dans sa cage.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 3) { warp "que_qsch04",161,105; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,4; mapannounce "que_qsch04","Piamette : Un petit oiseau vient de mourir empoisonné.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 4) { warp "que_qsch04",168,135; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,5; mapannounce "que_qsch04","Piamette : Un petit oiseau a vomi du sang pendant sept jours et sept nuits en chantant.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 5) { warp "que_qsch04",150,159; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,6; mapannounce "que_qsch04","Piamette : Le dernier petit oiseau vient de se briser le cou en se tortillant pour sortir de son oeuf!",bc_map,"0xFF0000"; donpcevent "#gdtimer02_sch04::OnEnable"; donpcevent "#gdtimer01_sch04::Onstop"; } end; } que_qsch04,146,150,0 script #getspell02_sch04 -1,1,1,{ OnInit: disablenpc "#getspell02_sch04"; end; OnEnable: enablenpc "#getspell02_sch04"; specialeffect EF_LOCKON; end; OnDisable: disablenpc "#getspell02_sch04"; end; OnTouch: sc_start2 SC_Stone,300000,0,10000; if ($gqse_sch04_gd == 0) { warp "que_qsch04",103,153; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,1; mapannounce "que_qsch04","Piamette : Un petit oiseau vient de tomber, une flèche dans l'aile.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 1) { warp "que_qsch04",102,135; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,2; mapannounce "que_qsch04","Piamette : Un petit oiseau est tombé dans un piège, et coule au fond du lac.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 2) { warp "que_qsch04",113,111; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,3; mapannounce "que_qsch04","Piamette : Un petit oiseau vient de mourir dans sa cage.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 3) { warp "que_qsch04",161,105; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,4; mapannounce "que_qsch04","Piamette : Un petit oiseau vient de mourir empoisonné.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 4) { warp "que_qsch04",168,135; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,5; mapannounce "que_qsch04","Piamette : Un petit oiseau a vomi du sang pendant sept jours et sept nuits en chantant.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 5) { warp "que_qsch04",150,159; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,6; mapannounce "que_qsch04","Piamette : Le dernier petit oiseau vient de se briser le cou en se tortillant pour sortir de son oeuf!",bc_map,"0xFF0000"; donpcevent "#gdtimer02_sch04::OnEnable"; donpcevent "#gdtimer01_sch04::Onstop"; } end; } que_qsch04,131,117,0 script #getspell03_sch04 -1,1,1,{ OnInit: disablenpc "#getspell03_sch04"; end; OnEnable: enablenpc "#getspell03_sch04"; specialeffect EF_LOCKON; end; OnDisable: disablenpc "#getspell03_sch04"; end; OnTouch: sc_start2 SC_Stone,300000,0,10000; if ($gqse_sch04_gd == 0) { warp "que_qsch04",103,153; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,1; mapannounce "que_qsch04","Piamette : Un petit oiseau vient de tomber, une flèche dans l'aile.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 1) { warp "que_qsch04",102,135; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,2; mapannounce "que_qsch04","Piamette : Un petit oiseau est tombé dans un piège, et coule au fond du lac.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 2) { warp "que_qsch04",113,111; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,3; mapannounce "que_qsch04","Piamette : Un petit oiseau vient de mourir dans sa cage.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 3) { warp "que_qsch04",161,105; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,4; mapannounce "que_qsch04","Piamette : Un petit oiseau vient de mourir empoisonné.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 4) { warp "que_qsch04",168,135; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,5; mapannounce "que_qsch04","Piamette : Un petit oiseau a vomi du sang pendant sept jours et sept nuits en chantant.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 5) { warp "que_qsch04",150,159; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,6; mapannounce "que_qsch04","Piamette : Le dernier petit oiseau vient de se briser le cou en se tortillant pour sortir de son oeuf!",bc_map,"0xFF0000"; donpcevent "#gdtimer02_sch04::OnEnable"; donpcevent "#gdtimer01_sch04::Onstop"; } end; } que_qsch04,117,150,0 script #getspell04_sch04 -1,1,1,{ OnInit: disablenpc "#getspell04_sch04"; end; OnEnable: enablenpc "#getspell04_sch04"; specialeffect EF_LOCKON; end; OnDisable: disablenpc "#getspell04_sch04"; end; OnTouch: sc_start2 SC_Stone,300000,0,10000; if ($gqse_sch04_gd == 0) { warp "que_qsch04",103,153; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,1; mapannounce "que_qsch04","Piamette : Un petit oiseau vient de tomber, une flèche dans l'aile.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 1) { warp "que_qsch04",102,135; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,2; mapannounce "que_qsch04","Piamette : Un petit oiseau est tombé dans un piège, et coule au fond du lac.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 2) { warp "que_qsch04",113,111; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,3; mapannounce "que_qsch04","Piamette : Un petit oiseau vient de mourir dans sa cage.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 3) { warp "que_qsch04",161,105; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,4; mapannounce "que_qsch04","Piamette : Un petit oiseau vient de mourir empoisonné.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 4) { warp "que_qsch04",168,135; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,5; mapannounce "que_qsch04","Piamette : Un petit oiseau a vomi du sang pendant sept jours et sept nuits en chantant.