//Le Livre d'Ymir http://www.bookofymir.net/ //traduit par No Healing //===== eAthena Script ======================================= //= Arena Warps //===== By: ================================================== //= SinSloth //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== //= Any Athena Version //===== Description: ========================================= //= Warp Points related to Izlude Arena && Control Panel //===== Additional Comments: ================================= //= 1.0 First version, done by SinSloth. [MasterOfMuppets] //= 1.1 updated welcome_arena warp coords (was 128,126) [Lupus] //= 1.2 Made some updates due to Izlude Battle Arena release. [SinSloth] //============================================================ izlude,128,226,0 warp welcome_arena 1,1,arena_room,100,30 arena_room,99,24,0 warp bye_arena 2,2,izlude,128,220 arena_room,84,103,0 warp arn_room_11_1 1,1,arena_room,63,130 arena_room,63,126,0 warp arn_room_11_2 1,1,arena_room,87,100 arena_room,76,87,0 warp arn_room_9_1 1,1,arena_room,46,87 arena_room,49,87,0 warp arn_room_9_2 1,1,arena_room,78,87 arena_room,84,71,0 warp arn_room_7_1 1,1,arena_room,60,50 arena_room,63,53,0 warp arn_room_7_2 1,1,arena_room,86,74 arena_room,115,71,0 warp arn_room_5_1 1,1,arena_room,139,50 arena_room,136,53,0 warp arn_room_5_2 1,1,arena_room,113,74 arena_room,123,88,0 warp arn_room_3_1 1,1,arena_room,153,87 arena_room,150,87,0 warp arn_room_3_2 1,1,arena_room,120,87 prt_are_in,54,13,0 warp toarn_room 1,1,arena_room,100,77 sec_in02,79,180,3 script Arène::#arenacontrol 81,{ if (!getgmlevel()) end; // Bugfix: petite sécurité si les joueurs ont accès à sec_in02 (vu que c'est un bug officiel, ça ne sera pas fixé sur eA *sigh*). [No Healing] DLGTEMP: input @input_arena; if (@input_arena < 0 || @input_arena > 2000) goto DLGTEMP; //CHECK if (@input_arena == 0) { mes "Erreur!"; close; } else if (@input_arena == 1357) { mes "Panneau de Contrôle de l'"; mes "' A - R - E - N - E '"; next; mes "Veuillez choisir une nouvelle option pour l'Arène."; next; switch( select( "Ouverte.","Fermée.") ) { case 1: mes "L'Arène vient d'ouvrir!"; misceffect EF_ENHANCE; //CHECK enablenpc "welcome_arena"; next; break; case 2: mes "L'Arène vient de fermer!"; misceffect EF_EXIT; //CHECK disablenpc "welcome_arena"; next; break; } } else { mes "Mot de passe incorrect."; close; } }