//Le Livre d'Ymir http://www.bookofymir.net/ //traduit par Myllena //===== eAthena Script ======================================= //= Lighthalzen Dungeon Warp Script //===== By: ================================================== //= Sara-chan (1.0) //===== Current Version: ===================================== //= 2.1b //===== Compatible With: ===================================== //= Any Athena Version; RO Episode 8+ //===== Description: ========================================= //= Warp Points for Lighthalzen Dungeon //===== Additional Comments: ================================= //= No Comment! //= 1.1 Added temp restriction by Azazel [Lupus] //= 1.2 Optimized [Lupus] //= and fixed 005 and 005a warps coords, thanks to Justin84 //= 1.3 Fixed entrance condition check, thanx2Daegaladh [Lupus] //= 1.4 Added coords of secret dungeon entrance, thanks to Justin84 //= proved with screenshots [Lupus] //= 1.5a thx2 Justin84, some additions and fixes [Lupus] //= 1.5b re-enabled main entrance warp [Lupus] <-reverted 1.5c //= 1.6 Updated entrances, added Cube room warps, thanx 2 Justin84 //= 1.6a Disabled the "Entrance" to lhz_dun01 [Poki#3] //= 1.6b Updated Sewer Pipe [Vicious] //= 1.7 Fixed a warp-back //= 1.8 Some small changes [MasterOfMuppets] //= 1.9 Removed duplicates [Toms] //= 2.0 Now use MISC_QUEST&512 instead of 'hzdun' [Lupus] //= 2.1 Updated all standard dungeon warps. [L0ne_W0lf] //= Updated Sewer pipe dungeon entrance. //= Removed dialog from level 3 entrance warp. //= 2.1a Updated 3rd floor warp. Again... [L0ne_W0lf] //= 2.1b Fixed reverse level requirement in 3rd floor warp. [L0ne_W0lf] //============================================================ lhz_dun01,149,291,0 warp lhz_dun1-1 1,1,lhz_in01,19,129 lhz_dun01,281,150,0 warp lhz_dun2-1 1,1,lhz_dun02,282,153 lhz_dun02,282,161,0 warp lhz_dun2-2 1,1,lhz_dun01,281,154 lhz_dun01,149,9,0 warp lhz_dun3-1 1,1,lhz_dun02,153,19 lhz_dun02,146,19,0 warp lhz_dun3-2 1,1,lhz_dun01,144,9 lhz_dun01,18,145,0 warp lhz_dun4-1 1,1,lhz_dun02,17,150 lhz_dun02,17,156,0 warp lhz_dun4-2 1,1,lhz_dun01,18,150 lhz_dun02,149,149,4 script lhz_dun5-1 45,2,2,{ OnTouch: if ((Upper != 1 && BaseLevel<95) || (Upper == 1 && BaseLevel<90)) { warp "lhz_dun02",145,149; } else { warp "lhz_dun03",140,133; } end; } lhz_dun03,139,137,0 warp lhz_dun5-2 1,1,lhz_dun02,149,142 //--------------------------Sewer Pipe-------------------------- lighthalzen,313,301,0 script Canalisation#lt 111,{ if (MISC_QUEST&512) { mes "^3355FFCette grande canalisation est sûrement reliée aux égouts. La puanteur qui s'en dégage est à peine supportable.^000000"; next; if (select("Entrer:Annuler") == 1) { warp "lhz_cube",231,17; end; } close; } mes "^3355FFCette grande canalisation est sûrement reliée aux égouts. La puanteur qui s'en dégage est à peine supportable.