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 5) { warp "que_qsch04",150,159; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,6; mapannounce "que_qsch04","Piamette : Le dernier petit oiseau vient de se briser le cou en se tortillant pour sortir de son oeuf!",bc_map,"0xFF0000"; donpcevent "#gdtimer02_sch04::OnEnable"; donpcevent "#gdtimer01_sch04::Onstop"; } end; } que_qsch04,150,135,0 script #getspell05_sch04 -1,1,1,{ OnInit: disablenpc "#getspell05_sch04"; end; OnEnable: enablenpc "#getspell05_sch04"; specialeffect EF_LOCKON; end; OnDisable: disablenpc "#getspell05_sch04"; end; OnTouch: sc_start2 SC_Stone,300000,0,10000; if ($gqse_sch04_gd == 0) { warp "que_qsch04",103,153; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,1; mapannounce "que_qsch04","Piamette : Un petit oiseau vient de tomber, une flèche dans l'aile.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 1) { warp "que_qsch04",102,135; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,2; mapannounce "que_qsch04","Piamette : Un petit oiseau est tombé dans un piège, et coule au fond du lac.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 2) { warp "que_qsch04",113,111; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,3; mapannounce "que_qsch04","Piamette : Un petit oiseau vient de mourir dans sa cage.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 3) { warp "que_qsch04",161,105; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,4; mapannounce "que_qsch04","Piamette : Un petit oiseau vient de mourir empoisonné.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 4) { warp "que_qsch04",168,135; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,5; mapannounce "que_qsch04","Piamette : Un petit oiseau a vomi du sang pendant sept jours et sept nuits en chantant.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 5) { warp "que_qsch04",150,159; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,6; mapannounce "que_qsch04","Piamette : Le dernier petit oiseau vient de se briser le cou en se tortillant pour sortir de son oeuf!",bc_map,"0xFF0000"; donpcevent "#gdtimer02_sch04::OnEnable"; donpcevent "#gdtimer01_sch04::Onstop"; } end; } que_qsch04,117,121,0 script #getspell06_sch04 -1,1,1,{ OnInit: disablenpc "#getspell06_sch04"; end; OnEnable: enablenpc "#getspell06_sch04"; specialeffect EF_LOCKON; end; OnDisable: disablenpc "#getspell06_sch04"; end; OnTouch: sc_start2 SC_Stone,300000,0,10000; if ($gqse_sch04_gd == 0) { warp "que_qsch04",103,153; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,1; mapannounce "que_qsch04","Piamette : Un petit oiseau vient de tomber, une flèche dans l'aile.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 1) { warp "que_qsch04",102,135; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,2; mapannounce "que_qsch04","Piamette : Un petit oiseau est tombé dans un piège, et coule au fond du lac.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 2) { warp "que_qsch04",113,111; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,3; mapannounce "que_qsch04","Piamette : Un petit oiseau vient de mourir dans sa cage.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 3) { warp "que_qsch04",161,105; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,4; mapannounce "que_qsch04","Piamette : Un petit oiseau vient de mourir empoisonné.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 4) { warp "que_qsch04",168,135; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,5; mapannounce "que_qsch04","Piamette : Un petit oiseau a vomi du sang pendant sept jours et sept nuits en chantant.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 5) { warp "que_qsch04",150,159; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,6; mapannounce "que_qsch04","Piamette : Le dernier petit oiseau vient de se briser le cou en se tortillant pour sortir de son oeuf!",bc_map,"0xFF0000"; donpcevent "#gdtimer02_sch04::OnEnable"; donpcevent "#gdtimer01_sch04::Onstop"; } end; } que_qsch04,131,154,0 script #getspell07_sch04 -1,1,1,{ OnInit: disablenpc "#getspell07_sch04"; end; OnEnable: enablenpc "#getspell07_sch04"; specialeffect EF_LOCKON; end; OnDisable: disablenpc "#getspell07_sch04"; end; OnTouch: sc_start2 SC_Stone,300000,0,10000; if ($gqse_sch04_gd == 0) { warp "que_qsch04",103,153; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,1; mapannounce "que_qsch04","Piamette : Un petit oiseau vient de tomber, une flèche dans l'aile.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 1) { warp "que_qsch04",102,135; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,2; mapannounce "que_qsch04","Piamette : Un petit oiseau est tombé dans un piège, et coule au fond du lac.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 2) { warp "que_qsch04",113,111; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,3; mapannounce "que_qsch04","Piamette : Un petit oiseau vient de mourir dans sa cage.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 3) { warp "que_qsch04",161,105; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,4; mapannounce "que_qsch04","Piamette : Un petit oiseau vient de mourir empoisonné.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 4) { warp "que_qsch04",168,135; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,5; mapannounce "que_qsch04","Piamette : Un petit oiseau a vomi du sang pendant sept jours et sept nuits en chantant.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 5) { warp "que_qsch04",150,159; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,6; mapannounce "que_qsch04","Piamette : Le dernier petit oiseau vient de se briser le cou en se tortillant pour sortir de son oeuf!",bc_map,"0xFF0000"; donpcevent "#gdtimer02_sch04::OnEnable"; donpcevent "#gdtimer01_sch04::Onstop"; } end; } que_qsch04,146,121,0 script #getspell08_sch04 -1,1,1,{ OnInit: disablenpc "#getspell08_sch04"; end; OnEnable: enablenpc "#getspell08_sch04"; specialeffect EF_LOCKON; end; OnDisable: disablenpc "#getspell08_sch04"; end; OnTouch: sc_start2 SC_Stone,300000,0,10000; if ($gqse_sch04_gd == 0) { warp "que_qsch04",103,153; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,1; mapannounce "que_qsch04","Piamette : Un petit oiseau vient de tomber, une flèche dans l'aile.