//===== eAthena Script ======================================= //= Brasilis Qiests //===== By =================================================== //= L0ne_W0lf //===== Version ============================================== //= 1.0 //===== Compatible With ====================================== //= eAthena SVN //===== Description ========================================== //= [Aegis COnversion] //= Lost Puppies (Repeatable, 24 hours.) //= Suspicious Beach (Repeatable, 24 hours / iRO/cRO version.) //= Guarana Candy Quest //= Brasilis Water Lily Quest //= Brasilis Dungeon Access Quest //= Iara (Buff reward. Repeatable, 24 hours.) //===== Comments ============================================= //= 1.0 First version. //============================================================ // Lost Puppies, Original file: dogdog.sc //============================================================ brasilis,297,307,5 script Angelo#br 50,{ set .@pongku,checkquest(9032,PLAYTIME); set .@br1,checkquest(9030); set .@br2,checkquest(9031); if (BaseLevel < 40) { mes "[Angelo]"; mes "Pets went out the village~!!"; mes "Gosh... what can I do... ?"; close; } else { if ((.@pongku == 0) || (.@pongku == 1)) { mes "[Angelo]"; mes "The day is not finished yet."; mes "You can only help once a day. Hehe."; close; } else { if (checkquest(9032) > -1) erasequest 9032; if ((.@br1 == 0) || (.@br1 == 1)) { mes "[Angelo]"; mes "My pets are in the field outside of the village."; mes "Why did they leave? Please find them."; close; } else { if ((.@br2 == 0) || (.@br2 == 1)) { mes "[Angelo]"; mes "Oh, thank you. You found all of 3 puppies."; mes "Thanks a lot."; mes "I hope this is useful to you. hoho."; getexp 500000,0; erasequest 9031; setquest 9032; set .@bosang,rand(1,10); if (.@bosang < 5) { specialeffect2 EF_ASSUMPTIO; percentheal 100,100; //ConsumeSpecialItem Yggdrasilberry } else if (.@bosang < 9) { specialeffect2 EF_ASSUMPTIO; //ConsumeSpecialItem Yggdrasilberry percentheal 100,100; getitem 504,2; //White_Potion } else { specialeffect2 EF_ASSUMPTIO; //ConsumeSpecialItem Yggdrasilberry percentheal 100,100; getitem 608,1; //Seed_Of_Yggdrasil } close; } else { mes "[Angelo]"; mes "Are you an adventurer? You came here right on time."; mes "Puppies have been disappearing."; mes "And someone said that they saw them out on the field just outside the village...."; next; mes "[Angelo]"; mes "It's pretty difficult and dangerous to find 'em."; mes "You have to find ^0000FF3 puppies^000000."; setquest 9030; close; } } } } end; OnInit: initnpctimer; end; OnTimer10000: stopnpctimer; donpcevent "Angelo#br::Ongo"; end; Ongo: emotion e_gasp; initnpctimer; end; } //Puppya1 bra_fild01,98,96,3 script Puppy#a1 81,{ set .@br1,checkquest(9030); if ((.@br1 == 0) || (.@br1 == 1)) { if (brazil_kid < 3) { mes "[Puppy]"; mes "bow wow bow wow!!"; next; set brazil_kid,brazil_kid+1; if (brazil_kid == 3) { mes "["+strcharinfo(0)+"]"; mes "Good. I found all 3 puppies."; mes "Now I need to go tell Angelo."; set brazil_kid,0; erasequest 9030; setquest 9031; set .@pk,rand(1,2); if (.@pk == 1) { donpcevent "Puppy#a2::OnEnable"; disablenpc "Puppy#a1"; } else { donpcevent "Puppy#a3::OnEnable"; disablenpc "Puppy#a1"; } close; } else { mes "["+strcharinfo(0)+"]"; mes "Ah... who's a good puppy?"; mes "Ok, where are the others?"; set .@pk,rand(1,2); if (.@pk == 1) { donpcevent "Puppy#a2::OnEnable"; disablenpc "Puppy#a1"; } else { donpcevent "Puppy#a3::OnEnable"; disablenpc "Puppy#a1"; } } close; } else { mes "[Puppy]"; mes "bow! wow wow!"; close; } } else { mes "[Puppy]"; mes "bow! wow wow!"; close; } end; OnEnable: enablenpc "Puppy#a1"; end; OnDisable: disablenpc "Puppy#a1"; end; } //Puppya2 bra_fild01,59,116,5 script Puppy#a2 81,{ set .@br1,checkquest(9030); set name,strcharinfo(0); if ((.@br1 == 0) || (.@br1 == 1)) { if (brazil_kid < 3) { mes "[Puppy]"; mes "bow wow bow wow!!"; next; set brazil_kid,brazil_kid+1; if (brazil_kid == 3) { mes "["+strcharinfo(0)+"]"; mes "Good. I found all 3 puppies."; mes "Now I need to go tell Angelo."; set brazil_kid,0; erasequest 9030; setquest 9031; set .@pk,rand(1,2); if (.@pk == 1) { donpcevent "Puppy#a1::OnEnable"; disablenpc "Puppy#a2"; } else { donpcevent "Puppy#a3::OnEnable"; disablenpc "Puppy#a2"; } close; } else { mes "["+strcharinfo(0)+"]"; mes "Ah... who's a good puppy?"; mes "Ok, where are the others?"; set .@pk,rand(1,2); if (.@pk == 1) { donpcevent "Puppy#a1::OnEnable"; disablenpc "Puppy#a2"; } else { donpcevent "Puppy#a3::OnEnable"; disablenpc "Puppy#a2"; } } close; } else { mes "[Puppy]"; mes "bow! wow wow!"; close; } } else { mes "[Puppy]"; mes "bow! wow wow!"; close; } end; OnInit: disablenpc "Puppy#a2"; end; OnEnable: enablenpc "Puppy#a2"; end; OnDisable: disablenpc "Puppy#a2"; end; } //Puppya3 bra_fild01,62,142,3 script Puppy#a3 81,{ set .@br1,checkquest(9030); if ((.@br1 == 0) || (.@br1 == 1)) { if (brazil_kid < 3) { mes "[Puppy]"; mes "bow wow bow wow!!"; next; set brazil_kid,brazil_kid+1; if (brazil_kid == 3) { mes "["+strcharinfo(0)+"]"; mes "Good. I found all 3 puppies."; mes "Now I need to go tell Angelo."; set brazil_kid,0; erasequest 9030; setquest 9031; set .@pk,rand(1,2); if (.@pk == 1) { donpcevent "Puppy#a1::OnEnable"; disablenpc "Puppy#a3"; } else { donpcevent "Puppy#a2::OnEnable"; disablenpc "Puppy#a3"; } close; } else { mes "["+strcharinfo(0)+"]"; mes "Ah... who's a good puppy?"; mes "Ok, where are the others?"; set .@pk,rand(1,2); if (.@pk == 1) { donpcevent "Puppy#a1::OnEnable"; disablenpc "Puppy#a3"; } else { donpcevent "Puppy#a2::OnEnable"; disablenpc "Puppy#a3"; } } close; } else { mes "[Puppy]"; mes "bow! wow wow!"; close; } } else { mes "[Puppy]"; mes "bow! wow wow!"; close; } end; OnInit: disablenpc "Puppy#a3"; end; OnEnable: enablenpc "Puppy#a3"; end; OnDisable: disablenpc "Puppy#a3"; end; } //Puppy b1 bra_fild01,80,163,3 script Puppy#b1 81,{ set .@br1,checkquest(9030); if ((.@br1 == 0) || (.@br1 == 1)) { if (brazil_kid < 3) { mes "[Puppy]"; mes "bow wow bow wow!!"; next; set brazil_kid,brazil_kid+1; if (brazil_kid == 3) { mes "["+strcharinfo(0)+"]"; mes "Good. I found all 3 puppies."; mes "Now I need to go tell Angelo."; set brazil_kid,0; erasequest 9030; setquest 9031; set .@pk,rand(1,2); if (.@pk == 1) { donpcevent "Puppy#b2::OnEnable"; disablenpc "Puppy#b1"; } else { donpcevent "Puppy#b3::OnEnable"; disablenpc "Puppy#b1"; } close; } else { mes "["+strcharinfo(0)+"]"; mes "Ah... who's a good puppy?"; mes "Ok, where are the others?"; set .@pk,rand(1,2); if (.@pk == 1) { donpcevent "Puppy#b2::OnEnable"; disablenpc "Puppy#b1"; } else { donpcevent "Puppy#b3::OnEnable"; disablenpc "Puppy#b1"; } } close; } else { mes "[Puppy]"; mes "bow! wow wow!"; close; } } else { mes "[Puppy]"; mes "bow! wow wow!"; close; } end; OnEnable: enablenpc "Puppy#b1"; end; OnDisable: disablenpc "Puppy#b1"; end; } //Puppy b2 bra_fild01,73,210,3 script Puppy#b2 81,{ set .@br1,checkquest(9030); if ((.@br1 == 0) || (.@br1 == 1)) { if (brazil_kid < 3) { mes "[Puppy]"; mes "bow wow bow wow!!"; next; set brazil_kid,brazil_kid+1; if (brazil_kid == 3) { mes "["+strcharinfo(0)+"]"; mes "Good. I found all 3 puppies."; mes "Now I need to go tell Angelo."; set brazil_kid,0; erasequest 9030; setquest 9031; set .@pk,rand(1,2); if (.@pk == 1) { donpcevent "Puppy#b1::OnEnable"; disablenpc "Puppy#b2"; } else { donpcevent "Puppy#b3::OnEnable"; disablenpc "Puppy#b2"; } close; } else { mes "["+strcharinfo(0)+"]"; mes "Ah... who's a good puppy?"; mes "Ok, where are the others?"; set .@pk,rand(1,2); if (.@pk == 1) { donpcevent "Puppy#b1::OnEnable"; disablenpc "Puppy#b2"; } else { donpcevent "Puppy#b3::OnEnable"; disablenpc "Puppy#b2"; } } close; } else { mes "[Puppy]"; mes "bow! wow wow!"; close; } } else { mes "[Puppy]"; mes "bow! wow wow!"; close; } end; OnInit: disablenpc "Puppy#b2"; end; OnEnable: enablenpc "Puppy#b2"; end; OnDisable: disablenpc "Puppy#b2"; end; } //Puppy b3 bra_fild01,80,210,3 script Puppy#b3 81,{ set .@br1,checkquest(9030); if ((.@br1 == 0) || (.@br1 == 1)) { if (brazil_kid < 3) { mes "[Puppy]"; mes "bow wow bow wow!!"; next; set brazil_kid,brazil_kid+1; if (brazil_kid == 3) { mes "["+strcharinfo(0)+"]"; mes "Good. I found all 3 puppies."; mes "Now I need to go tell Angelo."; set brazil_kid,0; erasequest 9030; setquest 9031; set .@pk,rand(1,2); if (.@pk == 1) { donpcevent "Puppy#b1::OnEnable"; disablenpc "Puppy#b3"; } else { donpcevent "Puppy#b2::OnEnable"; disablenpc "Puppy#b3"; } close; } else { mes "["+strcharinfo(0)+"]"; mes "Ah... who's a good puppy?"; mes "Ok, where are the others?"; set .@pk,rand(1,2); if (.@pk == 1) { donpcevent "Puppy#b1::OnEnable"; disablenpc "Puppy#b3"; } else { donpcevent "Puppy#b2::OnEnable"; disablenpc "Puppy#b3"; } } close; } else { mes "[Puppy]"; mes "bow! wow wow!"; close; } } else { mes "[Puppy]"; mes "bow! wow wow!"; close; } end; OnInit: disablenpc "Puppy#b3"; end; OnEnable: enablenpc "Puppy#b3"; end; OnDisable: disablenpc "Puppy#b3"; end; } //Puppyc1 bra_fild01,38,235,3 script Puppy#c1 81,{ set .@br1,checkquest(9030); if ((.@br1 == 0) || (.@br1 == 1)) { if (brazil_kid < 3) { mes "[Puppy]"; mes "bow wow bow wow!!"; next; set brazil_kid,brazil_kid+1; if (brazil_kid == 3) { mes "["+strcharinfo(0)+"]"; mes "Good. I found all 3 puppies."; mes "Now I need to go tell Angelo."; set brazil_kid,0; erasequest 9030; setquest 9031; set .@pk,rand(1,2); if (.@pk == 1) { donpcevent "Puppy#c2::OnEnable"; disablenpc "Puppy#c1"; } else { donpcevent "Puppy#c3::OnEnable"; disablenpc "Puppy#c1"; } close; } else { mes "["+strcharinfo(0)+"]"; mes "Ah... who's a good puppy?"; mes "Ok, where are the others?"; set .@pk,rand(1,2); if (.@pk == 1) { donpcevent "Puppy#c2::OnEnable"; disablenpc "Puppy#c1"; } else { donpcevent "Puppy#c3::OnEnable"; disablenpc "Puppy#c1"; } } close; } else { mes "[Puppy]"; mes "bow! wow wow!"; close; } } else { mes "[Puppy]"; mes "bow! wow wow!"; close; } end; OnEnable: enablenpc "Puppy#c1"; end; OnDisable: disablenpc "Puppy#c1"; end; } //Puppy c2 bra_fild01,307,64,3 script Puppy#c2 81,{ set .@br1,checkquest(9030); if ((.@br1 == 0) || (.@br1 == 1)) { if (brazil_kid < 3) { mes "[Puppy]"; mes "bow wow bow wow!!"; next; set brazil_kid,brazil_kid+1; if (brazil_kid == 3) { mes "["+strcharinfo(0)+"]"; mes "Good. I found all 3 puppies."; mes "Now I need to go tell Angelo."; set brazil_kid,0; erasequest 9030; setquest 9031; set .@pk,rand(1,2); if (.@pk == 1) { donpcevent "Puppy#c1::OnEnable"; disablenpc "Puppy#c2"; } else { donpcevent "Puppy#c3::OnEnable"; disablenpc "Puppy#c2"; } close; } else { mes "["+strcharinfo(0)+"]"; mes "Ah... who's a good puppy?"; mes "Ok, where are the others?"; set .@pk,rand(1,2); if (.@pk == 1) { donpcevent "Puppy#c1::OnEnable"; disablenpc "Puppy#c2"; } else { donpcevent "Puppy#c3::OnEnable"; disablenpc "Puppy#c2"; } } close; } else { mes "[Puppy]"; mes "bow! wow wow!"; close; } } else { mes "[Puppy]"; mes "bow! wow wow!"; close; } end; OnInit: disablenpc "Puppy#c2"; end; OnEnable: enablenpc "Puppy#c2"; end; OnDisable: disablenpc "Puppy#c2"; end; } //Puppy c3 bra_fild01,260,60,3 script Puppy#c3 81,{ set .@br1,checkquest(9030); if ((.@br1 == 0) || (.@br1 == 1)) { if (brazil_kid < 3) { mes "[Puppy]"; mes "bow wow bow wow!!"; next; set brazil_kid,brazil_kid+1; if (brazil_kid == 3) { mes "["+strcharinfo(0)+"]"; mes "Good. I found all 3 puppies."; mes "Now I need to go tell Angelo."; set brazil_kid,0; erasequest 9030; setquest 9031; set .@pk,rand(1,2); if (.@pk == 1) { donpcevent "Puppy#c1::OnEnable"; disablenpc "Puppy#c3"; } else { donpcevent "Puppy#c2::OnEnable"; disablenpc "Puppy#c3"; } close; } else { mes "["+strcharinfo(0)+"]"; mes "Ah... who's a good puppy?"; mes "Ok, where are the others?"; set .@pk,rand(1,2); if (.@pk == 1) { donpcevent "Puppy#c1::OnEnable"; disablenpc "Puppy#c3"; } else { donpcevent "Puppy#c2::OnEnable"; disablenpc "Puppy#c3"; } } close; } else { mes "[Puppy]"; mes "bow! wow wow!"; close; } } else { mes "[Puppy]"; mes "bow! wow wow!"; close; } end; OnInit: disablenpc "Puppy#c3"; end; OnEnable: enablenpc "Puppy#c3"; end; OnDisable: disablenpc "Puppy#c3"; end; } //Puppyd1 bra_fild01,234,101,3 script Puppy#d1 81,{ set .@br1,checkquest(9030); if ((.@br1 == 0) || (.@br1 == 1)) { if (brazil_kid < 3) { mes "[Puppy]"; mes "bow wow bow wow!!"; next; set brazil_kid,brazil_kid+1; if (brazil_kid == 3) { mes "["+strcharinfo(0)+"]"; mes "Good. I found all 3 puppies."; mes "Now I need to go tell Angelo."; set brazil_kid,0; erasequest 9030; setquest 9031; set .@pk,rand(1,2); if (.@pk == 1) { donpcevent "Puppy#d2::OnEnable"; disablenpc "Puppy#d1"; } else { donpcevent "Puppy#d3::OnEnable"; disablenpc "Puppy#d1"; } close; } else { mes "["+strcharinfo(0)+"]"; mes "Ah... who's a good puppy?"; mes "Ok, where are the others?"; set .@pk,rand(1,2); if (.@pk == 1) { donpcevent "Puppy#d2::OnEnable"; disablenpc "Puppy#d1"; } else { donpcevent "Puppy#d3::OnEnable"; disablenpc "Puppy#d1"; } } close; } else { mes "[Puppy]"; mes "bow! wow wow!"; close; } } else { mes "[Puppy]"; mes "bow! wow wow!"; close; } end; OnEnable: enablenpc "Puppy#d1"; end; OnDisable: disablenpc "Puppy#d1"; end; } //Puppy d2 bra_fild01,200,84,3 script Puppy#d2 81,{ set .@br1,checkquest(9030); if ((.@br1 == 0) || (.@br1 == 1)) { if (brazil_kid < 3) { mes "[Puppy]"; mes "bow wow bow wow!!"; next; set brazil_kid,brazil_kid+1; if (brazil_kid == 3) { mes "["+strcharinfo(0)+"]"; mes "Good. I found all 3 puppies."; mes "Now I need to go tell Angelo."; set brazil_kid,0; erasequest 9030; setquest 9031; set .@pk,rand(1,2); if (.@pk == 1) { donpcevent "Puppy#d1::OnEnable"; disablenpc "Puppy#d2"; } else { donpcevent "Puppy#d3::OnEnable"; disablenpc "Puppy#d2"; } close; } else { mes "["+strcharinfo(0)+"]"; mes "Ah... who's a good puppy?"; mes "Ok, where are the others?"; set .@pk,rand(1,2); if (.