^000000"; close; } //--------------------------Warp-------------------------- //Cube room <-> Organism test laboratory level 2 lhz_cube,231,96,0 warp lhzcube1 1,1,lhz_dun02,220,6 lhz_dun02,224,6,0 warp lhzcube2 1,1,lhz_cube,231,90 //Cube room -> Lighthalzen lhz_cube,231,12,0 warp lhzcube3 1,1,lighthalzen,310,302 lhz_cube,177,96,0 warp lhzcube4 1,1,lighthalzen,310,302 //----------------- Cube Room Maze --------------------------- // -1 are warps facing east. // -2 the warps facing south. // -3 are warps facing west. // -4 are warps facing north. //----------------- Room 66 74 ------------------------------- lhz_cube,74,74,0 script cubew01-1 45,1,1,{ callfunc "randomw"; end; } lhz_cube,66,67,0 warp cubew01-2 2,2,lhz_cube,10,18 lhz_cube,59,74,0 script cubew01-3 45,1,1,{ callfunc "randomw"; end; } lhz_cube,66,82,0 script cubew01-4 45,1,1,{ callfunc "randomw"; end; } //----------------- Room 66 136 ------------------------------ lhz_cube,74,136,0 warp cubew02-1 2,2,lhz_cube,10,193 lhz_cube,66,129,0 script cubew02-2 45,1,1,{ callfunc "randomw"; end; } lhz_cube,59,136,0 script cubew02-3 45,1,1,{ callfunc "randomw"; end; } lhz_cube,66,144,0 script cubew02-4 45,1,1,{ callfunc "randomw"; end; } //----------------- Room 67 193 ------------------------------ lhz_cube,74,192,0 script cubew03-1 45,1,1,{ callfunc "randomw"; end; } lhz_cube,67,185,0 script cubew03-2 45,1,1,{ callfunc "randomw"; end; } lhz_cube,59,192,0 script cubew03-3 45,1,1,{ callfunc "randomw"; end; } lhz_cube,67,200,0 warp cubew03-4 2,2,lhz_cube,10,136 //----------------- Room 66 18 ------------------------------- lhz_cube,74,18,0 script cubew04-1 45,1,1,{ callfunc "randomw"; end; } lhz_cube,66,11,0 warp cubew04-2 2,2,lhz_cube,10,18 lhz_cube,59,18,0 script cubew04-3 45,1,1,{ callfunc "randomw"; end; } lhz_cube,66,26,0 warp cubew04-4 2,2,lhz_cube,123,18 //----------------- Room 66 18 ------------------------------- lhz_cube,18,18,0 warp cubew05-1 2,2,lhz_cube,10,193 lhz_cube,10,11,0 warp cubew05-2 2,2,lhz_cube,123,18 lhz_cube,3,18,0 script cubew05-3 45,1,1,{ callfunc "randomw"; end; } lhz_cube,10,26,0 script cubew05-4 45,1,1,{ callfunc "randomw"; end; } //----------------- Room 10 74 ------------------------------- lhz_cube,18,74,0 script cubew06-1 45,1,1,{ callfunc "randomw"; end; } lhz_cube,10,67,0 warp cubew06-2 2,2,lhz_cube,123,18 lhz_cube,3,74,0 warp cubew06-3 2,2,lhz_cube,66,18 lhz_cube,10,82,0 script cubew06-4 45,1,1,{ callfunc "randomw"; end; } //----------------- Room 10 136 ------------------------------ lhz_cube,18,136,0 warp cubew07-1 2,2,lhz_cube,10,74 lhz_cube,10,129,0 script cubew07-2 45,1,1,{ callfunc "randomw"; end; } lhz_cube,3,136,0 script cubew07-3 45,1,1,{ callfunc "randomw"; end; } lhz_cube,10,144,0 script cubew07-4 45,1,1,{ callfunc "randomw"; end; } //----------------- Room 10 193 ------------------------------ lhz_cube,18,192,0 script cubew08-1 45,1,1,{ callfunc "randomw"; end; } lhz_cube,10,185,0 script cubew08-2 45,1,1,{ callfunc "randomw"; end; } lhz_cube,3,192,0 warp cubew08-3 2,2,lhz_cube,10,74 lhz_cube,10,200,0 warp cubew08-4 2,2,lhz_cube,66,18 //----------------- Room 123 18 ------------------------------ lhz_cube,130,18,0 script cubew09-1 45,1,1,{ callfunc "randomw"; end; } lhz_cube,123,11,0 script cubew09-2 45,1,1,{ callfunc "randomw"; end; } lhz_cube,115,18,0 warp cubew09-3 2,2,lhz_cube,248,184 lhz_cube,123,26,0 script cubew09-4 45,1,1,{ callfunc "randomw"; end; } //----- Function for Random Warps ---------------------------- function script randomw { switch(rand(3)) { case 1: warp "lhz_cube",66,136; end; case 2: warp "lhz_cube",66,74; end; default: warp "lhz_cube",67,193; end; } }