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 1) { warp "que_qsch04",102,135; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,2; mapannounce "que_qsch04","Piamette : Un petit oiseau est tombé dans un piège, et coule au fond du lac.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 2) { warp "que_qsch04",113,111; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,3; mapannounce "que_qsch04","Piamette : Un petit oiseau vient de mourir dans sa cage.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 3) { warp "que_qsch04",161,105; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,4; mapannounce "que_qsch04","Piamette : Un petit oiseau vient de mourir empoisonné.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 4) { warp "que_qsch04",168,135; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,5; mapannounce "que_qsch04","Piamette : Un petit oiseau a vomi du sang pendant sept jours et sept nuits en chantant.",bc_map,"0xdb7093"; } else if ($gqse_sch04_gd == 5) { warp "que_qsch04",150,159; disablenpc "#getspell01_sch04"; set $gqse_sch04_gd,6; mapannounce "que_qsch04","Piamette : Le dernier petit oiseau vient de se briser le cou en se tortillant pour sortir de son oeuf!",bc_map,"0xFF0000"; donpcevent "#gdtimer02_sch04::OnEnable"; donpcevent "#gdtimer01_sch04::Onstop"; } end; } que_qsch04,103,153,0 script #sch04_cage01 -1,1,1,{ OnInit: disablenpc "#sch04_cage01"; end; OnTouch: sc_end SC_Stone; warp "que_qsch04",108,151; disablenpc "#sch04_cage01"; end; } que_qsch04,102,135,0 script #sch04_cage02 -1,1,1,{ OnInit: disablenpc "#sch04_cage02"; end; OnTouch: sc_end SC_Stone; warp "que_qsch04",107,135; disablenpc "#sch04_cage02"; end; } que_qsch04,113,111,0 script #sch04_cage03 -1,1,1,{ OnInit: disablenpc "#sch04_cage03"; end; OnTouch: sc_end SC_Stone; warp "que_qsch04",113,114; disablenpc "#sch04_cage03"; end; } que_qsch04,161,105,0 script #sch04_cage04 -1,1,1,{ OnInit: disablenpc "#sch04_cage04"; end; OnTouch: sc_end SC_Stone; warp "que_qsch04",158,106; disablenpc "#sch04_cage04"; end; } que_qsch04,168,135,0 script #sch04_cage05 -1,1,1,{ OnInit: disablenpc "#sch04_cage05"; end; OnTouch: sc_end SC_Stone; warp "que_qsch04",163,133; disablenpc "#sch04_cage05"; end; } que_qsch04,150,159,0 script #sch04_cage06 -1,1,1,{ OnInit: disablenpc "#sch04_cage06"; end; OnTouch: sc_end SC_Stone; warp "que_qsch04",150,154; disablenpc "#sch04_cage06"; end; } que_qsch04,1,8,0 script #gd_sch04_mobctrl 844,{ OnEnable: monster "que_qsch04",107,152,"Balle de Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",109,135,"Balle de Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",113,116,"Balle de Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",157,107,"Balle de Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",163,133,"Balle de Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",149,156,"Balle de Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",130,139,"--ja--",1275,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",135,137,"--ja--",1275,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",130,132,"--ja--",1275,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",128,137,"--ja--",1275,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",109,145,"--ja--",1275,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",109,130,"--ja--",1275,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",128,114,"--ja--",1275,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",147,114,"--ja--",1275,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",154,128,"--ja--",1275,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",151,145,"--ja--",1275,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",130,151,"--ja--",1275,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",131,139,"Balle de Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",135,136,"Balle de Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",131,132,"Balle de Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",128,136,"Balle de Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",110,145,"Balle de Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",129,114,"Balle de Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",148,114,"Balle de Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",155,128,"Balle de Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",152,145,"Balle de Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",131,151,"Balle de Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",110,130,"Balle de Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",132,139,"--ja--",1390,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",135,135,"--ja--",1390,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",132,132,"--ja--",1390,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",128,135,"--ja--",1390,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",111,145,"--ja--",1390,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",111,130,"--ja--",1390,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",130,114,"--ja--",1390,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",149,114,"--ja--",1390,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",156,128,"--ja--",1390,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",153,145,"--ja--",1390,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",132,151,"--ja--",1390,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",133,139,"--ja--",1699,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",135,134,"--ja--",1699,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",133,132,"--ja--",1699,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",128,135,"--ja--",1699,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",112,145,"--ja--",1699,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",131,114,"--ja--",1699,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",150,114,"--ja--",1699,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",157,128,"--ja--",1699,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",154,145,"--ja--",1699,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",133,151,"--ja--",1699,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",112,130,"--ja--",1699,1,"#gd_sch04_mobctrl::OnMyMobDead"; end; Onreset: killmonster "que_qsch04","#gd_sch04_mobctrl::OnMyMobDead"; end; OnMyMobDead: if (mobcount("que_qsch04","#gd_sch04_mobctrl::OnMyMobDead") < 7) { monster "que_qsch04",107,152,"Balle de Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",109,135,"Balle de Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",113,116,"Balle de Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",157,107,"Balle de Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",163,133,"Balle de Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; monster "que_qsch04",149,156,"Balle de Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; } end; } que_qsch04,149,105,0 script windpath03_sch04 45,1,1,{ OnInit: disablenpc "windpath03_sch04"; end; OnTouch: warp "que_qsch04",119,103; end; } que_qsch04,128,104,0 script windpath04_sch04 45,1,1,{ OnInit: disablenpc "windpath04_sch04"; end; OnTouch: warp "que_qsch04",146,109; end; } que_qsch04,253,273,0 script #nm_switch_sch04 -1,5,5,{ OnInit: disablenpc "#nm_switch_sch04"; end; OnEnable: enablenpc "#nm_switch_sch04"; end; OnDisable: disablenpc "#nm_switch_sch04"; stopnpctimer; end; OnTouch: disablenpc "#nm_switch_sch04"; initnpctimer; end; OnTimer1000: mapannounce "que_qsch04","Dame aux Souhaits: Avez-vous passé du bon temps avec Piamette?",bc_map,"0x00ff00"; end; OnTimer4000: mapannounce "que_qsch04","Dame aux Souhaits: Mais c'est terminé! Des créatures vont être bientôt invoquées...",bc_map,"0x00ff00"; end; OnTimer9000: mapannounce "que_qsch04","Dame aux Souhaits: Venez jusqu'à moi...",bc_map,"0x00ff00"; end; OnTimer10000: donpcevent "#nmsomsch04_jin01::OnEnable"; donpcevent "#sch04_stone01::OnEnable"; end; OnTimer190000: donpcevent "#nmsomsch04_jin02::OnEnable"; donpcevent "#sch04_stone02::OnEnable"; end; OnTimer370000: donpcevent "#nmsomsch04_jin03::OnEnable"; donpcevent "#sch04_stone03::OnEnable"; stopnpctimer; end; } que_qsch04,229,297,0 script #nmsomsch04_jin01 -1,{ OnEnable: donpcevent "#sch04_stone01::OnEnable"; initnpctimer; end; OnDisable: killmonster "que_qsch04","#nmsomsch04_jin01::OnMyMobDead"; stopnpctimer; end; OnTimer5000: mapannounce "que_qsch04","L'Assemblée des Mages de l'Ouest invoque des Gardiens des Ombres.",bc_map,"0x4d4dff"; monster "que_qsch04",226,288,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",227,289,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",228,290,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",229,291,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",230,292,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",231,293,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",232,294,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",233,295,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",234,296,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",235,297,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",228,286,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",229,287,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",230,288,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",231,289,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",232,290,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",233,291,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",234,292,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",235,293,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",236,294,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",237,295,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",230,284,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",231,285,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",232,286,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",233,287,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",234,288,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",235,289,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",236,290,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",237,291,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",238,292,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",239,293,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; end; OnTimer25000: OnTimer55000: OnTimer85000: OnTimer120000: monster "que_qsch04",226,294,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",227,294,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",228,294,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",229,294,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",230,295,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",231,296,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",231,297,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",231,298,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",231,299,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",230,300,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",229,301,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",228,301,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",227,301,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",226,301,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",225,300,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",224,299,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",224,298,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",224,297,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",224,296,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; monster "que_qsch04",225,295,"Gardien des Ombres",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; end; OnTimer180000: stopnpctimer; end; OnMyMobDead: end; } que_qsch04,2,8,0 script #sch04_stone01 844,{ OnEnable: monster "que_qsch04",227,294,"Gardien de la Magie",1752,1,"#sch04_stone01::OnMyMobDead"; monster "que_qsch04",229,294,"Gardien de la Magie",1752,1,"#sch04_stone01::OnMyMobDead"; monster "que_qsch04",231,296,"Gardien