@pk == 1) { donpcevent "Puppy#d1::OnEnable"; disablenpc "Puppy#d2"; } else { donpcevent "Puppy#d3::OnEnable"; disablenpc "Puppy#d2"; } } close; } else { mes "[Puppy]"; mes "bow! wow wow!"; close; } } else { mes "[Puppy]"; mes "bow! wow wow!"; close; } end; OnInit: disablenpc "Puppy#d2"; end; OnEnable: enablenpc "Puppy#d2"; end; OnDisable: disablenpc "Puppy#d2"; end; } //Puppy d3 bra_fild01,176,63,5 script Puppy#d3 81,{ set .@br1,checkquest(9030); if ((.@br1 == 0) || (.@br1 == 1)) { if (brazil_kid < 3) { mes "[Puppy]"; mes "bow wow bow wow!!"; next; set brazil_kid,brazil_kid+1; if (brazil_kid == 3) { mes "["+strcharinfo(0)+"]"; mes "Good. I found all 3 puppies."; mes "Now I need to go tell Angelo."; set brazil_kid,0; erasequest 9030; setquest 9031; set .@pk,rand(1,2); if (.@pk == 1) { donpcevent "Puppy#d1::OnEnable"; disablenpc "Puppy#d3"; } else { donpcevent "Puppy#d2::OnEnable"; disablenpc "Puppy#d3"; } close; } else { mes "["+strcharinfo(0)+"]"; mes "Ah... who's a good puppy?"; mes "Ok, where are the others?"; set .@pk,rand(1,2); if (.@pk == 1) { donpcevent "Puppy#d1::OnEnable"; disablenpc "Puppy#d3"; } else { donpcevent "Puppy#d2::OnEnable"; disablenpc "Puppy#d3"; } } close; } else { mes "[Puppy]"; mes "bow! wow wow!"; close; } } else { mes "[Puppy]"; mes "bow! wow wow!"; close; } end; OnInit: disablenpc "Puppy#d3"; end; OnEnable: enablenpc "Puppy#d3"; end; OnDisable: disablenpc "Puppy#d3"; end; } // Suspicious Beach, original file: Suspicious_Beach.sc //============================================================ brasilis,192,133,6 script Lucia#brasilis 478,{ /* if (countitem(12408) > 0) { delitem 12408,1; //Leaf_Cat_Ball getitem 12408,1; //Leaf_Cat_Ball } else if (countitem(6221) > 0) { delitem 6221,1; //Mystic_Leaf_Cat_Ball getitem 6221,1; //Mystic_Leaf_Cat_Ball } */ if (BaseLevel < 40) { mes "[Lucia]"; mes "Hello."; mes "I'm worried about ^FF0000Strange Hydra^000000's on"; mes "the south beach."; mes "I hope some experienced adventurers"; mes "will come to help."; emotion e_sigh; close; } else { set .@nQState1,checkquest(9028); set .@nQState2,checkquest(9029); if (.@nQState1 == 0) { mes "[Lucia]"; mes "Hello."; mes "Have you come here to hunt ^FF0000Strange Hydra^000000s?"; next; switch(select("Yes.:No.:^006400What is happening here?^000000")) { case 1: setquest 9028; getitem 12408,1; //Leaf_Cat_Ball mes "[Lucia]"; mes "Here, take this ^006400Hydra Ball^000000."; mes "Use it to capture a ^FF0000Strange Hydra^8B4513.^000000"; mes "I hope you can do it~!"; close; case 2: mes "[Lucia]"; mes "Ah, I misunderstood."; mes "See you then."; close; case 3: mes "[Lucia]"; mes "One day ^FF0000Strange Hydra^000000s"; mes "came here and surrounded the town."; mes "We're not sure what attracted them but some say that it's because of you adventurers."; next; mes "[Lucia]"; mes "In any case, to contain the ^FF0000Strange Hydra^000000s,"; mes "you have to use this specially designed tool a.k.a. a ^8B4513Hydra Ball^000000"; next; mes "[Lucia]"; mes "If you still have the ^006400Hydra Ball^000000,"; mes "please use it on the ^FF0000Strange Hydra^000000s that"; mes "you can find at the beach."; mes "If you are lucky, the tool will work perfectly."; next; mes "[Lucia]"; mes "I hope many adventurers"; mes "volunteer for this job."; mes " "; mes "I really hate Hydra!"; emotion e_sob; close; } } else if ((.@nQState1 == 0) || (.@nQState1 == 1)) { if (countitem(6221) > 0) { mes "[Lucia]"; mes "Hello, you really did it!"; if (checkweight(11502,3)) { //mes "I don't have enough ^006400Hydra Ball^000000s to give you."; //Poorly translated by iRO? mes "I hope you will come"; mes "again to help me."; mes "Have a nice day~!"; delitem 6221,1; //Mystic_Leaf_Cat_Ball completequest 9028; //recall_completequest 9029; if (.@nQState2 > -1) erasequest 9029; setquest 9029; //ConsumeSpecialItem Yggdrasilberry percentheal 100,100; //ConsumeSpecialItem Luk_Dish05 sc_start SC_LUKFOOD, 1200000, 5; percentheal 5,2; //ConsumeSpecialItem Vit_Dish05 sc_start SC_VITFOOD, 1200000, 5; percentheal 10,0; //ConsumeSpecialItem Dex_Dish05 sc_start SC_DEXFOOD, 1200000, 5; percentheal 5,5; getitem 11502,3; //Light_Blue_Pot close; } else { mes " "; mes "I'd like to reward you,"; mes "however your bags are full."; mes "Please make room and come back!"; close; } } else { mes "[Lucia]"; if (countitem(12408) < 1) { mes "Did you need another ^006400Hydra Ball^000000?"; mes "I will give you one more."; getitem 12408,1; //Leaf_Cat_Ball close; } else { mes "Any problems?"; next; switch(select("No.:^006400Tell me again what happened^000000")) { case 1: mes "[Lucia]"; mes "Ok, please do me a favor."; close; case 2: mes "[Lucia]"; mes "One day ^FF0000Strange Hydra^000000s"; mes "came here and surrounded the town."; mes "We're not sure what attracted them but some say that it's because of you adventurers."; next; mes "[Lucia]"; mes "In any case, to contain the ^FF0000Strange Hydra^000000s,"; mes "you have to use this specially designed tool a.k.a. a ^8B4513Hydra Ball^000000"; next; mes "[Lucia]"; mes "If you still have the ^006400Hydra Ball^000000,"; mes "please use it on the ^FF0000Strange Hydra^000000s that"; mes "you can find at the beach."; mes "If you are lucky, the tool will work perfectly."; next; mes "[Lucia]"; mes "I hope many adventurers"; mes "volunteer for this job."; mes " "; mes "I really hate Hydra!"; emotion e_sob; close; } } } } else { mes "[Lucia]"; mes "Oh, ^0000FF"+strcharinfo(0)+"^000000 you're back."; set .@nCheckTime,checkquest(9029,PLAYTIME); if ((.@nCheckTime == 0) || (.@nCheckTime == 1)) { mes "I'm so grateful for your help."; mes "Each ^006400Hydra Ball^000000 is provided ^006400every 24 hours^000000"; mes "Please come at the appropriate time."; close; } else { //recall_completequest 9028; if (.@nQState1 > -1) erasequest 9028; completequest 9029; mes "Did you come here to hunt ^FF0000Strange Hydra^000000s?"; next; switch(select("Yes.:No.:^006400What is happening here?^000000")) { case 1: setquest 9028; getitem 12408,1; //Leaf_Cat_Ball mes "[Lucia]"; mes "Here, take this ^006400Hydra Ball^000000."; mes "Use it to capture a ^FF0000Strange Hydra^8B4513.^000000"; mes "I hope you can do it~!"; close; case 2: mes "[Lucia]"; mes "Ah, I misunderstood."; mes "See you then."; close; case 3: mes "[Lucia]"; mes "One day ^FF0000Strange Hydra^000000s"; mes "came here and surrounded the town."; mes "We're not sure what attracted them but some say that it's because of you adventurers."; next; mes "[Lucia]"; mes "In any case, to contain the ^FF0000Strange Hydra^000000s,"; mes "you have to use this specially designed tool a.k.a. a ^8B4513Hydra Ball^000000"; next; mes "[Lucia]"; mes "If you still have the ^006400Hydra Ball^000000,"; mes "please use it on the ^FF0000Strange Hydra^000000s that"; mes "you can find at the beach."; mes "If you are lucky, the tool will work perfectly."; next; mes "[Lucia]"; mes "I hope many adventurers"; mes "volunteer for this job."; mes " "; mes "I really hate Hydra!"; emotion e_sob; close; } } } } end; OnInit: initnpctimer; end; OnTimer7000: emotion e_gasp; stopnpctimer; initnpctimer; end; } // Guarana Quest, Original file: brazil_tre.sc //============================================================ brasilis,187,162,5 script Candy Maker 476,{ if (!checkweight(1201,1)) { mes "- You can't start the quest. Please reduce the weight in your inventory. -"; close; } if (brazil_gua == 0) { mes "[Candy Maker]"; mes "Yo, do you know a berry called ^FF0000Guarana^000000?"; next; mes "[Candy Maker]"; mes "Guarana is a really special berry raised in a specific area, it relieves physical fatigue, and gives power to the body. It even detoxes waste from the body."; next; mes "[Candy Maker]"; mes "I used to sell the candy made of it back in the day."; mes "I got a prize sometimes every year in the . Those were the good 'ol days."; next; mes "[Candy Maker]"; mes "Since then, the output of that fruit has reduced and the price has gone up so now candy ingredients were changed to coconuts or other tropical fruits instead. I miss the guarana candy."; next; switch(select("How can I taste this guarana candy?:End conversation.")) { case 1: mes "[Candy Maker]"; mes "Hmm? I already sold out of all my old supply."; next; mes "[Candy Maker]"; mes "But if you can find some guarana, I can make it for you."; next; switch(select("How do I find guarana?:End conversation.")) { case 1: mes "[Candy Maker]"; mes "Will you find the guarana?? Hoooooh~"; next; mes "[Candy Maker]"; mes "Can you find it?"; mes "It's probably very expensive."; mes "Trading isn't my thing. Let me think."; next; mes "[Candy Maker]"; mes "Let me introduce you to someone with whom I used to do guarana business with."; mes "He might still be dealing it."; next; mes "[Candy Maker]"; mes "His name is Cherto."; mes "If you can't find him in the city, go to museum."; mes "He's a vain person so he likes to act big."; mes "He's probably wandering in the museum trying to show off to someone for sure."; set brazil_gua,1; setquest 2192; close; case 2: mes "[Candy Maker]"; mes "Don't you want to try the guarana candy?"; close; } case 2: mes "[Candy Maker]"; mes "Those were the good 'ole days..."; close; } } else if (brazil_gua == 1) { mes "[Candy Maker]"; mes "If you want to get the guarana, find Cherto."; mes "Maybe he will be in the museum."; close; } else if (brazil_gua == 10) { if (!countitem(6237)) { mes "- The guarana that I had has disappeared. -"; close; } delitem 6237,1; //Guarana_Fruit mes "[Candy Maker]"; mes "Did you get the guarana?"; next; mes "- You give the guarana to him. -"; next; mes "[Candy Maker]"; mes "Wow! You have special talent."; mes "It's the best thing I have ever seen so far. Cool~!"; next; mes "[Candy Maker]"; mes "Good, let's make the candy~!"; mes "Long time no see my wonderful guarana candy..."; next; mes "- hash hash hash hash hash hash -"; mes "- hash hash hash hash hash hash -"; next; mes "[Candy Maker]"; mes "Look! It's the popular guarana candy."; mes "Try to savor its amazing taste hey~ take it easy. hahaha!!"; set brazil_gua,11; completequest 2200; getitem 12414,1; //Guarana_Candy getexp 700000,100000; close; } else if (brazil_gua == 11) { mes "[Candy Maker]"; mes "Guarana candy. That was the most unique masterpiece in my life for sure!"; next; mes "[Candy Maker]"; mes "Since you helped me, guarana supply has been steadily rising."; mes "So, naturally I'm back to making guarana candy."; next; mes "[Candy Maker]"; mes "What about it? Wanna buy some?"; mes "It's 4000 zeny each."; next; switch(select("Buy a Guarana Candy.:Cancel.")) { case 1: if (Zeny > 3999) { mes "[Candy Maker]"; mes "Here is a delicious guarana candy."; set zeny,zeny-4000; getitem 12414,1; //Guarana_Candy close; } else { mes "[Candy Maker]"; mes "What? You should say before if you don't have money!"; mes "Even if you are poor, I can't give this away for free."; close; } case 2: mes "[Candy Maker]"; mes "Sometimes some people don't like it due to it's arousal effect."; close; } close; } else { mes "[Candy Maker]"; mes "Guarana candy. That was the most unique masterpiece in my life for sure!"; close; } } bra_in01,95,179,3 script Cherto 477,{ if (brazil_gua == 0) { mes "[Cherto]"; mes "Hmm... hey man, you are from outside, aren't you?"; next; mes "[Cherto]"; mes "Cherto can figure it out even if it's the first time. You can't trick Cherto."; mes "Cherto has sharp eyes like an eagle! Hahaha!"; next; mes "[Cherto]"; mes "Ok, ok. Yes, yes. I see!"; next; mes "[Cherto]"; mes "Anyway, you arrived in Brasilis but don't know what to do?"; mes "Am I right?"; mes "You don't know how fortunate you are to have found a really proper helper as myself."; next; mes "[Cherto]"; mes "Cherto takes it by your expression that you want to say, ''You are a master!'' Right?"; mes "Cherto, I can read and figure out all at once! That is written in your face!"; next; mes "[Cherto]"; mes "Cherto would love to stay here and explain everything to you but he is a busy man."; close; } else if (brazil_gua == 1) { mes "[Cherto]"; mes "Hmm... hey man, you are from outside, aren't you?"; next; mes "[Cherto]"; mes "Cherto can figure it out even if it's the first time. You can't trick Cherto."; mes "Cherto has sharp eyes like an eagle! Hahaha!"; next; mes "[Cherto]"; mes "Ok, ok. Yes, yes. I see!"; next; mes "[Cherto]"; mes "Anyway, you arrived in Brasilis but don't know what to do?"; mes "Am I right?"; mes "You don't know how fortunate you are to have found a really proper helper as myself."; next; mes "[Cherto]"; mes "Cherto takes it by your expression that you want to say, ''You are a master!'' Right?"; mes "Cherto, I can read and figure out all at once! That is written in your face!"; next; mes "[Cherto]"; mes "If you have a curious thing to ask to Cherto. Cherto will be kind enough to answer."; next; select("Guarana?"); mes "[Cherto]"; mes "What? Do you want to find a guarana?"; next; mes "[Cherto]"; mes "Guarana is only raised in this area, it has a soft inside and is coverd with a light fur."; mes "It seems a little bit weird but the flower is really big and smells beautiful."; next; mes "[Cherto]"; mes "A long time ago, guarana was used to relieve desease and thirst. But recently it's getting popular to revitalize body power and increase blood circulation."; next; mes "[Cherto]"; mes "Although it has such great effects, Cherto is sorry to inform you that we can't get it anymore."; next; select("Whaaaat??"); mes "[Cherto]"; mes "For a while now, guarana berries haven't been growing here."; next; mes "[Cherto]"; mes "Even if Cherto managed to find one, it will rot quickly."; next; mes "[Cherto]"; mes "If only it didn't happen!"; next; select("What are you talking about?"); mes "[Cherto]"; mes "Quiet!!!!!!!!!!!!!!!!"; mes "This story has been forbidden! Someone might be listening to our conversation..."; next; mes "[Cherto]"; mes "If Cherto tells you, you might get us into trouble. But you look like you really wanna know so let me give you a tip."; mes "Come closer. Cherto will whisper so nobody can listen in."; set brazil_gua,2; close; } else if (brazil_gua == 2) { mes "[Cherto]"; mes "A Guarana boy was born."; next; select("Guarana kid?"); mes "[Cherto]"; mes "There was woman who was an expert botanist."; mes "The woman was really popular to all living creatures."; next; mes "[Cherto]"; mes "At around the time her baby was born, she started a guarana farm. For some reason, her brothers were jealous so they destroyed the farm and disappeared."; mes "That kind of story..."; next; mes "[Cherto]"; mes "We can't be sure that baby was born in the world but since that time, all guarana in Brasilis disappeared."; next; mes "[Cherto]"; mes "Who is the guarana kid?"; mes "Pedro who is famous as a greedy man?"; mes "Meto who can't endure about all the fruits?"; mes "Hovenue who is gloomy?"; mes "They might know~!"; next; mes "[Cherto]"; mes "What about you?"; mes "Who is the guarana kid?"; mes "Will you figure out it? hohohhhhh~"; set brazil_gua,3; changequest 2192,2193; close; } else if (brazil_gua == 3) { mes "[Cherto]"; mes "Can you find the guarana kid?"; mes "Maybe yes? Maybe no?"; close; } else if (brazil_gua == 4) { mes "[Cherto]"; mes "Did you find guarana kid?"; next; mes "- I tell Cherto about the kid making animal-like sounds. -"; next; mes "[Cherto]"; mes "Hoooh. That's unbelivable."; mes "That kid might be a guarana kid. Sure..."; mes "According to the story the kid can have conversations with animals."; next; mes "[Cherto]"; mes "If he can make crying sounds of animals, they might be able to converse!"; next; mes "["+strcharinfo(0)+"]"; mes "Now, what can I do?"; mes "If he is the kid from the legend, is there any way to raise the guarana again?"; next; mes "[Cherto]"; mes "Haha!! What'd Cherto say?"; mes "Cherto knows all~!!"; mes "Cherto's already thought"; mes "of the next step."; next; mes "[Cherto]"; mes "In Brasilis there is an expert Mage."; mes "His name is Paje."; mes "Take this note over to him."; mes "He will show the solution for you and the kid."; set brazil_gua,5; changequest 2194,2195; close; } else { mes "[Cherto]"; mes "hoho tickle~tickle~~~~!!!"; close; } } brasilis,203,64,3 script Strange Kid#bra 706,{ if (brazil_gua < 3) { mes "[Strange Kid]"; mes "................"; close; } else if (brazil_gua == 3) { mes "[Strange Kid]"; mes "................"; next; switch(select("Try to talk.:Pretend to pass by.")) { case 1: break; case 2: mes "[Strange Kid]"; mes "................"; close; } mes "What can I say to him?"; next; while(1) { switch(select("What's your name?:How old are you?:What are you doing?:End conversation.")) { case 1: mes "[Strange Kid]"; mes "Kaaaaaaao~"; mes "Grrrrrrrrr - kaaan-"; next; break; case 2: mes "[Strange Kid]"; mes "Booooowoooooo-"; mes "Booooowoooooo- -"; next; break; case 3: mes "[Strange Kid]"; mes "chamber pot braeee chamber pot brae chamber pot brae -"; mes "Bbeeeebbeee -"; next; break; case 4: mes "[Strange Kid]"; mes "Kaaaaaaao~"; mes "Grrrrrrrrr - kaaan-"; next; mes "["+strcharinfo(0)+"]"; mes "He makes strange sound like an animals."; mes "Should I ask advice from Cherto?"; set brazil_gua,4; changequest 2193,2194; close; } } } else if (brazil_gua == 4) { mes "["+strcharinfo(0)+"]"; mes "He makes strange sounds like an animal."; mes "Should I ask advice from Cherto?"; close; } else if ((brazil_gua > 4) && (brazil_gua < 9)) { mes "[Strange Kid]"; mes "Ah...? ah.....?"; close; } else if (brazil_gua == 9) { mes "[Strange Kid]"; mes "ah... ahah....."; next; mes "["+strcharinfo(0)+"]"; mes "I don't have a story but there are lots of friends waiting outside."; next; mes "- You give the feather, fresh meat and branch of grapes to the kid -"; next; mes "[Strange Kid]"; mes "Ah............."; next; mes "[Strange Kid]"; mes "Un, uhh...."; mes "mooo... mommy....."; next; mes "[Strange Kid]"; mes "Ah.........."; mes "bird...."; mes "mon, mon, mon...key......"; mes "boo, booow..........."; next; mes "["+strcharinfo(0)+"]"; mes "Dog?!"; mes "kkk yes. Lots of friends want to meet you."; mes "Don't be lonely anymore and be happy with your friends."; next; mes "[Strange Kid]"; mes "ah....he...hehe...."; next; mes "- He starts to smile lightly and laughs. -"; next; mes "[Strange Kid]"; mes "Ye......yes......."; mes "tha... than......thank......yo.........you."; next; mes "["+strcharinfo(0)+"]"; mes "Alright such a cute smile!"; mes "Be a happy kid as always."; next; mes "[Strange Kid]"; mes "Uh......"; next; mes "["+strcharinfo(0)+"]"; mes "what?"; next; mes "[Strange Kid]"; mes "hey.........."; next; mes "["+strcharinfo(0)+"]"; mes "Do you want to say anything?"; next; mes "- You get closer and pretend to take caution. -"; next; emotion e_kis; mes "(kiss~)"; next; mes "- The kid laughs again lightly then puts something in your hand. -"; next; mes "- It's a fresh berry that's colored red and hard. -"; next; mes "[Strange Kid]"; mes "ga...ra..........na..."; next; mes "["+strcharinfo(0)+"]"; mes "Oops, guarana berry?"; mes "Ah! Thank you very much!"; emotion e_kis2,1; emotion e_heh; next; mes "["+strcharinfo(0)+"]"; mes "If I have this, I can make a guarana candy."; mes "I better find that Candy Maker!"; set brazil_gua,10; changequest 2199,2200; getitem 6237,1; //Guarana_Fruit close; } else if (brazil_gua == 10) { if (!countitem(6237)) { mes "[Strange Kid]"; mes "He........."; getitem 6237,1; //Guarana_Fruit close; } } else { mes "- The kid is smiling. -"; close; } end; } brasilis,56,224,7 script Mage Paje#bra 704,{ if (brazil_gua < 5) { mes "[Mage Paje]"; mes "Abracadabra~"; set .@cspr_bra,rand(1,3); if (.@cspr_bra == 1) { specialeffect EF_POISONHIT,AREA,"Poring#bra"; setnpcdisplay "Poring#bra",876; } else if (.@cspr_bra == 2) { specialeffect EF_POISONHIT,AREA,"Poring#bra"; setnpcdisplay "Poring#bra",800; } else { specialeffect EF_POISONHIT,AREA,"Poring#bra"; setnpcdisplay "Poring#bra",909; } close; } else if (brazil_gua == 5) { mes "[Mage Paje]"; mes "Abracadabra~"; set .@cspr_bra,rand(1,3); if (.@cspr_bra == 1) { specialeffect EF_POISONHIT,AREA,"Poring#bra"; setnpcdisplay "Poring#bra",876; } else if (.@cspr_bra == 2) { specialeffect EF_POISONHIT,AREA,"Poring#bra"; setnpcdisplay "Poring#bra",800; } else { specialeffect EF_POISONHIT,AREA,"Poring#bra"; setnpcdisplay "Poring#bra",909; } next; mes "[Mage Paje]"; mes "Ohoooh~!"; mes "I have a guest."; mes "Good to see you."; mes "I am the Mage Paje."; next; mes "["+strcharinfo(0)+"]"; mes "Hello. Mr. Cherto told me to find you."; next; mes "[Mage Paje]"; mes "Um.. Mr. Cherto? What's happened?"; mes "Have you come here to ask about lots of weird rumors?"; next; mes "- You give the note to Paje-"; next; mes "[Mage Paje]"; mes "Ohoooh~"; mes "Hmm gosh.. that's what happened."; next; mes "[Mage Paje]"; mes "I can't help you directly."; mes "But I will give you simple magic so you can figure it out by yourself."; next; select("What kind of magic?"); mes "[Mage Paje]"; mes "It's a magic that will make you appear as an animal to other animals. Pretty cool huh?"; next; mes "[Mage Paje]"; mes "Ok~ I will give you the magic."; mes "Most animals are really sensitive so they might be aware of it. Find a Toucan in the field that's oblivious to the spell. You'll know when you talk to it."; next; mes "[Mage Paje]"; mes "Good luck~!"; set brazil_gua,6; changequest 2195,2196; specialeffect2 EF_ASSUMPTIO; close; } else { mes "[Mage Paje]"; mes "Abrakatabra~"; set .@cspr_bra,rand(1,3); if (.@cspr_bra == 1) { specialeffect EF_POISONHIT,AREA,"Poring#bra"; setnpcdisplay "Poring#bra",876; } else if (.@cspr_bra == 2) { specialeffect EF_POISONHIT,AREA,"Poring#bra"; setnpcdisplay "Poring#bra",800; } else { specialeffect EF_POISONHIT,AREA,"Poring#bra"; setnpcdisplay "Poring#bra",909; } close; } end; } brasilis,59,226,3 script Poring#bra 909,{ end; } bra_fild01,75,83,5 script Toucan#bra 2073,2,2,{ OnTouch: if (brazil_gua == 6) { mes "[Toucan]"; mes "Baaeecc!"; mes "I've never seen you before."; mes "Baaeec!"; next; mes "[Toucan]"; mes "It's the middle of the new and old continent... I know I've never seen you before but you seem familiar, like a woman dancing a samba. "; next; select("What are you talking about?"); mes "[Toucan]"; mes "I can feel some similar power like guarana kid. bbaaaeeeccc!"; next; mes "[Toucan]"; mes "That kid has had a really lonely time, baaecc! Perhaps you are a friend of him? Baaeec!!"; next; select("Not yet... but I want to be a friend."); mes "[Toucan]"; mes "The kid who received care from guarana woman is also a friend of animals. Bbaaeecc!"; next; mes "[Toucan]"; mes "I'd like to give the symbol of a toucan representative for the kid. Bbaaeecc!"; next; mes "[Toucan]"; mes "If you want to relieve his loneliness, can you help me?"; next; select("Absolutely!"); mes "[Toucan]"; mes "It's my feather."; mes "Send it to the kid."; mes "We will keep our promise of friendship between guarana kid and Toucan forever. Bbaaeecc!"; next; mes "- You take a feather from Toucan. - "; next; mes "[Toucan]"; mes "There have to be others around here like me."; mes "Why don't you find a jaguar Bbaaeecc!"; next; mes "[Toucan]"; mes "I will give a blessing from Toucan to you."; next; mes "[Toucan]"; mes "Fly fly far away. bbaaaeeeccckkk--!"; set brazil_gua,7; changequest 2196,2197; specialeffect2 EF_SEISMICWEAPON; close2; warp "bra_fild01",68,146; end; } else { mes "[Toucan]"; mes "Bbbaaeec~! Baaeec~!"; close; } end; } bra_fild01,34,184,5 script Jaguar#bra 2072,2,2,{ OnTouch_: if (brazil_gua == 7) { mes "[Jaguar]"; mes "Hhooww..hhooww....."; next; mes "[Jaguar]"; mes "Smelling! This smell is from a human!"; mes "Somewhere, a human!"; mes "I got it. You are!!!"; specialeffect EF_HIT1,AREA,"Jaguar#bra"; emotion e_omg,1; next; mes "[Jaguar]"; mes "Don't be afraid human."; mes "I don't have enough power to hunt humans, just waiting time to end my lifetime in this jungle."; next; mes "[Jaguar]"; mes "Anyway you can talk with me, are you a guarana kid?"; next; select("Yes? N...o......actually...."); mes "[Jaguar]"; mes "The son of guarana woman became our friend also."; mes "They treated all life preciously."; mes "I hope you are same the as her."; next; mes "[Jaguar]"; mes "Bird's chirpings informed me."; mes "The son of guarana woman has a diseased heart."; mes "Her brothers made him lonely, don't you think?"; next; mes "[Jaguar]"; mes "Here is fresh meat that I hunted just a few days ago."; mes "Take it and give it to the poor kid."; next; mes "[Jaguar]"; mes "I can give this tiny thing to you so, don't forget it."; mes "The jungle will welcome you whenever!"; next; mes "- You get fresh meat from Jaguar. -"; next; mes "[Jaguar]"; mes "Monkey, who's always meddling with others, wants to meet you."; next; mes "[Jaguar]"; mes "I will give you a Jaguar's high blessing."; mes "Go to monkey by flowing through the wind like a bee."; mes "Let's meet again my friend!"; set brazil_gua,8; changequest 2197,2198; close2; //ConsumeSpecialItem Speed_Up_Potion sc_start SC_SpeedUp1,5000,0; end; } else { mes "[Jaguar]"; mes "krrrrrr...."; close; } end; } bra_fild01,245,53,3 script #Monkeybra 1057,{ end; } bra_fild01,245,52,3 script Monkey#bra 111,{ if (brazil_gua == 8) { mes "[Monkey]"; mes "What is it??!!"; mes "We don't tolerate humans? Get out~!!"; next; mes "[Monkey]"; mes "Nono... wait.... that scent!!"; mes "I can smell Jaguar from you, who are you?"; mes "Gosh, maybe there's no jaguar without fur and weird shape!"; next; mes "["+strcharinfo(0)+"]"; mes "........................"; mes "Are you saying that I look like an animal?!?!"; next; mes "[Monkey]"; mes "Uh? Aren't you a jaguar?"; next; mes "[Monkey]"; mes "Ahhha. Jaguar send you to me, right?? kkkikkki"; mes "But you don't look like guarana kid."; next; select("I've come here to help him."); mes "[Monkey]"; mes "I heard guarana kid became lonely, is he?"; mes "We are experts in acrobatic acts, does kid like it?? kkkickkksk!"; next; mes "[Monkey]"; mes "Give this branch of grapes to guarana kid."; mes "We will make him have fun during the whole night whenever he comes to us!! kkkickkksk!"; next; mes "- You get a bunch of grapes from Monkey. -"; next; mes "["+strcharinfo(0)+"]"; mes "Good~ Now it's time to go back to the kid~!!"; set brazil_gua,9; changequest 2198,2199; close; } else { mes "[Monkey]"; mes "kkkickkksk!"; close; } } // Water Lily Quest, Original file: brazil_tre.sc //============================================================ brasilis,203,286,3 script Botanist Karmen#bra 893,{ if (brazil_regia == 0) { mes "[Karmen]"; mes "Brasilis' climate is special."; mes "This climate offers special cases in botany classes different from any other regions of the world."; next; mes "[Karmen]"; mes "The plants here have robust frames and are clear and colorful."; mes "Here the plants are really huge and we can feel their presence."; next; mes "[Karmen]"; mes "One of them, a Water Lily, is a really gorgeous and unique plant."; mes "This flower is quite sensitive so it doesn't bloom everywhere."; next; switch(select("Interesting.:End conversation.")) { case 1: break; case 2: mes "[Karmen]"; mes "I guess you aren't interested in botany."; close; } mes "[Karmen]"; mes "It doesn't appear easily and it is a mysterious flower even to the natives, so the Brasilis people believe that a person will get great luck if someone finds it."; next; mes "[Karmen]"; mes "As a botanist, I have been hanging around here to find the lucky flower but as I expected, it hasn't shown itself yet."; next; mes "[Karmen]"; mes "I believe that with enough perseverence, this flower will show me it's beautiful brilliance."; next; mes "[Karmen]"; mes "Ah, if you are interested more in the Water Lily story, find someone named Marta."; mes "She is wise and knows lots of stories here in Brasilis."; set brazil_regia,1; setquest 2201; close; } else if (brazil_regia == 1) { mes "[Karmen]"; mes "Ah, if you are interested more in the Water Lily story, find someone named Marta."; mes "She is wise and knows lots of stories here in Brasilis."; close; } else if (brazil_regia == 9) { mes "- You show a lotus flower to Karmen and talk about the story so far. -"; next; mes "[Karmen]"; mes "Wow!! You had a really good experience."; mes "So~~~ the water lily lives in the depths of brasilis, right?"; mes "I wil try to find it again by myself, I won't give up!!"; next; mes "[Karmen]"; mes "I am so grateful that I met you."; mes "The water lily must truly be a lucky flower. hahaha"; set brazil_regia,10; completequest 2207; getexp 500000,100000; close; } else { mes "[Karmen]"; mes "This climate offers special cases in botany classes different from any other regions of the world."; next; mes "[Karmen]"; mes "The plants here have robust frames and are clear and colorful."; mes "Here the plants are really huge and we can feel their presence."; next; mes "[Karmen]"; mes "It's a botanist's dream."; close; } } bra_in01,142,27,5 script Marta#bra 474,{ if (brazil_regia == 1) { mes "[Brasilis Boy]"; mes "Grandma! That person has a weird smell."; next; mes "[Marta]"; mes "This person isn't from here."; mes "Say hello to our guest."; next; mes "[Brasilis Boy]"; mes "heee~ hi!!"; mes "I am Kaka!!"; mes "Whats your name?"; next; mes "["+strcharinfo(0)+"]"; mes "I am "+strcharinfo(0)+"."; next; mes "[Brasilis Boy]"; mes "The outsider has a weird name!"; mes "Thas ok! If we keep talking we'll be friends! Cheer up!"; next; mes "[Marta]"; mes "Hehe..."; mes "So, why have you come here stranger~?"; next; mes "["+strcharinfo(0)+"]"; mes "I heard you knows lots of stories, is that true?"; next; mes "[Kaka]"; mes "Wooo! how you know my grandma knows lots of stories, amazing~?"; mes "Grandma is really wise and kind so, I heard lotsa things."; next; mes "[Marta]"; mes "Hehe. Kaka always listens to many stories every night, he really likes my stories."; mes "Kaka always makes me happy because he asks so many curious things. That is pure happiness."; next; mes "[Marta]"; mes "Ok, Kaka why don't you invite our guest today to our small meeting?"; next; mes "[Kaka]"; mes "Ok grandma~!!"; next; mes "[Marta]"; mes "Hey~ do you have special story that you want to listen to?"; next; mes "["+strcharinfo(0)+"]"; mes "About the mysterious water lily?"; next; mes "[Marta]"; mes "Water lily...."; mes "It's from a long long time ago."; next; mes "[Marta]"; mes "Before Brasilis was established."; mes "A tribe that lived with the giant waterfall and jungle as friends spent their whole time with nature."; next; mes "[Marta]"; mes "One of tribe chiefs had a pretty daughter called 'Naia'."; next; mes "[Marta]"; mes "Naia liked listening to stories like Kaka so, her mom told her stories every night about nature and gods."; next; mes "[Kaka]"; mes "Woooa, she's just like me!"; mes "Maybe she would be pretty... hehe."; next; mes "[Marta]"; mes "According to her mother..."; mes "If the moon in the sky loves some woman in the earth, he turns her into a star so that they can stay together forever."; next; mes "[Marta]"; mes "After Naia heard this story, she went to her dad to ask if it was true or not."; next; mes "[Kaka]"; mes "So, what did he say?"; next; mes "[Marta]"; mes "^3131FF'My dear, Naia the moon is one of the bravest men. But he can no longer have a bride. So you can't become a star... Sorry~.^000000"; next; mes "[Kaka]"; mes "Did Naia wants to be the bride of the man?"; next; mes "[Marta]"; mes "Yes Kaka, imagine the moon how beautiful and mysterious, that's just ideal for girls."; next; mes "[Kaka]"; mes "But the moon doesn't meet a human as his wife anymore? What was going on with Naia?"; next; mes "[Marta]"; mes "Naia was really a nice girl."; next; mes "[Marta]"; mes "Although her parents tried to prevent her, she still went to the forest to meet the moon every night."; mes "Sadly, even with all of her effort, the moon didn't show any reaction to her."; next; mes "[Marta]"; mes "One day she also went to the top of the mountain to be closer to him. She decided to take a rest for a while around the lake."; next; mes "[Marta]"; mes "That's when.. Naia saw it."; mes "It was the moon he was shining beautifully over the waving lake lightly."; next; mes "[Kaka]"; mes "I know, it's just the moon reflecting on the water. Right?!"; next; mes "[Marta]"; mes "Yes, but to her, the image made her fall into the lake without hesitating and drowned."; next; mes "[Kaka]"; mes "Oh no."; next; mes "[Marta]"; mes "The moon was also watching her from the sky."; mes "He felt sad and pitied her. So he decided to turn her into a beautiful flower to thank her for her love."; next; mes "[Marta]"; mes "That is the story of the mysterious flower people called the Brasilis Water Flower."; mes "This Naia flower appears as light white during daytime but in the night turns into red due to it's love connection to the moon."; next; mes "[Kaka]"; mes "How sad but beautiful!"; next; mes "[Marta]"; mes "How about you stranger?"; mes "Did you enjoy this story?"; mes "If you want to listen to another story, just come to me."; mes "If you don't mind playing with my grandson a ~ little. hoohoo."; set brazil_regia,2; close; } else if (brazil_regia > 1) { mes "[Kaka]"; mes "My grandma is really a bit tired doing some tribe stuff!"; mes "Could you come another day?"; close; } else { mes "[Marta]"; mes "You are not from around here."; mes "I can sense a strange earth smell."; next; mes "[Marta]"; mes "But your eyes shine with strength."; mes "Indeed you are spreading out spirit and will from your whole body."; next; mes "[Marta]"; mes "If you work at it you will be a great person someday."; close; } } bra_in01,145,27,3 script Brasilis Boy#bra 472,{ if (brazil_regia == 1) { mes "[Brasilis Boy]"; mes "Grandma! That person has a weird smell."; next; mes "[Marta]"; mes "This person isn't from here."; mes "Say hello to our guest."; next; mes "[Brasilis Boy]"; mes "heee~ hi!!"; mes "I am Kaka!!"; mes "Whats your name?"; next; mes "["+strcharinfo(0)+"]"; mes "I am "+strcharinfo(0)+"."; next; mes "[Brasilis Boy]"; mes "The outsider has a weird name!"; mes "Thas ok! If we keep talking we'll be friends! Cheer up!"; next; mes "[Marta]"; mes "Hehe..."; mes "So, why have you come here stranger~?"; next; mes "["+strcharinfo(0)+"]"; mes "I heard you knows lots of stories, is that true?"; next; mes "[Kaka]"; mes "Wooo! how you know my grandma knows lots of stories, amazing~?"; mes "Grandma is really wise and kind so, I heard lotsa things."; next; mes "[Marta]"; mes "Hehe. Kaka always listens to many stories every night, he really likes my stories."; mes "Kaka always makes me happy because he asks so many curious things. That is pure happiness."; next; mes "[Marta]"; mes "Ok, Kaka why don't you invite our guest today to our small meeting?"; next; mes "[Kaka]"; mes "Ok grandma~!!"; next; mes "[Marta]"; mes "Hey~ do you have special story that you want to listen to?"; next; mes "["+strcharinfo(0)+"]"; mes "About the mysterious water lily?"; next; mes "[Marta]"; mes "Water lily...."; mes "It's from a long long time ago."; next; mes "[Marta]"; mes "Before Brasilis was established."; mes "A tribe that lived with the giant waterfall and jungle as friends spent their whole time with nature."; next; mes "[Marta]"; mes "One of tribe chiefs had a pretty daughter called 'Naia'."; next; mes "[Marta]"; mes "Naia liked listening to stories like Kaka so, her mom told her stories every night about nature and gods."; next; mes "[Kaka]"; mes "Woooa, she's just like me!"; mes "Maybe she would be pretty... hehe."; next; mes "[Marta]"; mes "According to her mother..."; mes "If the moon in the sky loves some woman in the earth, he turns her into a star so that they can stay together forever."; next; mes "[Marta]"; mes "After Naia heard this story, she went to her dad to ask if it was true or not."; next; mes "[Kaka]"; mes "So, what did he say?"; next; mes "[Marta]"; mes "^3131FF'My dear, Naia the moon is one of the bravest men. But he can no longer have a bride. So you can't become a star... Sorry~.^000000"; next; mes "[Kaka]"; mes "Did Naia wants to be the bride of the man?"; next; mes "[Marta]"; mes "Yes Kaka, imagine the moon how beautiful and mysterious, that's just ideal for girls."; next; mes "[Kaka]"; mes "But the moon doesn't meet a human as his wife anymore? What was going on with Naia?"; next; mes "[Marta]"; mes "Naia was really a nice girl."; next; mes "[Marta]"; mes "Although her parents tried to prevent her, she still went to the forest to meet the moon every night."; mes "Sadly, even with all of her effort, the moon didn't show any reaction to her."; next; mes "[Marta]"; mes "One day she also went to the top of the mountain to be closer to him. She decided to take a rest for a while around the lake."; next; mes "[Marta]"; mes "That's when.. Naia saw it."; mes "It was the moon he was shining beautifully over the waving lake lightly."; next; mes "[Kaka]"; mes "I know, it's just the moon reflecting on the water. Right?!"; next; mes "[Marta]"; mes "Yes, but to her, the image made her fall into the lake without hesitating and drowned."; next; mes "[Kaka]"; mes "Oh no."; next; mes "[Marta]"; mes "The moon was also watching her from the sky."; mes "He felt sad and pitied her. So he decided to turn her into a beautiful flower to thank her for her love."; next; mes "[Marta]"; mes "That is the story of the mysterious flower people called the Brasilis Water Flower."; mes "This Naia flower appears as light white during daytime but in the night turns into red due to it's love connection to the moon."; next; mes "[Kaka]"; mes "How sad but beautiful!"; next; mes "[Marta]"; mes "How about you stranger?"; mes "Did you enjoy this story?"; mes "If you want to listen to another story, just come to me."; mes "If you don't mind playing with my grandson a ~ little. hoohoo."; set brazil_regia,2; close; } else if (brazil_regia > 1) { mes "[Kaka]"; mes "My grandma is really a bit tired doing some tribe stuff!"; mes "Could you come another day?"; close; } else { mes "[Marta]"; mes "You are not from around here."; mes "I can sense a strange earth smell."; next; mes "[Marta]"; mes "But your eyes shine with strength."; mes "Indeed you are spreading out spirit and will from your whole body."; next; mes "[Marta]"; mes "If you work at it you will be a great person someday."; close; } } brasilis,270,145,5 script Brasilis Girl#bra 473,5,5,{ if (!checkweight(1201,1)) { mes "- wait a second!! -"; mes "- you have too many items -"; mes "- so you can't get any more items. -"; mes "- make your body lighter -"; mes "- then try again. -"; close; } if (brazil_regia == 2) { mes "[Distant Sound]"; mes "Jasira!!!"; mes "Where are you going again?!!"; mes "come back~, please!!"; next; mes "[Brasilis Girl]"; mes "Mom, I have to go out!!"; next; mes "[Distant Sound]"; mes "No way~!! You shouldn't!!"; next; mes "[Brasilis Girl]"; mes "Gosh.. today also failed."; next; mes "[Brasilis Girl]"; mes "......"; mes "What's up? Why are you looking at me?"; mes "I don't want to be a showgirl!! Get out!!"; next; switch(select("Nothing, sorry.:What's wrong?")) { case 1: mes "[Brasilis Girl]"; mes "I am so sad!!!"; close; case 2: break; } mes "[Brasilis Girl]"; mes "It's not your business."; mes "You are just an outsider!"; next; switch(select("How rude!:Just trying to help.")) { case 1: mes "[Brasilis Girl]"; mes "What's it matter to you that I'm rude??!!"; close; case 2: break; } mes "["+strcharinfo(0)+"]"; mes "I know that I'm just passing by but I might be able to help you. What do you think?"; next; mes "["+strcharinfo(0)+"]"; mes "This kind of meeting could be more than just a coincidence."; next; mes "[Brasilis Girl]"; mes "......................"; next; mes "["+strcharinfo(0)+"]"; mes "Hmm can you tell me your name?"; next; mes "[Brasilis Girl]"; mes "ja..."; mes "Jasira."; mes "My name is Jasira."; next; mes "["+strcharinfo(0)+"]"; mes "Nice name~."; mes "Jasira what's going on?"; next; mes "[Jasira]"; mes "............."; next; mes "[Jasira]"; mes "I have to meet 'Jasi' but I can't go out...."; next; mes "["+strcharinfo(0)+"]"; mes "who is Jasi?"; mes "Your.... lover?"; next; emotion e_omg; mes "[Jasira]"; mes "l...o...v...e...lover??!!"; mes "No way~"; next; mes "[Jasira]"; mes "If he is my lover, it would be great... but..."; next; mes "[Jasira]"; mes "Jasi is......"; mes "the great moon."; next; mes "["+strcharinfo(0)+"]"; mes "The moon?"; mes "Maybe... are you talking about the moon from the story?"; next; mes "[Jasira]"; mes "Yeah!"; mes "Dear Jasi is from the moon from the sky!"; next; mes "["+strcharinfo(0)+"]"; mes "Why are you thinking like that?"; next; mes "[Jasira]"; mes "Cuz' Jasi is really gorgeous and the most important thing is he is taking care of the water lily in Brasilis."; next; emotion e_omg,1; mes "["+strcharinfo(0)+"]"; mes "Brasilis water lily??!!"; mes "Isn't it the uniqe flower?"; next; mes "[Jasira]"; mes "Right. It's a really mysterious flower and difficult to find."; mes "But around Jasi there are lots of water lilies."; mes "That's why I believe Jasi is the moon."; next; mes "["+strcharinfo(0)+"]"; mes "Where is Jasi?"; next; mes "[Jasira]"; mes "He is deep inside the Jungle."; mes "As you can see I am so weak so, I've been staying home. But once, I was strong enough to leave this village."; next; mes "[Jasira]"; mes "I just wandered the jungle and fell down somewhere and that's where I saw him."; mes "He was so nice. He helped heal me and guided me back home."; mes "That was really really great time."; next; mes "[Jasira]"; mes "Since I came back home, my parents punished me."; mes "I can understand why they are worrying but i missed Jasi a lot!"; next; mes "["+strcharinfo(0)+"]"; mes "Why don't you meet him after recovering your strength?"; next; mes "[Jasira]"; mes "................."; mes "I wanna see him right now..."; next; switch(select("Help Jasira.:Ignore her.")) { case 1: break; case 2: mes "["+strcharinfo(0)+"]"; mes "Sorry I can't help you. Cheer up!"; next; mes "[Jasira]"; mes "Crying........"; close; } mes "["+strcharinfo(0)+"]"; mes "Jasira I came here to find the Brasilis water lily."; mes "Don't you think fate has brought us together?"; next; mes "["+strcharinfo(0)+"]"; mes "If you tell me how to find Jasi, I can help you."; next; mes "[Jasira]"; mes "Really? But I don't know exactly how to get there. I was just wandering around when I met him."; next; mes "["+strcharinfo(0)+"]"; mes "Can't you remember anything?"; mes "If you know something you've gotta tell me."; next; mes "[Jasira]"; mes "Let's see... I was wandering around a waterfall then fell down into the water then I was sucked into somewhere."; next; mes "["+strcharinfo(0)+"]"; mes "Good, that's better than nothing! I will look for a similar place."; next; mes "[Jasira]"; mes "I gave you your information, so can you do me a favor?"; mes "It's really simple..."; next; mes "[Jasira]"; mes "I'd like to give a delicious fruit."; mes "The place where Jas seemed cozy but I didn't see any food around... So if he sees a yummy fruit he will be happy!"; next; mes "[Jasira]"; mes "Give him 10 Banana and tell him that I really miss him."; mes "Sorry for ignoring you before. Please, only you can help me!"; set brazil_regia,3; changequest 2201,2202; close; } else if ((brazil_regia == 3) || (brazil_regia == 4)) { mes "[Jasira]"; mes "If you meet Jasi, give him 10 Bananas."; mes "Let's see... I was wandering around a waterfall then fell down into the water then I was sucked into somewhere."; next; mes "[Jasira]"; mes "If you can't find the way, go up to the waterfall and ask the kids in Brasilis village."; mes "I heard one of the children went to a strange place before. He might've gone to the same place as me!"; close; } else if (brazil_regia == 5) { mes "[Jasira]"; mes "Did you meet Jasi?"; mes "Did you talk about me?"; mes "You didn't? Uh? Stupid! Gosh~!"; next; mes "["+strcharinfo(0)+"]"; mes "Hey girl~ you've got a short temper."; mes "I did see him and I talked about you!"; next; mes "[Jasira]"; mes "Did you?"; mes "What did he say?"; mes "Does he remember me?"; next; mes "["+strcharinfo(0)+"]"; mes "That you have a really good heart~"; mes "I told him that you will try to meet him when your condition gets better."; next; mes "[Jasira]"; mes "Yeahhhhh!!"; mes "Thank you! You are more reliable than I thought you would be."; next; mes "["+strcharinfo(0)+"]"; mes "Anyway, I'm looking for a fruit that's brown and has a hard shell."; mes "It has juice inside and can be used as a cup to drink out of."; next; mes "[Jasira]"; mes "Duh! You mean a coconut right?!"; mes "They're everywhere here in Brasilis."; next; mes "["+strcharinfo(0)+"]"; mes "Thanks Jasira!"; set brazil_regia,6; changequest 2204,2205; close; } else if ((brazil_regia == 6) || (brazil_regia == 7)) { mes "[Jasira]"; mes "I should take care of my strength by myself!"; mes "I can't just lie in my bed forever. Don't you agree?"; close; } else if (brazil_regia == 8) { mes "[Jasira]"; mes "Uh? Why have you come back?"; next; mes "- You tell her what Jasi told you to tell her -"; next; mes "[Jasira]"; mes "Oh... really?"; mes "Did he say that?"; mes "Gosh! Gosh!!!"; mes "Kkkkkaaaaa - !!"; next; mes "["+strcharinfo(0)+"]"; mes "Thanks to you, I was able to get a flower."; mes "Thanks a lot!!"; next; mes "[Jasira]"; mes "Wooow. It's so beautiful."; next; mes "[Jasira]"; mes "Ah... can I see it for a second?"; next; mes "[Jasira]"; mes "Surprise~!!"; mes "I've been working on this hat while you were gone and now it's complete with the water lily flower!"; next; mes "[Jasira]"; mes "I know, I know! I'm the best..."; delitem 7553,1; //Lotus_Flower set brazil_regia,9; changequest 2206,2207; set .@regiahat,rand(1,3); if (.@regiahat == 1) getitem2 5302,1,1,0,0,4195,0,0,0; //Lotus_Flower_Hat, Leaf_Cat_Card else if (.@regiahat == 2) getitem2 5302,1,1,0,0,4177,0,0,0; //Lotus_Flower_Hat, Dryad_Card else getitem2 5302,1,1,0,0,4188,0,0,0; //Lotus_Flower_Hat, Leib_Olmai_Card close; } else if (brazil_regia > 8) { mes "[Jasira]"; mes "I just need to get a little bit stronger!"; mes "I can't just lie in bed forever. My Jasi is waiting for me~"; close; } else { mes "[Distant Sound]"; mes "Jasira!!!"; mes "Where are you going again?!!"; mes "Come back~, please!!"; next; mes "[Brasilis Girl]"; mes "Please mom~!"; mes "Please let me go!"; close; } end; OnTouch: if (brazil_regia == 2) { emotion e_an; } end; } bra_dun02,67,205,5 script Recluse#bra 475,3,3,{ if (brazil_regia == 3) { mes "[Recluse]"; mes "Oh, I haven't seen another person in such a long time."; next; switch(select("Keep going.:Are you the moon?")) { case 1: mes "[Recluse]"; mes "You don't have specific business with me."; close; case 2: break; } mes "[Recluse]"; mes "Moon?"; mes "My name is Jasi."; mes "My family has worked to take care of the water lily from generation to generation."; next; mes "[Jasi]"; mes "Basically the Brasilis water lily is too shy to appear in front of people so, they only bloom in rare places. I guess they like it here, though, that's why I've been staying here for such a long time."; next; mes "[Jasi]"; mes "My family has taken care of the water lily calmly to prevent harm from people's hand or monsters."; next; mes "["+strcharinfo(0)+"]"; mes "Do you remember a girl named Jasi."; next; mes "[Jasi]"; mes "Ja...si.........."; mes "Ah!! a hurry scurry girl. "; mes "Gosh.. I was in trouble due to that girl."; next; mes "["+strcharinfo(0)+"]"; mes "Trouble?"; next; mes "[Jasi]"; mes "One day a young lady appeared with lots of scars so I helped her. Then suddenly she tried to pick up the water lily and asked me to accept her as my wife or make her into a water lily what a nutcase!"; next; mes "[Jasi]"; mes "I was barely able to calm down and send her to the village."; mes "My life is that water lily so I didn't want anything embarrassing to happen."; next; mes "["+strcharinfo(0)+"]"; mes "This is a gift from Jasira to say sorry for that time."; mes "She is really sad that can't come here by herself due to private difficulties."; next; if (countitem(513) < 10) { mes "[Jasi]"; mes "What are you saying?"; next; mes "- Oh yeah, I forgot to bring 10 Bananas -"; close; } mes "[Jasi]"; mes "Ah! Bananas! Wow it's been a long time. She's pretty considerate isn't she?"; next; mes "[Jasi]"; mes "Anyway is that all the business you have with me?"; next; mes "["+strcharinfo(0)+"]"; mes "Umm honestly I was wondering to find water lily and met you by coincidence. Jasira told me her sad story so that's what led me here."; next; mes "[Jasi]"; mes "I got it."; mes "As you can see, there are lots of Brasilis water lily around here."; mes "If you make sure that you won't destroy them you can appreciate them as you wish."; set brazil_regia,4; changequest 2202,2203; close; } else if (brazil_regia == 4) { mes "[Jasi]"; mes "Did you enjoy the water lily?"; close; } else if (brazil_regia == 5) { mes "[Jasi]"; mes "I forgot what the name of that fruit was..."; close; } else if (brazil_regia == 6) { if (countitem(11515) < 5) { mes "[Jasi]"; mes "I forgot what the name of that fruit was..."; close; } else { mes "[Jasi]"; mes "Did you find the fruit?"; mes "Oh right this is....?"; next; mes "["+strcharinfo(0)+"]"; mes "It's called a 'coconut'."; next; mes "[Jasi]"; mes "Ahah! COCONUT!!"; mes "Now I remember thank you very much. I can't remember the last time I had this fruit."; next; mes "[Jasi]"; mes "I guess I should keep my promise."; mes "You can take one Water lily."; next; mes "[Jasi]"; mes "I hope the Brasilis water lily will understand me."; mes "You better grab the flower while you have a chance~"; next; mes "[Jasi]"; mes "Oh, can you tell that girl Jasira something for me?"; mes "Tell her that I am not the moon from the story, but I want to become the moon to shine only for her."; delitem 11515,5; //Coconut set brazil_regia,7; changequest 2205,2206; close; } } else { mes "[Jasi]"; mes "The flowers blooming from the Water lily today is wonderful."; close; } end; OnTouchNPC: unitwarp 0,"this",67,215; end; } bra_dun02,71,200,3 script Water lily#bra 111,{ if (brazil_regia == 4) { mes "An unusual Water lily is blooming here. You can't stop staring at it, knowing that few people have seen this flower bloom."; next; switch(select("Pick up the flower.:Keep gazing.")) { case 1: break; case 2: mes "- You can't avoid staring at it's beauty. -"; close; } mes "[Jasi]"; mes "Uh! What are you doing??!!"; next; mes "["+strcharinfo(0)+"]"; mes "There is a person who really needs this flower, can I just take one of 'em?"; next; mes "[Jasi]"; mes "As I said earlier, I am the guardian of this water lily."; mes "I can't just stand by here and watch you pluck even a single flower from it."; next; mes "["+strcharinfo(0)+"]"; mes "Hey man~ I brought these delicious fruits for you... try it! They are really well matured and fresh bananas."; next; if (countitem(513) < 10) { mes "[Jasi]"; mes "What are you saying?"; next; mes "- Oh yeah, I forgot to bring 10 Bananas -"; close; } mes "[Jasi]"; mes "Hmm... It's been so long since I've had this fruit."; next; mes "[Jasi]"; mes "I will just try one. That's all."; next; mes "- munch -"; mes "- mumble mumble mumble -"; specialeffect EF_POTION7,AREA,"Recluse#bra"; next; mes "[Jasi]"; mes "Uh, this taste... is!"; mes "I remember my mom baking these into a tasty bread!"; next; mes "[Jasi]"; mes "It makes me miss my childhood."; next; emotion e_omg,0,"Recluse#bra"; mes "[Jasi]"; mes "Hoho!!!!"; mes "I've been here for as long as I can remember..."; mes "I don't have enough time to even do simple things like eat delicious fruit."; next; mes "[Jasi]"; mes "It was a really delicious banana."; mes "But rules are rules!"; mes "I must do my duty."; next; mes "["+strcharinfo(0)+"]"; mes "Please! I just need one flower~ What can I do to convince you?"; next; mes "[Jasi]"; mes "Rules are rules, what do you want from me?"; next; mes "["+strcharinfo(0)+"]"; mes "Didn't that banana remind you of your childhood? What can I get for you?"; next; mes "[Jasi]"; mes "Now that you mention it, there is one fruit that I really miss."; mes "It was my favorite when I was young but I don't remember what it was called."; next; mes "[Jasi]"; mes "It's brown and has a hard shell around it. It has juice inside and you can use it as a cup when you're done eating the fruit."; mes "Do you know what it is?"; next; mes "[Jasi]"; mes "If you bring 5 of those things, I will reconsider your suggestion."; delitem 513,10; //Banana set brazil_regia,5; changequest 2203,2204; next; mes "["+strcharinfo(0)+"]"; mes "Ok so I have to bring 5 fruits with hard shells."; mes "Hmm what is it?"; close; } else if (brazil_regia == 5) { mes "[Jasi]"; mes "It was my favorite when I was young but I don't remember what it was called."; next; mes "[Jasi]"; mes "It's brown and has a hard shell around it. It has juice inside and you can use it as a cup when you're done eating the fruit."; mes "Do you know what it is?"; close; } else if (brazil_regia == 7) { if (!checkweight(1201,1)) { mes "- wait a second!! -"; mes "- you have too many items -"; mes "- so you can't get any more items. -"; mes "- make your body lighter -"; mes "- then try again. -"; close; } mes "- You take a beautiful water lily carefully in your hands. -"; set brazil_regia,8; getitem 7553,1; //Lotus_Flower close; } } // Dungeon Access Quest, Original file: brazil_tre.sc //============================================================ brasilis,185,246,5 script Pedro#bra 62,{ if (brazil_ghost == 0) { mes "[Pedro]"; mes "Wow it's really a great statue!"; next; mes "[Mariana]"; mes "It is, isn't it?"; mes "This statue is called Verass Monument."; next; mes "[Mariana]"; mes "A long time ago there was a really brave adventurer named Verass, thanks to his dedicated exploration, Brasilis was able to develop into this great city."; next; mes "[Pedro]"; mes "Awesome!!"; mes "i wanna become a real man like Verass."; next; mes "[Mariana]"; mes "Pedro, you can become whatever you want."; next; mes "[Pedro]"; mes "Mariana is so smart, isn't she? hehe."; next; mes "[Fabio]"; mes "Ooooh! You love her don't you!"; next; mes "[Daniel]"; mes "Wooooaaaa Pedro and Mari sitting in a tree!"; next; mes "[Fabio]"; mes "Woooo k-i-s-s-i-n-g~!!!"; next; mes "[Daniel]"; mes "Nya nya nya!"; next; mes "[Fabio]"; mes "Hahahahaha."; next; mes "[Pedro]"; mes "Stop acting like babies!"; next; mes "[Mariana]"; mes "Boys~!"; next; mes "[Daniel]"; mes "Yah yah..."; mes "Hey guys, did you hear that something happened a few days ago?"; next; mes "[Mariana]"; mes "Oh yeah~ I heard that something really scary happened."; next; mes "[Fabio]"; mes "Uh, yeah that's why Mariana got scared of going ot the bathroom for 3 days and everything was stinky. Ewwww~"; next; mes "[Daniel]"; mes "Ha ha ha! Smelly Mari!"; next; mes "[Mariana]"; mes "I hate you~!"; mes "Stop spreading rumors about me. I'm not scared of the bathroom."; mes "Pedro, do you think that I stink?"; next; mes "[Pedro]"; mes "Uh? Uh?"; mes "N......no... no way."; mes "Hey guys~ be nice to her~"; next; mes "[Fabio]"; mes "kkkickkkkkkkkick"; next; mes "[Daniel]"; mes "kkkickkkkkkkk"; next; switch(select("Walk by.:Ask about the gossip.")) { case 1: mes "[Fabio]"; mes "Mariana~ smells~ Nya nya~"; next; mes "[Daniel]"; mes "Oh man you stink too~! Nya nya~"; close; case 2: break; } mes "[Fabio]"; mes "Haven't you heard?"; mes "The ghost story in the art museum."; next; mes "[Daniel]"; mes "Ooohhhh! Scary~~~!"; next; select("Can you tell me more?"); mes "[Fabio]"; mes "A coupla days ago we went to the art museum for a picnic at school."; mes "You know nothing special, just a ordinary field trip."; next; mes "[Fabio]"; mes "Museums are boring so me and some friends snuck away from the group~!"; next; mes "[Fabio]"; mes "That's when we heard a scream echoing through the whole museum."; next; mes "[Daniel]"; mes "kkakkakkaaaah!!"; mes "kkieeeeeeh!"; mes "kehkeh.."; next; mes "[Mariana]"; mes "I heard the scream too..."; mes "You boys are always making noises where you're not supposed to."; next; mes "[Pedro]"; mes "What else are we supposed to do? If we don't do it someone else will."; next; emotion e_an,0,"Mariana#bra"; mes "[Mariana]"; mes "Argh~ Boys are so frustrating sometimes."; next; select("So then what happened?"); mes "[Fabio]"; mes "Daniel and me guessed something weird was goin' on so we ran to where we thought the screams were comin' from."; next; mes "[Fabio]"; mes "They were coming from the bathroom."; mes "Some kids got so scared that they started screaming too and closing their eyes. It got pretty bad."; next; mes "[Daniel]"; mes "I think you pissed or pooped your pants. It smelled freakin' gross."; next; mes "[Fabio]"; mes "Nah uh~ Your mom pissed her pants~ Nyah!"; next; mes "[Daniel]"; mes "Nah uh~ You~ pissed your pants~"; next; mes "[Fabio]"; mes "Anyway, so yeah, anyway that's how the rumor of the ghost in the museum started."; next; mes "[Daniel]"; mes "Liar, there's no such thing as ghosts~"; next; select("So was it a ghost?"); mes "[Fabio]"; mes "How should I know?"; mes "No one could say they saw one and no one wanted to get in trouble from the teachers."; next; mes "[Pedro]"; mes "I heard if you say special magic words that the ghost will come out."; next; mes "[Daniel]"; mes "Quit butting into our conversation Pedro."; next; mes "[Fabio]"; mes "Yah, what are you talking about, Pedro?"; mes "So did you see the ghost?"; next; mes "[Pedro]"; mes "N... no. I'm scared of ghosts."; mes "But my friends said they saw one and they're not liars."; next; select("Did anyone tell you the magic words?"); mes "[Pedro]"; mes "I heard it in a kind of song."; mes "the special magic words are..."; next; mes "[Pedro]"; mes "'^3131FFMother the door won't open!