de la Magie",1752,1,"#sch04_stone01::OnMyMobDead"; monster "que_qsch04",231,298,"Gardien de la Magie",1752,1,"#sch04_stone01::OnMyMobDead"; monster "que_qsch04",230,300,"Gardien de la Magie",1752,1,"#sch04_stone01::OnMyMobDead"; monster "que_qsch04",228,301,"Gardien de la Magie",1752,1,"#sch04_stone01::OnMyMobDead"; monster "que_qsch04",226,301,"Gardien de la Magie",1752,1,"#sch04_stone01::OnMyMobDead"; monster "que_qsch04",224,299,"Gardien de la Magie",1752,1,"#sch04_stone01::OnMyMobDead"; monster "que_qsch04",224,297,"Gardien de la Magie",1752,1,"#sch04_stone01::OnMyMobDead"; monster "que_qsch04",225,295,"Gardien de la Magie",1752,1,"#sch04_stone01::OnMyMobDead"; end; Onreset: killmonster "que_qsch04","#sch04_stone01::OnMyMobDead"; end; OnMyMobDead: if (mobcount("que_qsch04","#sch04_stone01::OnMyMobDead") == 0) { set $gqse_sch04_nm,$gqse_sch04_nm+1; donpcevent "#nmsomsch04_jin01::OnDisable"; if ($gqse_sch04_nm == 3) { donpcevent "Wish Maiden#sch04_boss::Onfight"; } } end; } que_qsch04,275,299,0 script #nmsomsch04_jin02 -1,{ OnEnable: initnpctimer; end; OnDisable: killmonster "que_qsch04","#nmsomsch04_jin02::OnMyMobDead"; stopnpctimer; end; OnTimer5000: mapannounce "que_qsch04","L'Assemblée des Mages de l'Est invoque des Chasseurs Sanguinaires.",bc_map,"0x4d4dff"; monster "que_qsch04",263,292,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",264,291,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",265,290,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",266,289,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",267,288,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",268,287,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",269,286,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",270,285,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",271,284,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",272,283,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",265,294,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",266,293,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",267,292,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",268,291,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",269,290,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",270,289,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",271,288,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",272,287,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",273,286,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",274,285,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",267,296,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",268,295,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",269,294,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",270,283,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",271,282,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",272,281,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",273,280,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",274,279,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",275,276,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",276,275,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; end; OnTimer25000: OnTimer55000: OnTimer85000: OnTimer120000: monster "que_qsch04",274,301,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",275,301,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",276,301,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",277,301,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",278,300,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",279,299,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",279,298,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",279,297,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",279,296,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",278,295,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",277,294,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",276,294,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",275,294,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",274,294,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",273,295,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",272,296,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",272,297,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",272,298,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",272,299,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; monster "que_qsch04",273,300,"Chasseur Sanguinaire",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; end; OnTimer180000: stopnpctimer; end; OnMyMobDead: end; } que_qsch04,2,9,0 script #sch04_stone02 844,{ OnEnable: monster "que_qsch04",275,301,"Gardien de la Magie",1753,1,"#sch04_stone02::OnMyMobDead"; monster "que_qsch04",277,301,"Gardien de la Magie",1753,1,"#sch04_stone02::OnMyMobDead"; monster "que_qsch04",279,299,"Gardien de la Magie",1753,1,"#sch04_stone02::OnMyMobDead"; monster "que_qsch04",279,297,"Gardien de la Magie",1753,1,"#sch04_stone02::OnMyMobDead"; monster "que_qsch04",278,295,"Gardien de la Magie",1753,1,"#sch04_stone02::OnMyMobDead"; monster "que_qsch04",276,294,"Gardien de la Magie",1753,1,"#sch04_stone02::OnMyMobDead"; monster "que_qsch04",274,294,"Gardien de la Magie",1753,1,"#sch04_stone02::OnMyMobDead"; monster "que_qsch04",272,296,"Gardien de la Magie",1753,1,"#sch04_stone02::OnMyMobDead"; monster "que_qsch04",272,298,"Gardien de la Magie",1753,1,"#sch04_stone02::OnMyMobDead"; monster "que_qsch04",273,300,"Gardien de la Magie",1753,1,"#sch04_stone02::OnMyMobDead"; end; Onreset: killmonster "que_qsch04","#sch04_stone02::OnMyMobDead"; end; OnMyMobDead: if (mobcount("que_qsch04","#sch04_stone02::OnMyMobDead") == 0) { set $gqse_sch04_nm,$gqse_sch04_nm+1; donpcevent "#nmsomsch04_jin02::OnDisable"; if ($gqse_sch04_nm == 3) { donpcevent "Wish Maiden#sch04_boss::Onfight"; } } end; } que_qsch04,251,340,0 script #nmsomsch04_jin03 -1,{ OnEnable: initnpctimer; end; OnDisable: killmonster "que_qsch04","#nmsomsch04_jin03::OnMyMobDead"; stopnpctimer; end; OnTimer5000: mapannounce "que_qsch04","L'Assemblée des Mages du Nord invoque des Gardiens du Temple.",bc_map,"0x4d4dff"; monster "que_qsch04",247,329,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",249,329,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",251,329,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",253,329,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",255,329,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",243,339,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",245,337,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",247,335,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",247,333,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",254,333,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",256,335,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",258,337,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",260,339,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; end; OnTimer120000: monster "que_qsch04",251,343,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",252,343,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",255,341,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",255,340,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",254,337,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",253,336,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",250,336,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",249,337,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",248,340,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",248,341,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; end; OnTimer240000: monster "que_qsch04",250,343,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",252,343,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",254,342,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",255,340,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",255,338,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",253,336,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",250,336,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",248,338,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",248,340,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",249,342,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; end; OnTimer360000: monster "que_qsch04",250,343,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",252,343,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",254,342,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",255,340,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",255,338,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",253,336,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",251,336,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",249,337,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",248,339,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; monster "que_qsch04",248,341,"Gardien du Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; stopnpctimer; end; OnMyMobDead: end; } que_qsch04,2,10,0 script #sch04_stone03 844,{ OnEnable: monster "que_qsch04",251,343,"Gardien de la Magie",1933,1,"#sch04_stone03::OnMyMobDead"; monster "que_qsch04",252,343,"Gardien de la Magie",1933,1,"#sch04_stone03::OnMyMobDead"; monster "que_qsch04",255,341,"Gardien de la Magie",1933,1,"#sch04_stone03::OnMyMobDead"; monster "que_qsch04",255,340,"Gardien de la Magie",1933,1,"#sch04_stone03::OnMyMobDead"; monster "que_qsch04",254,337,"Gardien de la Magie",1933,1,"#sch04_stone03::OnMyMobDead"; monster "que_qsch04",253,336,"Gardien de la Magie",1933,1,"#sch04_stone03::OnMyMobDead"; monster "que_qsch04",250,336,"Gardien de la Magie",1933,1,"#sch04_stone03::OnMyMobDead"; monster "que_qsch04",249,337,"Gardien de la Magie",1933,1,"#sch04_stone03::OnMyMobDead"; monster "que_qsch04",248,340,"Gardien de la Magie",1933,1,"#sch04_stone03::OnMyMobDead"; monster "que_qsch04",248,341,"Gardien de la Magie",1933,1,"#sch04_stone03::OnMyMobDead"; end; Onreset: killmonster "que_qsch04","#sch04_stone03::OnMyMobDead"; end; OnMyMobDead: if (mobcount("que_qsch04","#sch04_stone03::OnMyMobDead") == 0) { set $gqse_sch04_nm,$gqse_sch04_nm+1; donpcevent "#nmsomsch04_jin03::OnDisable"; if ($gqse_sch04_nm == 3) { donpcevent "Wish Maiden#sch04_boss::Onfight"; } } end; } que_qsch04,235,285,5 script Gardien des Ombres::Guard of Shadow#sch04_01 1752,4,4,{ OnInit: disablenpc "Guard of Shadow#sch04_01"; end; OnDisable: killmonster "que_qsch04","Guard of Shadow#sch04_02::OnMyMobDead"; disablenpc "Guard of Shadow#sch04_01"; end; OnTouch: disablenpc "Guard of Shadow#sch04_01"; monster "que_qsch04",234,284,"Gardien des Ombres",1752,1,"Guard of Shadow#sch04_01::OnMyMobDead"; monster "que_qsch04",235,285,"Gardien des Ombres",1752,1,"Guard of Shadow#sch04_01::OnMyMobDead"; monster "que_qsch04",236,286,"Gardien des Ombres",1752,1,"Guard of Shadow#sch04_01::OnMyMobDead"; end; OnMyMobDead: end; } que_qsch04,224,290,5 script Gardien des Ombres::Guard of Shadow#sch04_02 1752,4,4,{ OnInit: disablenpc "Guard of Shadow#sch04_02"; end; OnDisable: killmonster "que_qsch04","Guard of Shadow#sch04_01::OnMyMobDead"; disablenpc "Guard of Shadow#sch04_02"; end; OnTouch: disablenpc "Guard of Shadow#sch04_02"; monster "que_qsch04",223,289,"Gardien des Ombres",1752,1,"Guard of Shadow#sch04_02::OnMyMobDead"; monster "que_qsch04",224,290,"Gardien des Ombres",1752,1,"Guard of Shadow#sch04_02::OnMyMobDead"; monster "que_qsch04",225,291,"Gardien des Ombres",1752,1,"Guard of Shadow#sch04_02::OnMyMobDead"; end; OnMyMobDead: end; } que_qsch04,236,296,5 script Gardien des Ombres::Guard of Shadow#sch04_03 1752,4,4,{ OnInit: disablenpc "Guard of Shadow#sch04_03"; end; OnDisable: killmonster "que_qsch04","Guard of Shadow#sch04_03::OnMyMobDead"; disablenpc "Guard of Shadow#sch04_03"; end; OnTouch: disablenpc "Guard of Shadow#sch04_03"; monster "que_qsch04",235,295,"Gardien des Ombres",1752,1,"Guard of Shadow#sch04_03::OnMyMobDead"; monster "que_qsch04",236,296,"Gardien des Ombres",1752,1,"Guard of Shadow#sch04_03::OnMyMobDead"; monster "que_qsch04",237,297,"Gardien des Ombres",1752,1,"Guard of Shadow#sch04_03::OnMyMobDead"; end; OnMyMobDead: end; } que_qsch04,225,303,5 script Gardien des Ombres::Guard of Shadow#sch04_04 1752,4,4,{ OnInit: disablenpc "Guard of Shadow#sch04_04"; end; OnDisable: killmonster "que_qsch04","Guard of Shadow#sch04_04::OnMyMobDead"; disablenpc "Guard of Shadow#sch04_04"; end; OnTouch: disablenpc "Guard of Shadow#sch04_04"; monster "que_qsch04",224,302,"Gardien des Ombres",1752,1,"Guard of Shadow#sch04_04::OnMyMobDead"; monster "que_qsch04",225,303,"Gardien des Ombres",1752,1,"Guard of Shadow#sch04_04::OnMyMobDead"; monster "que_qsch04",226,304,"Gardien des Ombres",1752,1,"Guard of Shadow#sch04_04::OnMyMobDead"; end; OnMyMobDead: end; } que_qsch04,266,296,3 script Gardien du Temple::Temple Guard#sch04_ac01 1753,4,4,{ OnInit: disablenpc "Temple Guard#sch04_ac01"; end; OnDisable: killmonster "que_qsch04","Temple Guard#sch04_ac01::OnMyMobDead"; disablenpc "Temple Guard#sch04_ac01"; end; OnTouch: disablenpc "Temple Guard#sch04_ac01"; monster "que_qsch04",265,297,"Chasseur Sanguinaire",1753,1,"Temple Guard#sch04_ac01::OnMyMobDead"; monster "que_qsch04",266,296,"Chasseur Sanguinaire",1753,1,"Temple Guard#sch04_ac01::OnMyMobDead"; monster "que_qsch04",267,295,"Chasseur Sanguinaire",1753,1,"Temple Guard#sch04_ac01::OnMyMobDead"; end; OnMyMobDead: end; } que_qsch04,271,283,3 script Gardien du Temple::Temple Guard#sch04_ac02 1753,4,4,{ OnInit: disablenpc "Temple Guard#sch04_ac02"; end; OnDisable: killmonster "que_qsch04","Temple Guard#sch04_ac02::OnMyMobDead"; disablenpc "Temple Guard#sch04_ac02"; end; OnTouch: disablenpc "Temple Guard#sch04_ac02"; monster "que_qsch04",270,284,"Chasseur Sanguinaire",1753,1,"Temple Guard#sch04_ac02::OnMyMobDead"; monster "que_qsch04",271,283,"Chasseur Sanguinaire",1753,1,"Temple Guard#sch04_ac02::OnMyMobDead"; monster "que_qsch04",272,282,"Chasseur Sanguinaire",1753,1,"Temple Guard#sch04_ac02::OnMyMobDead"; end; OnMyMobDead: end; } que_qsch04,270,307,3 script Gardien du Temple::Temple Guard#sch04_ac03 1753,4,4,{ OnInit: disablenpc "Temple Guard#sch04_ac03"; end; OnDisable: killmonster "que_qsch04","Temple Guard#sch04_ac03::OnMyMobDead"; disablenpc "Temple Guard#sch04_ac03"; end; OnTouch: disablenpc "Temple Guard#sch04_ac03"; monster "que_qsch04",269,308,"Chasseur Sanguinaire",1753,1,"Temple Guard#sch04_ac03::OnMyMobDead"; monster "que_qsch04",270,307,"Chasseur Sanguinaire",1753,1,"Temple Guard#sch04_ac03::OnMyMobDead"; monster "que_qsch04",271,306,"Chasseur Sanguinaire",1753,1,"Temple Guard#sch04_ac03::OnMyMobDead"; end; OnMyMobDead: end; } que_qsch04,279,300,3 script Gardien du Temple::Temple Guard#sch04_ac04 1753,4,4,{ OnInit: disablenpc "Temple Guard#sch04_ac04"; end; OnDisable: killmonster "que_qsch04","Temple Guard#sch04_ac04::OnMyMobDead"; disablenpc "Temple Guard#sch04_ac04"; end; OnTouch: disablenpc "Temple Guard#sch04_ac04"; monster "que_qsch04",278,301,"Chasseur Sanguinaire",1753,1,"Temple Guard#sch04_ac04::OnMyMobDead"; monster "que_qsch04",279,300,"Chasseur Sanguinaire",1753,1,"Temple Guard#sch04_ac04::OnMyMobDead"; monster "que_qsch04",280,299,"Chasseur Sanguinaire",1753,1,"Temple Guard#sch04_ac04::OnMyMobDead"; end; OnMyMobDead: end; } que_qsch04,247,330,5 script Gardien du Temple::Temple Keeper#sch04_ac01 1933,4,4,{ OnInit: disablenpc "Temple Keeper#sch04_ac01"; end; OnDisable: killmonster "que_qsch04","Temple Keeper#sch04_ac01::OnMyMobDead"; disablenpc "Temple Keeper#sch04_ac01"; end; OnTouch: disablenpc "Temple Keeper#sch04_ac01"; monster "que_qsch04",246,330,"Gardien du Temple",1933,1,"Temple Keeper#sch04_ac01::OnMyMobDead"; monster "que_qsch04",247,330,"Gardien du Temple",1933,1,"Temple Keeper#sch04_ac01::OnMyMobDead"; monster "que_qsch04",248,330,"Gardien du Temple",1933,1,"Temple Keeper#sch04_ac01::OnMyMobDead"; end; OnMyMobDead: end; } que_qsch04,255,330,3 script Gardien du Temple::Temple Keeper#sch04_ac02 1933,4,4,{ OnInit: disablenpc "Temple Keeper#sch04_ac02"; end; OnDisable: killmonster "que_qsch04","Temple Keeper#sch04_ac02::OnMyMobDead"; disablenpc "Temple Keeper#sch04_ac02"; end; OnTouch: disablenpc "Temple Keeper#sch04_ac02"; monster "que_qsch04",254,330,"Gardien du Temple",1933,1,"Temple Keeper#sch04_ac02::OnMyMobDead"; monster "que_qsch04",255,330,"Gardien du Temple",1933,1,"Temple Keeper#sch04_ac02::OnMyMobDead"; monster "que_qsch04",256,330,"Gardien du Temple",1933,1,"Temple Keeper#sch04_ac02::OnMyMobDead"; end; OnMyMobDead: end; } que_qsch04,251,255,3 script Dame aux Souhaits::Wish Maiden#sch04_boss 1931,{ OnInit: hideonnpc "Wish Maiden#sch04_boss"; end; OnDisable: killmonster "que_qsch04","Wish Maiden#sch04_boss::OnMyMobDead"; hideonnpc "Wish Maiden#sch04_boss"; stopnpctimer; end; Onfight: initnpctimer; end; OnTimer1000: mapannounce "que_qsch04","Dame aux Souhaits: Vous êtes arrivés jusqu'ici... Les gardiens sont-ils tous morts?",bc_map,"0x00ff00"; end; OnTimer4000: mapannounce "que_qsch04","Dame aux Souhaits: Que vos efforts soient récompensés! Soyez les bienvenus!",bc_map,"0x00ff00"; end; OnTimer5000: specialeffect EF_ICECRASH; hideonnpc "Wish Maiden#sch04_boss"; specialeffect EF_SPHERE; monster "que_qsch04",252,340,"Wish Maiden",1931,1,"Wish Maiden#sch04_boss::OnMyMobDead"; stopnpctimer; end; OnMyMobDead: if (mobcount("que_qsch04","Wish Maiden#sch04_boss::OnMyMobDead") == 0) { donpcevent "#okolnir_sch04::Onstop"; donpcevent "Wish Maiden#sch04_gift::OnEnable"; mapannounce "que_qsch04","Dame aux Souhaits: ...Bien! Vous méritez les faveurs de la déesse.",bc_map,"0x00ff00"; } end; } que_qsch04,252,340,3 script Dame aux Souhaits::Wish Maiden#sch04_gift 403,{ set .@GID, GetCastleData("schg_cas04",1); if (getcharid(2) == .@GID) { if (strcharinfo(0) == getguildmaster(.