^000000'"; mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'"; mes ""; mes "'^3131FFMother the water is flooding!^000000'"; mes "'^FF0000If the moon disappears 3 times, don't worry.^000000'"; mes ""; mes "'^3131FFMother the drought has started!^000000'"; mes "'^FF0000Don't worry, the waterfall will help it.^000000'"; mes ""; mes "'^3131FFMother where are my friends?^000000'"; mes "'^FF0000Your 7 friends are sleeping. now it's time to wake them.^000000'"; mes ""; mes "'^3131FFWhere are you mom?^000000'"; next; mes "[Mariana]"; mes "Umm it seems like a riddle."; next; select("Wanna help me find this ghost?"); mes "[Pedro]"; mes "You're on your own pal~."; next; mes "[Mariana]"; mes "I don't like scary things!"; next; mes "[Fabio]"; mes "Pfft, I can't believe you're gonna believe that story."; next; mes "[Daniel]"; mes "I'll do whatever Fabio does, as always!"; next; mes "[Fabio]"; mes "Maybe you're just scared..."; set brazil_ghost,1; setquest 2208; close; } else if (brazil_ghost == 1) { mes "[Pedro]"; mes "Do you wanna hear the magic words again?"; next; mes "[Pedro]"; mes "'^3131FFMother the door won't open!^000000'"; mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'"; mes ""; mes "'^3131FFMother the water is flooding!^000000'"; mes "'^FF0000If the moon disappears 3 times, don't worry.^000000'"; mes ""; mes "'^3131FFMother the drought has started!^000000'"; mes "'^FF0000Don't worry, the waterfall will help it.^000000'"; mes ""; mes "'^3131FFMother where are my friends?^000000'"; mes "'^FF0000Your 7 friends are sleeping. now it's time to wake them.^000000'"; mes ""; mes "'^3131FFWhere are you mom?^000000'"; close; } else { mes "[Pedro]"; mes "I wonder what I need to do to have a statue made of me?"; close; } } brasilis,187,244,1 script Mariana#bra 72,{ if (brazil_ghost == 0) { mes "[Pedro]"; mes "Wow it's really a great statue!"; next; mes "[Mariana]"; mes "It is, isn't it?"; mes "This statue is called Verass Monument."; next; mes "[Mariana]"; mes "A long time ago there was a really brave adventurer named Verass, thanks to his dedicated exploration, Brasilis was able to develop into this great city."; next; mes "[Pedro]"; mes "Awesome!!"; mes "i wanna become a real man like Verass."; next; mes "[Mariana]"; mes "Pedro, you can become whatever you want."; next; mes "[Pedro]"; mes "Mariana is so smart, isn't she? hehe."; next; mes "[Fabio]"; mes "Ooooh! You love her don't you!"; next; mes "[Daniel]"; mes "Wooooaaaa Pedro and Mari sitting in a tree!"; next; mes "[Fabio]"; mes "Woooo k-i-s-s-i-n-g~!!!"; next; mes "[Daniel]"; mes "Nya nya nya!"; next; mes "[Fabio]"; mes "Hahahahaha."; next; mes "[Pedro]"; mes "Stop acting like babies!"; next; mes "[Mariana]"; mes "Boys~!"; next; mes "[Daniel]"; mes "Yah yah..."; mes "Hey guys, did you hear that something happened a few days ago?"; next; mes "[Mariana]"; mes "Oh yeah~ I heard that something really scary happened."; next; mes "[Fabio]"; mes "Uh, yeah that's why Mariana got scared of going ot the bathroom for 3 days and everything was stinky. Ewwww~"; next; mes "[Daniel]"; mes "Ha ha ha! Smelly Mari!"; next; mes "[Mariana]"; mes "I hate you~!"; mes "Stop spreading rumors about me. I'm not scared of the bathroom."; mes "Pedro, do you think that I stink?"; next; mes "[Pedro]"; mes "Uh? Uh?"; mes "N......no... no way."; mes "Hey guys~ be nice to her~"; next; mes "[Fabio]"; mes "kkkickkkkkkkkick"; next; mes "[Daniel]"; mes "kkkickkkkkkkk"; next; switch(select("Walk by.:Ask about the gossip.")) { case 1: mes "[Fabio]"; mes "Mariana~ smells~ Nya nya~"; next; mes "[Daniel]"; mes "Oh man you stink too~! Nya nya~"; close; case 2: break; } mes "[Fabio]"; mes "Haven't you heard?"; mes "The ghost story in the art museum."; next; mes "[Daniel]"; mes "Ooohhhh! Scary~~~!"; next; select("Can you tell me more?"); mes "[Fabio]"; mes "A coupla days ago we went to the art museum for a picnic at school."; mes "You know nothing special, just a ordinary field trip."; next; mes "[Fabio]"; mes "Museums are boring so me and some friends snuck away from the group~!"; next; mes "[Fabio]"; mes "That's when we heard a scream echoing through the whole museum."; next; mes "[Daniel]"; mes "kkakkakkaaaah!!"; mes "kkieeeeeeh!"; mes "kehkeh.."; next; mes "[Mariana]"; mes "I heard the scream too..."; mes "You boys are always making noises where you're not supposed to."; next; mes "[Pedro]"; mes "What else are we supposed to do? If we don't do it someone else will."; next; emotion e_an,0,"Mariana#bra"; mes "[Mariana]"; mes "Argh~ Boys are so frustrating sometimes."; next; select("So then what happened?"); mes "[Fabio]"; mes "Daniel and me guessed something weird was goin' on so we ran to where we thought the screams were comin' from."; next; mes "[Fabio]"; mes "They were coming from the bathroom."; mes "Some kids got so scared that they started screaming too and closing their eyes. It got pretty bad."; next; mes "[Daniel]"; mes "I think you pissed or pooped your pants. It smelled freakin' gross."; next; mes "[Fabio]"; mes "Nah uh~ Your mom pissed her pants~ Nyah!"; next; mes "[Daniel]"; mes "Nah uh~ You~ pissed your pants~"; next; mes "[Fabio]"; mes "Anyway, so yeah, anyway that's how the rumor of the ghost in the museum started."; next; mes "[Daniel]"; mes "Liar, there's no such thing as ghosts~"; next; select("So was it a ghost?"); mes "[Fabio]"; mes "How should I know?"; mes "No one could say they saw one and no one wanted to get in trouble from the teachers."; next; mes "[Pedro]"; mes "I heard if you say special magic words that the ghost will come out."; next; mes "[Daniel]"; mes "Quit butting into our conversation Pedro."; next; mes "[Fabio]"; mes "Yah, what are you talking about, Pedro?"; mes "So did you see the ghost?"; next; mes "[Pedro]"; mes "N... no. I'm scared of ghosts."; mes "But my friends said they saw one and they're not liars."; next; select("Did anyone tell you the magic words?"); mes "[Pedro]"; mes "I heard it in a kind of song."; mes "the special magic words are..."; next; mes "[Pedro]"; mes "'^3131FFMother the door won't open!^000000'"; mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'"; mes ""; mes "'^3131FFMother the water is flooding!^000000'"; mes "'^FF0000If the moon disappears 3 times, don't worry.^000000'"; mes ""; mes "'^3131FFMother the drought has started!^000000'"; mes "'^FF0000Don't worry, the waterfall will help it.^000000'"; mes ""; mes "'^3131FFMother where are my friends?^000000'"; mes "'^FF0000Your 7 friends are sleeping. now it's time to wake them.^000000'"; mes ""; mes "'^3131FFWhere are you mom?^000000'"; next; mes "[Mariana]"; mes "Umm it seems like a riddle."; next; select("Wanna help me find this ghost?"); mes "[Pedro]"; mes "You're on your own pal~."; next; mes "[Mariana]"; mes "I don't like scary things!"; next; mes "[Fabio]"; mes "Pfft, I can't believe you're gonna believe that story."; next; mes "[Daniel]"; mes "I'll do whatever Fabio does, as always!"; next; mes "[Fabio]"; mes "Maybe you're just scared..."; set brazil_ghost,1; setquest 2208; close; } else if (brazil_ghost == 1) { mes "[Mariana]"; mes "Can you guys stop talking about the ghosts?"; mes "I've already got goosebumps all over."; close; } else { mes "[Mariana]"; mes "Why do Fabio and Daniel always bother us?"; close; } } brasilis,181,250,5 script Fabio#bra 706,{ if (brazil_ghost == 0) { mes "[Pedro]"; mes "Wow it's really a great statue!"; next; mes "[Mariana]"; mes "It is, isn't it?"; mes "This statue is called Verass Monument."; next; mes "[Mariana]"; mes "A long time ago there was a really brave adventurer named Verass, thanks to his dedicated exploration, Brasilis was able to develop into this great city."; next; mes "[Pedro]"; mes "Awesome!!"; mes "i wanna become a real man like Verass."; next; mes "[Mariana]"; mes "Pedro, you can become whatever you want."; next; mes "[Pedro]"; mes "Mariana is so smart, isn't she? hehe."; next; mes "[Fabio]"; mes "Ooooh! You love her don't you!"; next; mes "[Daniel]"; mes "Wooooaaaa Pedro and Mari sitting in a tree!"; next; mes "[Fabio]"; mes "Woooo k-i-s-s-i-n-g~!!!"; next; mes "[Daniel]"; mes "Nya nya nya!"; next; mes "[Fabio]"; mes "Hahahahaha."; next; mes "[Pedro]"; mes "Stop acting like babies!"; next; mes "[Mariana]"; mes "Boys~!"; next; mes "[Daniel]"; mes "Yah yah..."; mes "Hey guys, did you hear that something happened a few days ago?"; next; mes "[Mariana]"; mes "Oh yeah~ I heard that something really scary happened."; next; mes "[Fabio]"; mes "Uh, yeah that's why Mariana got scared of going ot the bathroom for 3 days and everything was stinky. Ewwww~"; next; mes "[Daniel]"; mes "Ha ha ha! Smelly Mari!"; next; mes "[Mariana]"; mes "I hate you~!"; mes "Stop spreading rumors about me. I'm not scared of the bathroom."; mes "Pedro, do you think that I stink?"; next; mes "[Pedro]"; mes "Uh? Uh?"; mes "N......no... no way."; mes "Hey guys~ be nice to her~"; next; mes "[Fabio]"; mes "kkkickkkkkkkkick"; next; mes "[Daniel]"; mes "kkkickkkkkkkk"; next; switch(select("Walk by.:Ask about the gossip.")) { case 1: mes "[Fabio]"; mes "Mariana~ smells~ Nya nya~"; next; mes "[Daniel]"; mes "Oh man you stink too~! Nya nya~"; close; case 2: break; } mes "[Fabio]"; mes "Haven't you heard?"; mes "The ghost story in the art museum."; next; mes "[Daniel]"; mes "Ooohhhh! Scary~~~!"; next; select("Can you tell me more?"); mes "[Fabio]"; mes "A coupla days ago we went to the art museum for a picnic at school."; mes "You know nothing special, just a ordinary field trip."; next; mes "[Fabio]"; mes "Museums are boring so me and some friends snuck away from the group~!"; next; mes "[Fabio]"; mes "That's when we heard a scream echoing through the whole museum."; next; mes "[Daniel]"; mes "kkakkakkaaaah!!"; mes "kkieeeeeeh!"; mes "kehkeh.."; next; mes "[Mariana]"; mes "I heard the scream too..."; mes "You boys are always making noises where you're not supposed to."; next; mes "[Pedro]"; mes "What else are we supposed to do? If we don't do it someone else will."; next; emotion e_an,0,"Mariana#bra"; mes "[Mariana]"; mes "Argh~ Boys are so frustrating sometimes."; next; select("So then what happened?"); mes "[Fabio]"; mes "Daniel and me guessed something weird was goin' on so we ran to where we thought the screams were comin' from."; next; mes "[Fabio]"; mes "They were coming from the bathroom."; mes "Some kids got so scared that they started screaming too and closing their eyes. It got pretty bad."; next; mes "[Daniel]"; mes "I think you pissed or pooped your pants. It smelled freakin' gross."; next; mes "[Fabio]"; mes "Nah uh~ Your mom pissed her pants~ Nyah!"; next; mes "[Daniel]"; mes "Nah uh~ You~ pissed your pants~"; next; mes "[Fabio]"; mes "Anyway, so yeah, anyway that's how the rumor of the ghost in the museum started."; next; mes "[Daniel]"; mes "Liar, there's no such thing as ghosts~"; next; select("So was it a ghost?"); mes "[Fabio]"; mes "How should I know?"; mes "No one could say they saw one and no one wanted to get in trouble from the teachers."; next; mes "[Pedro]"; mes "I heard if you say special magic words that the ghost will come out."; next; mes "[Daniel]"; mes "Quit butting into our conversation Pedro."; next; mes "[Fabio]"; mes "Yah, what are you talking about, Pedro?"; mes "So did you see the ghost?"; next; mes "[Pedro]"; mes "N... no. I'm scared of ghosts."; mes "But my friends said they saw one and they're not liars."; next; select("Did anyone tell you the magic words?"); mes "[Pedro]"; mes "I heard it in a kind of song."; mes "the special magic words are..."; next; mes "[Pedro]"; mes "'^3131FFMother the door won't open!^000000'"; mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'"; mes ""; mes "'^3131FFMother the water is flooding!^000000'"; mes "'^FF0000If the moon disappears 3 times, don't worry.^000000'"; mes ""; mes "'^3131FFMother the drought has started!^000000'"; mes "'^FF0000Don't worry, the waterfall will help it.^000000'"; mes ""; mes "'^3131FFMother where are my friends?^000000'"; mes "'^FF0000Your 7 friends are sleeping. now it's time to wake them.^000000'"; mes ""; mes "'^3131FFWhere are you mom?^000000'"; next; mes "[Mariana]"; mes "Umm it seems like a riddle."; next; select("Wanna help me find this ghost?"); mes "[Pedro]"; mes "You're on your own pal~."; next; mes "[Mariana]"; mes "I don't like scary things!"; next; mes "[Fabio]"; mes "Pfft, I can't believe you're gonna believe that story."; next; mes "[Daniel]"; mes "I'll do whatever Fabio does, as always!"; next; mes "[Fabio]"; mes "Maybe you're just scared..."; set brazil_ghost,1; setquest 2208; close; } else if (brazil_ghost == 1) { mes "[Fabio]"; mes "You still wasting your time with that ghost story?"; close; } else { mes "[Fabio]"; mes "Mariana, wanna see something cool?"; next; mes "[Mariana]"; mes "kkkkkkkaaaaaacck!! Bugs!! Get 'em away!"; close; } } brasilis,180,249,5 script Daniel#bra 706,{ if (brazil_ghost == 0) { mes "[Pedro]"; mes "Wow it's really a great statue!"; next; mes "[Mariana]"; mes "It is, isn't it?"; mes "This statue is called Verass Monument."; next; mes "[Mariana]"; mes "A long time ago there was a really brave adventurer named Verass, thanks to his dedicated exploration, Brasilis was able to develop into this great city."; next; mes "[Pedro]"; mes "Awesome!!"; mes "i wanna become a real man like Verass."; next; mes "[Mariana]"; mes "Pedro, you can become whatever you want."; next; mes "[Pedro]"; mes "Mariana is so smart, isn't she? hehe."; next; mes "[Fabio]"; mes "Ooooh! You love her don't you!"; next; mes "[Daniel]"; mes "Wooooaaaa Pedro and Mari sitting in a tree!"; next; mes "[Fabio]"; mes "Woooo k-i-s-s-i-n-g~!!!"; next; mes "[Daniel]"; mes "Nya nya nya!"; next; mes "[Fabio]"; mes "Hahahahaha."; next; mes "[Pedro]"; mes "Stop acting like babies!"; next; mes "[Mariana]"; mes "Boys~!"; next; mes "[Daniel]"; mes "Yah yah..."; mes "Hey guys, did you hear that something happened a few days ago?"; next; mes "[Mariana]"; mes "Oh yeah~ I heard that something really scary happened."; next; mes "[Fabio]"; mes "Uh, yeah that's why Mariana got scared of going ot the bathroom for 3 days and everything was stinky. Ewwww~"; next; mes "[Daniel]"; mes "Ha ha ha! Smelly Mari!"; next; mes "[Mariana]"; mes "I hate you~!"; mes "Stop spreading rumors about me. I'm not scared of the bathroom."; mes "Pedro, do you think that I stink?"; next; mes "[Pedro]"; mes "Uh? Uh?"; mes "N......no... no way."; mes "Hey guys~ be nice to her~"; next; mes "[Fabio]"; mes "kkkickkkkkkkkick"; next; mes "[Daniel]"; mes "kkkickkkkkkkk"; next; switch(select("Walk by.:Ask about the gossip.")) { case 1: mes "[Fabio]"; mes "Mariana~ smells~ Nya nya~"; next; mes "[Daniel]"; mes "Oh man you stink too~! Nya nya~"; close; case 2: break; } mes "[Fabio]"; mes "Haven't you heard?"; mes "The ghost story in the art museum."; next; mes "[Daniel]"; mes "Ooohhhh! Scary~~~!"; next; select("Can you tell me more?"); mes "[Fabio]"; mes "A coupla days ago we went to the art museum for a picnic at school."; mes "You know nothing special, just a ordinary field trip."; next; mes "[Fabio]"; mes "Museums are boring so me and some friends snuck away from the group~!"; next; mes "[Fabio]"; mes "That's when we heard a scream echoing through the whole museum."; next; mes "[Daniel]"; mes "kkakkakkaaaah!!"; mes "kkieeeeeeh!"; mes "kehkeh.."; next; mes "[Mariana]"; mes "I heard the scream too..."; mes "You boys are always making noises where you're not supposed to."; next; mes "[Pedro]"; mes "What else are we supposed to do? If we don't do it someone else will."; next; emotion e_an,0,"Mariana#bra"; mes "[Mariana]"; mes "Argh~ Boys are so frustrating sometimes."; next; select("So then what happened?"); mes "[Fabio]"; mes "Daniel and me guessed something weird was goin' on so we ran to where we thought the screams were comin' from."; next; mes "[Fabio]"; mes "They were coming from the bathroom."; mes "Some kids got so scared that they started screaming too and closing their eyes. It got pretty bad."; next; mes "[Daniel]"; mes "I think you pissed or pooped your pants. It smelled freakin' gross."; next; mes "[Fabio]"; mes "Nah uh~ Your mom pissed her pants~ Nyah!"; next; mes "[Daniel]"; mes "Nah uh~ You~ pissed your pants~"; next; mes "[Fabio]"; mes "Anyway, so yeah, anyway that's how the rumor of the ghost in the museum started."; next; mes "[Daniel]"; mes "Liar, there's no such thing as ghosts~"; next; select("So was it a ghost?"); mes "[Fabio]"; mes "How should I know?"; mes "No one could say they saw one and no one wanted to get in trouble from the teachers."; next; mes "[Pedro]"; mes "I heard if you say special magic words that the ghost will come out."; next; mes "[Daniel]"; mes "Quit butting into our conversation Pedro."; next; mes "[Fabio]"; mes "Yah, what are you talking about, Pedro?"; mes "So did you see the ghost?"; next; mes "[Pedro]"; mes "N... no. I'm scared of ghosts."; mes "But my friends said they saw one and they're not liars."; next; select("Did anyone tell you the magic words?"); mes "[Pedro]"; mes "I heard it in a kind of song."; mes "the special magic words are..."; next; mes "[Pedro]"; mes "'^3131FFMother the door won't open!^000000'"; mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'"; mes ""; mes "'^3131FFMother the water is flooding!^000000'"; mes "'^FF0000If the moon disappears 3 times, don't worry.^000000'"; mes ""; mes "'^3131FFMother the drought has started!^000000'"; mes "'^FF0000Don't worry, the waterfall will help it.^000000'"; mes ""; mes "'^3131FFMother where are my friends?^000000'"; mes "'^FF0000Your 7 friends are sleeping. now it's time to wake them.^000000'"; mes ""; mes "'^3131FFWhere are you mom?^000000'"; next; mes "[Mariana]"; mes "Umm it seems like a riddle."; next; select("Wanna help me find this ghost?"); mes "[Pedro]"; mes "You're on your own pal~."; next; mes "[Mariana]"; mes "I don't like scary things!"; next; mes "[Fabio]"; mes "Pfft, I can't believe you're gonna believe that story."; next; mes "[Daniel]"; mes "I'll do whatever Fabio does, as always!"; next; mes "[Fabio]"; mes "Maybe you're just scared..."; set brazil_ghost,1; setquest 2208; close; } else if (brazil_ghost == 1) { mes "[Daniel]"; mes "Nyah nyah nyah~"; close; } else { mes "[Daniel]"; mes "Keke Here~ I found more bugs~"; close; } } bra_in01,149,184,3 script Door#bra 844,{ if (brazil_ghost > 0) { mes "- A key is inserted in the locked door.-"; next; switch(select("Turn the key.:Ignore it.")) { case 1: mes "You start saying the first line of the magic words."; input .@input$; next; mes "["+strcharinfo(0)+"]"; mes ""+.@input$+""; next; set .@braspell$,"Mother the door won't open!"; set .@chkspell,compare(.@braspell$,.@input$); if (!.@chkspell) { mes "Seems like you said something wrong."; close; } else { if (brazil_ghost == 2) { mes "[Sobbing Voice]"; mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'"; next; switch(select("Open the door:Knock on the door.:Turn the key.:Take the key out.")) { case 1: mes "The door is locked."; mes "So nothing happens."; close; case 2: mes "How many times should I try to knock?"; input .@input,0,999; next; mes "You knocked on the door "+.@input+" times."; next; mes "But, nothing happens."; close; case 3: mes "How many times should I turn the key?"; input .@input,0,999; next; if (.@input == 7) { mes "You turn the key 7 times."; next; mes "Click! Click! Click!"; mes "Click! Click! Click!"; mes "Click...!"; next; mes "[Distant Sound]"; mes "^FF0000kkkkhee- hihihihi!!!^000000"; mes "You hear water flushing."; next; specialeffect2 EF_VENOMDUST; mes "Faint laughing can be heard off in the direction of the toilet."; set brazil_ghost,3; changequest 2208,60351; close; } else { mes "You turned over the key "+.@input+" times."; next; mes "But nothing doesn't happened."; close; } case 4: mes "How many times should I insert the key into the door?"; input .@input,0,999; next; mes "You inserted the key "+.@input+" times."; next; mes "But nothing happened."; close; } } else { mes "Mother the door won't open!"; close; } } case 2: mes "You do nothing."; close; } } else { mes "- A key is inserted in the locked door.-"; close; } } bra_in01,144,187,3 script Toilet#bra 844,{ if (brazil_ghost > 0) { mes "- Looks like an ordinary toilet -"; next; if (brazil_ghost > 6) { switch(select("Flush the toilet.:Doing nothing.")) { case 1: mes "After flushing the toilet, you suddenly feel dizzy and are suddenly swept away somewhere."; specialeffect2 EF_WATERFALL_SMALL_T2_90; close2; warp "bra_in01",206,102; end; case 2: mes "The water in the toilet looks gross."; close; } } switch(select("Use the toilet:Ignore.")) { case 1: mes "- What was the second line to that spell now? -"; input .@input$; next; set urspell,inputstr; mes "["+strcharinfo(0)+"]"; mes ""+.@input$+""; next; set .@braspell$,"Mother the water is flooding!"; set .@chkspell,compare(.@braspell$,.@input$); if (!.@chkspell) { mes "Seems like you said something wrong."; close; } else { if (brazil_ghost == 3) { mes "[Sobbing Voice]"; mes "^FF0000If the moon disappears 3 times... don't worry.....^000000"; next; switch(select("Flush the toilet.:Close the lid.")) { case 1: mes "How many times should I flush?"; input .@input,0,999; next; if (.@input == 3) { mes "You flush the toilet 3 times."; next; mes "qwaaaaaaaaa!"; mes "kwaaaaaaaaaa!"; mes "kwaaaaaaaaaaaaaaaaaaa!"; next; mes "[Distant Sound]"; mes "^FF0000kkkkhee- hihihihi!!!^000000"; mes "Suddenly the sink sounds like water is flowing freely from it."; next; specialeffect2 EF_VENOMDUST; mes "Faint laughing can be heard off in the direction of the faucet."; set brazil_ghost,4; changequest 60351,60352; close; } else { mes "You flush the toilet "+.@input+" times."; next; mes "But nothing happens."; close; } case 2: mes "You close the lid of the toilet."; mes "Nothing seems to be happening."; close; } } else { mes "Nothing happens."; close; } } case 2: mes "You do nothing."; close; } } else { mes "- Looks like an ordinary toilet -"; close; } } bra_in01,134,189,3 script Faucet#bra 844,{ if (brazil_ghost > 0) { mes "- It seems like an ordinary faucet -"; next; switch(select("Examine it.:Ignore.")) { case 1: mes "- What was the next line to that spell now? -"; input .@input$; next; set urspell,inputstr; mes "["+strcharinfo(0)+"]"; mes ""+.@input$+""; next; set .@braspell$,"Mother the drought has started!"; set .@chkspell,compare(.@braspell$,.@input$); if (!.@chkspell) { mes "Seems like you said something wrong."; close; } else { if (brazil_ghost == 4) { mes "[Sobbing Voice]"; mes "^FF0000Don't worry... the waterfall will help it....^000000"; next; switch(select("Tap on the faucet.:Turn on the water.")) { case 1: mes "How many times will you tap the faucet?"; input .@input,0,999; next; mes "You tap the faucet "+.@input+" times."; next; mes "But nothing happens."; close; case 2: mes "How many times should I turn the water on?"; input .@input,0,999; next; if (.@input == 1) { mes "You turn the faucet on once."; next; mes "swwwaaaaaaa-"; next; mes "[Distant Sound]"; mes "^FF0000kkkkhee- hihihihi!!!^000000"; mes "You see the carpet move."; next; specialeffect2 EF_VENOMDUST; mes "Faint laughing can be heard off in the direction of the carpet."; set brazil_ghost,5; changequest 60352,60353; close; } else { mes "You turn the faucet on "+.@input+" times."; next; mes "But nothing happens."; close; } } } else { mes "Nothing happens."; close; } } case 2: mes "You do nothing."; close; } } else { mes "- It seems like an ordinary faucet -"; close; } } bra_in01,138,184,3 script Carpet#bra 844,{ if (brazil_ghost > 0) { mes "- A carpet with an intricate pattern on it -"; next; switch(select("Examine it.:Ignore.")) { case 1: mes "- What was the next line to that spell now? -"; input .@input$; next; set urspell,inputstr; mes "["+strcharinfo(0)+"]"; mes ""+.@input$+""; next; set .@braspell$,"Mother where are my friends?"; set .@chkspell,compare(.@braspell$,.@input$); if (!.@chkspell) { mes "Seems like you said something wrong."; close; } else { if (brazil_ghost == 5) { mes "[Sobbing Voice]"; mes "^FF0000your 7 friends....are...sleeping... now it...'s time ....to wake them........^000000"; next; switch(select("Jump on the carpet.:Lie on the carpet.:Shake the carpet.")) { case 1: mes "How many times should I jump?"; input .@input,0,999; next; mes "You jump on the carpet "+.@input+" times."; next; mes "But nothing happens."; close; case 2: mes "How many times should I lie on the carpet?"; input .@input,0,999; next; mes "You lie on the carpet "+.@input+" times."; next; mes "But nothing happens."; close; case 3: mes "How many times should I shake the carpet?"; input .@input,0,999; next; if (.@input == 7) { mes "You shake the carpet 7 times."; next; mes "- fly~ fly~ fly~ fly~ fly~ fly~ fly~ -"; next; mes "[Distant Sound]"; mes "^FF0000kkkkhee- hihihihi!!!^000000"; next; specialeffect2 EF_VENOMDUST; mes "Faint laughing can be heard off in the direction of the mirror."; set brazil_ghost,6; changequest 60353,60354; close; } else { mes "You shake the carpet "+.@input+" times."; next; mes "But nothing happens."; close; } } } else { mes "Nothing happens."; close; } } case 2: mes "You do nothing."; close; } } else { mes "- A carpet with an intricate pattern on it -"; close; } } bra_in01,151,180,3 script Mirror#bra 844,{ if (brazil_ghost > 0) { mes "- You can see a clean mirror without any marks or dust -"; next; switch(select("Examine it.:Ignore.")) { case 1: mes "- What was the next line to that spell now? -"; input .@input$; next; set urspell,inputstr; mes "["+strcharinfo(0)+"]"; mes ""+.@input$+""; next; set .@braspell$,"Where are you mom?"; set .@chkspell,compare(.@braspell$,.@input$); if (!.@chkspell) { mes "Seems like you said something wrong."; close; } else { if (brazil_ghost == 6) { mes "[Distant Sound]"; mes "^FF0000kihe! hit! hit! hit! hit!^000000"; next; mes "[Distant Sound]"; mes "^FF0000kihe! hit! hit! hit! hit!^000000"; mes "^FF0000kihe! hit! hit! hit! hit!