@GID)) { if ((countitem(7830) > 0) && (countitem(7831) > 0) && (countitem(7832) > 0) && (countitem(7833) > 0) && (countitem(7834) > 0) && (countitem(2357) > 0) && (countitem(7510) > 99) && (countitem(969) > 9) && (countitem(985) > 19)) { cutin "wish_maiden12",1; mes "[Dame aux Souhaits]"; mes "Comme promis, je vais vous offrir le joyau de la déesse."; mes "Vous vous êtes montré digne de le porter..."; next; mes "[Dame aux Souhaits]"; mes "Vous allez recevoir le pouvoir de la grande Valkyrie..."; next; mes "[Dame aux Souhaits]"; mes "Je vais vous offrir quelques objets pour votre bon plaisir."; mes "Puissiez-vous en faire bon usage..."; next; mes "[Dame aux Souhaits]"; mes "Retournez à Rachel ou à Yuno, et allez trouver les soeurs Ravies."; next; cutin "wish_maiden32",1; mes "[Dame aux Souhaits]"; mes "J'ouvrirai le portail pour que vous puissiez revenir ici."; mes "...Okolnir n'existera pas éternellement..."; delitem 7830,1; //Goddess_Tear delitem 7831,1; //Valkyrie_Token delitem 7832,1; //Brynhild_Armor_Piece delitem 7833,1; //Hero_Remains delitem 7834,1; //Andvari_Ring delitem 2357,1; //Valkyrie_Armor delitem 7510,100; //Valhalla_Flower delitem 969,10; //Gold delitem 985,20; //Elunium getitem 2383,1; //Brynhild getitem 7840,1; //Valkyrie_Gift announce "["+ strcharinfo(0) +"], de la guilde ["+ GetGuildName(.@GID) +"] vient de rapporter une Brynhild dans ce monde.",bc_all,"0x70dbdb"; close2; cutin "wish_maiden11",255; disablenpc "Wish Maiden#sch04_gift"; enablenpc "#to_agit_sch04_gate"; end; } else { cutin "wish_maiden13",1; mes "[Dame aux Souhaits]"; mes "Comme je vous l'avais dit, vous êtes maintenant digne de porter une Brynhild."; mes "Cependant, vous n'avez pas les objets requis sur vous..."; next; mes "[Dame aux Souhaits]"; mes "...Auriez-vous oublié quelque chose?"; close2; } } else { cutin "wish_maiden12",1; mes "[Dame aux Souhaits]"; mes "Vous avez tous réussi à travailler en équipe..."; mes "Les hommes sont forts lorsqu'ils sont unis, mais ils sont facilement corrompus par l'envie et la luxure."; next; mes "[Dame aux Souhaits]"; mes "Les hommes sont imparfaits - c'est pour cette raison que les dieux sont là pour les aider lorsque le besoin s'en fait sentir."; mes "...."; next; mes "[Dame aux Souhaits]"; mes "Regardez toujours la vérité en face."; mes "Ne regrettez jamais vos actes..."; close2; } } cutin "wish_maiden11",255; end; OnInit: disablenpc "Wish Maiden#sch04_gift"; end; OnEnable: enablenpc "Wish Maiden#sch04_gift"; initnpctimer; end; OnDisable: disablenpc "Wish Maiden#sch04_gift"; stopnpctimer; end; OnTimer280000: mapannounce "que_qsch04","Dame aux Souhaits: ... Okolnir va bientôt disparaître... Je vais vous renvoyer là d'où vous venez.",bc_map,"0x00ff00"; end; OnTimer290000: mapwarp "que_qsch04","schg_cas04",369,306; donpcevent "#to_agit_sch04_gate::OnDisable"; end; OnTimer300000: donpcevent "#okolnir_sch04::OnDisable"; set $gqse_sch04_miro,0; set $gqse_sch04_pcc,0; set $gqse_sch04_gd,0; set $gqse_sch04_nm,0; set $siz_sch04_on,2; donpcevent "#okolnir_sch04_time01::OnEnable"; stopnpctimer; end; } que_qsch04,252,339,0 script #to_agit_sch04_gate 45,1,1,{ OnInit: disablenpc "#to_agit_sch04_gate"; end; OnTouch: warp "schg_cas04",369,306; end; } que_qsch04,1,6,0 script #okolnir_sch04_time01 844,{ OnInit: if ($siz_sch04_on == 2) { initnpctimer; } end; OnEnable: set $gqse_sch04_time,0; initnpctimer; end; Onreset: set $siz_sch04_on,0; set $gqse_sch04_time,0; stopnpctimer; end; OnTimer3600000: if ($gqse_sch04_time < 12) { set $gqse_sch04_time,$gqse_sch04_time+1; initnpctimer; } else if ($gqse_sch04_time == 12) { set $siz_sch04_on,0; set $gqse_sch04_time,0; enablenpc "Wish Maiden#gq_sch04"; enablenpc "Piamette#sch04"; hideoffnpc "Wish Maiden#sch04_boss"; stopnpctimer; } end; } que_qsch04,116,313,0,0 monster --ja-- 1932,1,180000,0,0 que_qsch04,120,285,0,0 monster --ja-- 1932,1,180000,0,0 que_qsch04,117,236,0,0 monster --ja-- 1932,1,180000,0,0 que_qsch04,103,223,0,0 monster --ja-- 1932,1,180000,0,0 que_qsch04,85,204,0,0 monster --ja-- 1932,1,180000,0,0 que_qsch04,79,186,0,0 monster --ja-- 1932,1,180000,0,0 que_qsch04,73,167,0,0 monster --ja-- 1932,1,180000,0,0 que_qsch04,68,150,0,0 monster --ja-- 1932,1,180000,0,0 que_qsch04,71,128,0,0 monster --ja-- 1932,1,180000,0,0 que_qsch04,69,118,0,0 monster --ja-- 1932,1,180000,0,0 que_qsch04,117,78,0,0 monster --ja-- 1932,1,180000,0,0 que_qsch04,110,79,0,0 monster --ja-- 1932,1,180000,0,0 que_qsch04,141,80,0,0 monster --ja-- 1932,1,180000,0,0 que_qsch04,158,84,0,0 monster --ja-- 1932,1,180000,0,0 que_qsch04,193,104,0,0 monster --ja-- 1932,1,180000,0,0 que_qsch04,119,269,0,0 monster --ja-- 1932,1,180000,0,0 que_qsch04,155,77,0,0 monster --ja-- 1932,1,180000,0,0 que_qsch04,110,317,0,0 monster --ja-- 1933,1,600000,0,0 que_qsch04,115,295,0,0 monster --ja-- 1933,1,1200000,0,0 que_qsch04,116,256,0,0 monster --ja-- 1933,1,600000,0,0 que_qsch04,113,242,0,0 monster --ja-- 1933,1,1200000,0,0 que_qsch04,99,223,0,0 monster --ja-- 1933,1,600000,0,0 que_qsch04,94,216,0,0 monster --ja-- 1933,1,1200000,0,0 que_qsch04,77,198,0,0 monster --ja-- 1933,1,600000,0,0 que_qsch04,70,174,0,0 monster --ja-- 1933,1,1200000,0,0 que_qsch04,72,147,0,0 monster --ja-- 1933,1,600000,0,0 que_qsch04,64,134,0,0 monster --ja-- 1933,1,1200000,0,0 que_qsch04,77,107,0,0 monster --ja-- 1933,1,600000,0,0 que_qsch04,84,88,0,0 monster --ja-- 1933,1,1200000,0,0 que_qsch04,98,82,0,0 monster --ja-- 1933,1,600000,0,0 que_qsch04,129,79,0,0 monster --ja-- 1933,1,1200000,0,0 que_qsch04,91,124,0,0 monster --ja-- 1933,1,600000,0,0 que_qsch04,173,95,0,0 monster --ja-- 1933,1,1200000,0,0 que_qsch04,179,127,0,0 monster --ja-- 1933,1,600000,0,0 que_qsch04,195,120,0,0 monster --ja-- 1933,1,1200000,0,0 que_qsch04,178,159,0,0 monster --ja-- 1933,1,600000,0,0 que_qsch04,88,145,0,0 monster --ja-- 1933,1,1200000,0,0 que_qsch04,94,157,0,0 monster --ja-- 1933,1,600000,0,0 que_qsch04,95,177,0,0 monster --ja-- 1933,1,1200000,0,0 que_qsch04,129,196,0,0 monster --ja-- 1933,1,600000,0,0 que_qsch04,154,196,0,0 monster --ja-- 1933,1,1200000,0,0 que_qsch04,170,187,0,0 monster --ja-- 1933,1,600000,0,0 que_qsch04,194,180,0,0 monster --ja-- 1933,1,1200000,0,0 que_qsch04,214,181,0,0 monster --ja-- 1933,1,600000,0,0 que_qsch04,243,199,0,0 monster --ja-- 1933,1,1200000,0,0