^000000"; next; mes "[Distant Sound]"; mes "Behind you..."; enablenpc "Ghost#bra"; next; emotion e_omg,1; mes "["+strcharinfo(0)+"]"; mes "The stories about the ghost are true~!"; next; mes "[Ghost]"; mes "^FF0000my baby....^000000"; next; mes "[Ghost]"; mes "^FF0000I can't see.... my eye....^000000"; mes "^FF0000What's going on....?^000000"; next; mes "- You take a deep breath and then look at the Ghost and notice it has an eye patch -"; next; mes "[Ghost]"; mes "^FF0000My eyes are so tight... can you take this off?^000000"; next; mes "You step carefully towards the ghost."; next; mes "His face was covered with dust making strange contortions with it's face."; next; mes "[Ghost]"; mes "^FF0000Come on help mom.....^000000"; next; switch(select("Take the eye bandage off.:Run away~.")) { case 1: while(1) { set .@cpudice,rand(1,6); set .@pcdice,rand(1,6); if (.@cpudice != .@pcdice) { emotion (57+.@cpudice),0,"Ghost#bra"; emotion (57+.@cpudice),1; break; } } if (.@cpudice > .@pcdice) { specialeffect2 EF_DEVIL; mes "[Ghost]"; mes "^FF0000Go away!^000000"; set brazil_ghost,1; changequest 60354,2208; percentheal -50,-50; close2; disablenpc "Ghost#bra"; warp "bra_in01",12,183; end; } else { emotion e_bzz,1; mes "[Ghost]"; mes "^FF0000Ahh!^000000"; mes "The Ghost disappeared into the toilet."; set brazil_ghost,7; changequest 60354,60355; close2; disablenpc "Ghost#bra"; warp "bra_in01",206,100; end; } case 2: mes "You run away from the ghost."; close2; set brazil_ghost,1; changequest 60354,2208; warp "bra_in01",12,183; disablenpc "Ghost#bra"; end; } close; } else { mes "Nothing happens."; close; } } case 2: mes "You do nothing."; close; } } else { mes "- You can see a clean mirror without any marks or dust -"; close; } } bra_in01,136,180,5 script Ghost#bra 1867,{ end; OnInit: disablenpc "Ghost#bra"; end; } bra_in01,7,181,5 script Curator#bra 477,{ if (BaseLevel < 40) { mes "[Curator]"; mes "I'm sorry but this area is under construction right now."; close; } if ((brazil_ghost > 0) && (brazil_ghost < 7)) { if (countitem(11515) > 0) { mes "[Curator]"; mes "What can I do for you?"; next; select("I need to use the bathroom."); mes "[Curator]"; mes "Sorry we are remodeling inside right now so, it's closed."; mes "Please use the other one."; next; switch(select("But I forgot something inside.:Give up.")) { case 1: mes "[Curator]"; mes "That's tooooo bad."; mes "But my manager ordered me to stop anyone from entering this bathroom so, I should follow his orders."; next; select("It's such a hot day!"); mes "[Curator]"; mes "It's always hot in Brasilis but today is ridiculously hot."; mes "Maybe I need to drink some coconut juice to cool down."; next; mes "You give a coconut to the Curator."; next; mes "[Curator]"; mes "Oh really can I have it?"; mes "Thanks a lot!"; next; mes "[Curator]"; mes "Pay it forward right?"; mes "Ok I'll let you through this one time."; next; mes "The curator looks around calmly then opens the door."; delitem 11515,1; //Coconut set brazil_ghost,2; close2; warp "bra_in01",138,176; end; case 2: mes "You give up trying to enter."; close; } } else { mes "[Curator]"; mes "What can I do for you?"; next; select("I need to use the bathroom."); mes "[Curator]"; mes "Sorry we are remodeling inside right now so, it's closed."; mes "Please use the other one."; next; switch(select("But I forgot something inside.:Give up.")) { case 1: mes "[Curator]"; mes "That's tooooo bad."; mes "But my manager ordered me to stop anyone from entering this bathroom so, I should follow his orders."; next; select("It's such a hot day!"); mes "[Curator]"; mes "It's always hot in Brasilis but today is ridiculously hot."; mes "Maybe I need to drink some coconut juice to cool down."; close; case 2: mes "You give up trying to enter."; close; } } } else if (brazil_ghost > 6) { mes "[Curator]"; mes "Hey thanks for the Coconut earlier it really helped me cool down."; close; } else { mes "[Curator]"; mes "Is it just me? Or is it hotter than it's ever been today!"; close; } } bra_in01,12,185,0 script inbathroom#bra 45,1,1,{ OnTouch_: if (brazil_ghost > 6) warp "bra_in01",138,176; else { mes "The entrance has been blocked."; close; } end; } bra_in01,138,174,0 warp outbathroom#bra 1,1,bra_in01,12,183 bra_in01,206,98,0 warp tobath#bra 1,1,bra_in01,138,176 bra_in01,206,188,1 script Open Manhole#todunbra 844,{ if (brazil_ghost == 7) { enablenpc "Ghost#bra_end"; mes "[Ghost]"; mes "I am a ghost who died while wandering the jungle many years ago."; next; mes "[Ghost]"; mes "I found a pipeline in the jungle and followed the voice of a man to this very spot."; next; mes "[Ghost]"; mes "That's also where I hurt one of my eyes while walking around in the dark."; next; mes "[Ghost]"; mes "I wandered these sewers for days until I found the end of this line connected to the toilet in the museum. I shouted forever begging for help but no one answered my calls."; next; mes "[Ghost]"; mes "You finally answered my call but it's already way too late. Thank you for at least checking. No one else has bothered to this day."; next; mes "[Ghost]"; mes "There are many dangerous creatures at the end of this sewer."; mes "You seem brave though. I bet you wouldn't worry about the monsters there anyways."; next; mes "[Ghost]"; mes "I guess now I can finally rest in peace."; mes "Thank you friend."; set brazil_ghost,8; //completequest 2208; completequest 60355; getexp 900000,0; disablenpc "Ghost#bra_end"; close; } warp "bra_dun01",87,47; end; } bra_dun01,87,43,1 script Pipe#bra 844,{ warp "bra_in01",206,185; end; } bra_fild01,323,136,1 script Pipe#brafild 844,{ if (brazil_ghost > 6) { mes "You see a rusty pipe. It seems to be linked to somewhere beneath the jungle."; next; switch(select("Examine it:Ignore.")) { case 1: mes "You swim through a gap in the pipe and are swept by a sudden rush of water."; close2; warp "bra_in01",206,182; end; case 2: mes "It might be dangerous, I better not act rashly."; close; } } else { mes "You see a rusty pipe. It seems to be linked to somewhere beneath the jungle."; close; } } bra_in01,206,190,3 script Ghost#bra_end 1867,{ end; OnInit: disablenpc "Ghost#bra_end"; end; } // Iara, Original file: iara.sc //============================================================ brasilis,315,334,5 script Shaman#nk 474,{ set .@iara_re,checkquest(4135,PLAYTIME); if ((.@iara_re == 0) || (.@iara_re == 1)) { mes "[Anori]"; mes "I'm still preparing."; mes "I don't require your help at this time."; mes "Please come back later..."; close; } else { if (checkquest(4135) > 1) erasequest 4135; set .@iara_q,checkquest(4133); if ((.@iara_q == 0) || (.@iara_q == 1)) { mes "[Anori]"; mes "To block Iara "; mes "seducing the tribes"; mes "we need a purifying potion..."; next; mes "[Anori]"; mes "Did you bring the materials"; mes "to make the purifying potion?"; next; if ((countitem(950) > 19) && (countitem(7172) > 9) && (countitem(1054) > 2)) { mes "[Anori]"; mes "Um... it seems to be okay."; mes "I'll make you a potion which will"; mes "weaken Iara's power."; next; mes "[Anori]"; mes "Let's see grind this..."; mes "and mix in that..."; mes "then add some magic..."; next; setquest 4135; erasequest 4133; setquest 4134; completequest 4134; delitem 950,20; //Heart_Of_Mermaid delitem 7172,10; //Leopard_Talon delitem 1054,3; //Lip_Of_Ancient_Fish getitem 11517,2; //Puri_Potion mes "[Anori]"; mes "Here, it's completed."; mes "Take this."; mes "It will make Iara stop"; mes "training at the cave"; mes "for a while."; next; mes "[Anori]"; mes "Please block the Iara threatening the security of the tribe."; close; } else { mes "[Anori]"; mes "You haven't brought enough materials yet."; mes "We cannot make the purification potion with only these."; close; } } else { if (BaseLevel < 40) { mes "[Anori]"; mes "Ah... we need a strong adventurer."; mes "The tribe is facing a major threat."; close; } set .@re_q,checkquest(4134); if (.@re_q == 2) { mes "[Anori]"; mes "you are..."; mes "the adventurer who came for the"; mes "purification potion..."; next; mes "[Anori]"; mes "Maybe because of the purification potion..."; mes "After that, the Iara stopped seducing tribesmen but the effect didn't last long."; next; mes "[Anori]"; mes "Could you get the same"; mes "materials as before..."; mes "I need your power."; next; switch(select("No.:Okay, I'll do it.")) { case 1: mes "[Anori]"; mes "This, ah..."; mes "There is no other way."; close; case 2: mes "[Anori]"; mes "You are truly brave!"; mes "I, on behalf of the tribe,"; mes "offer you my thanks."; next; mes "[Anori]"; mes "Materials are the same as before."; mes "If you just get^ff0000 20 Hearts of Mermaids,"; mes "10 Leopard Claws and"; mes "3 Ancient Lips^000000,"; mes "I will make you a potion that purifies evil spirits"; mes "by using a secret formula handed down to the tribe."; next; mes "[Anori]"; mes "The destiny of the tribe is up to you."; mes "please get the materials quickly."; mes "I will be preparing to make"; mes "the purification potion right here."; setquest 4133; close; } } else { mes "[Anori]"; mes "There are some people I haven't seen before around here."; mes "It's a good sign..."; next; mes "[Anori]"; mes "Hey you..."; mes "Could you listen to my stories for a moment."; mes "There's an emergency in our tribe."; next; switch(select("No.:Okay.")) { case 1: mes "[Anori]"; mes "You are a heartless person..."; mes "You don't seem the helpful type."; mes "Just keep on going your way."; close; case 2: mes "[Anori]"; mes "Thank you, I met a kind person."; mes "It's a secret of our tribe that"; mes "you cannot tell anyone."; next; break; } mes "[Anori]"; mes "Lately young men from"; mes "the tribe are disappearing."; mes "Our entire tribe is being threatened."; next; mes "[Anori]"; mes "It is likely because of a witch called Iara."; mes "She is a water nymph seducing the hearts of young tribesmen at a cave behind the waterfall."; next; mes "[Anori]"; mes "How can I stop these young tribesmen?"; mes "But I discovered a way to make a purification potion to reverse the effects of the Iara's spells."; next; mes "[Anori]"; mes "This potion has been handed down from many generations in our tribe."; mes "This purification potion possesses the power to cleanse evil spirits."; next; mes "[Anori]"; mes "If you could get the materials"; mes "I will make you"; mes "the purification potion."; mes "Could you do that for me?"; next; switch(select("No.:Yes, I can.")) { case 1: mes "[Anori]"; mes "Hm..."; mes "Well, then."; mes "If you change your mind you can come to me again."; next; mes "[Anori]"; mes "You shouldn't talk about"; mes "what you heard now to anyone"; mes "It's kind of embarrassing..."; close; case 2: mes "[Anori]"; mes "Oh! You are the savior"; mes "of our tribe indeed."; mes "On behalf of the tribe, I offer you my thanks."; next; mes "[Anori]"; mes "Well, what we need is this."; mes "It's all you can get from near here."; mes "Note down well."; next; mes "[Anori]"; mes "^ff0000 20 Hearts of Mermaids"; mes "10 Leopard Claws"; mes "3 Ancient Lips^000000"; mes "are the only ones that are needed as the materials."; next; mes "[Anori]"; mes "When you get those, I will make you a potion that purifies evil spirits using a secret formula handed down to the tribe."; setquest 4133; next; mes "[Anori]"; mes "The destiny of the tribe is up to you."; mes "I hope you move quickly."; mes "Even at this moment, the village men are being seduced and slipping way..."; close; } } } } } bra_dun02,157,74,5 script Iara#nk 478,2,2,{ if (countitem(11517) > 0) { mes "[" + strcharinfo(0) + "]"; mes "Should I use a Purification Potion?"; next; switch(select("Yes.:No.")) { case 1: specialeffect EF_MAPPILLAR; mes "[Iara]"; mes "Ah...this light is..."; mes "It's like getting cleansed of evil thoughts"; mes "from deep within my heart."; next; mes "[Iara]"; mes "At last I can forget the curse that I placed on myself when I drowned in the water."; next; mes "[Iara]"; mes "Do you think I can be born again as a kind water nymph?"; next; specialeffect EF_GHOST; mes "[Iara]"; mes "Ah... Thank you for helping me recover my consciousness for a while."; mes "But... I think that the curse has been with me too long."; mes "Get away from me quickly."; delitem 11517,1; //Puri_Potion percentheal 100,100; // may requitre new SCs sc_start SC_INCFLEE,3600000,20; sc_start SC_INCCRI,3600000,10; sc_start SC_STRFOOD,1200000,3; sc_start SC_DEXFOOD,1200000,3; sc_start SC_AGIFOOD,1200000,3; sc_start SC_VITFOOD,1200000,3; sc_start SC_INTFOOD,1200000,3; sc_start SC_LUKFOOD,1200000,3; next; mes "[Iara]"; mes "Ahhh~..."; specialeffect EF_DEVIL; next; mes "[Iara]"; mes "The curse is too strong for me to keep contained."; mes "Leave now while you are safe."; close; case 2: mes "[" + strcharinfo(0) + "]"; mes "(I guess I should ignore her.)"; close; } } else { mes "[Iara]"; mes "Aaaaaaaaaaaaaaaaaaaaaah."; mes "Eeeeeeeeeeeeeeeeeeeh."; mes "Oooooooooooooooooh."; set .@get_de,rand(1,2); if (.@get_de == 1) sc_start Sc_Curse,60000,0; else sc_start Sc_Confusion,60000,0; next; mes "[" + strcharinfo(0) + "]"; mes "Ugh! What's this strange voice?"; close; } end; OnTouch: if (countitem(11517) < 1) { mes "[Iara]"; mes "Aaaaaaaaaaaaaaaaaaaaaah."; mes "Eeeeeeeeeeeeeeeeeeeh."; mes "Oooooooooooooooooh."; set .@get_de,rand(1,2); if (.@get_de == 1) sc_start Sc_Curse,60000,0; else sc_start Sc_Confusion,60000,0; next; mes "[" + strcharinfo(0) + "]"; mes "Ugh! What's this strange voice?"; close; } end; } bra_fild01,188,301,5 script Native Warrior#nk 472,{ mes "[Native Warrior]"; mes "Ah...the face I would never forget even in my dreams."; next; mes "[Native Warrior]"; mes "When will she come out of the waterfall again...?"; next; if ((checkquest(4133) >= 0) || (checkquest(4134) >= 0)) { mes "[" + strcharinfo(0) + "]"; mes "(Wh...what's this guy?)"; } else { mes "[" + strcharinfo(0) + "]"; mes "(This guy will never"; mes "get ocer Iara's curse...)"; } close; }